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CHORUS

Adds a slightly pitch-shifted sound to the direct sound,
making the sound deeper and more spacious.
ON/OFF
Switches CHORUS on/off.
* You can turn the VALUE dial to select PRESET.
MODE
Selects the chorus mode.
This is a chorus that outputs the same sound to L
MONO
and R.
STEREO This is a stereo two-stage chorus that adds sepa-
rate chorus sounds to L and R.
RATE
Adjusts the speed of the chorus effect.
* If this is set to BPM, the value of each parameter will be set by
the tempo value (p. 23) specified for each patch. This makes it
easy to create effect sounds that are synchronized to the tempo
of your song.
DEPTH
Adjusts the depth of the chorus effect. Set this to "0" if you
are using the effect as a doubling effect.
PRE DLY (Pre-delay) 0.0–40.0 msec (0.5 msec steps)
Adjust the time from when the direct sound is output until
the effect sound is output. Longer pre-delay settings will
produce the impression of multiple sound sources heard
simultaneously (a doubling effect).
HIGH CUT (High cut filter)
Cuts the frequency region that lies above the specified
frequency. This adjusts the frequency at which the high cut
filter begins to operate. If you set this to "FLAT," the high cut
filter will not operate.
LOW CUT (Low cut filter)
Cuts the frequency region that lies below the specified
frequency. This adjusts the frequency at which the low cut
filter begins to operate. If you set this to "FLAT," the low cut
filter will not operate.
CE LEVEL (Chorus Level)
Adjusts the volume of the chorus sound.
0–100, BPM
–BPM
0–100
700 Hz–11.0 kHz, FLAT
FLAT, 55–800 Hz
0–100
Chapter 5. Parameter guide

REVERB

This simulates the sounds that reach the listener after
numerous early reflections have occurred; i.e., the later
reverberation.
ON/OFF
Switches REVERB on/off.
* You can turn the VALUE dial to select PRESET.
MODE
Selects the reverb mode.
ROOM1
This simulates the reverberation of a room. It pro-
duces a bright-sounding reverberation like that of
a live room.
ROOM2
This simulates the reverberation of a room. It pro-
duces a warmer-sounding reverberation.
HALL1
This simulates the reverberation of a concert hall.
It produces a clear and spacious reverberation.
HALL2
This simulates the reverberation of a concert hall.
It produces a soft and mild reverberation.
PLATE
Simulates plate reverberation (a reverb unit that
uses the vibration of a metallic plate). It produces
reverberation with a metallic character and an ex-
tended high range.
REV TIME (Reverb Time)
Adjusts the length (time) of the reverb.
LOW CUT (Low cut filter)
Cuts the frequency region that lies below the specified
frequency. This specifies the frequency at which the low cut
filter will begin to operate.
HIGH CUT (High cut filter)
Cuts the frequency region that lies above the specified
frequency. This specifies the frequency at which the high cut
filter will begin to operate. If you select "FLAT," the high cut
filter will not operate.
PRE DLY (Pre delay)
Adjusts the time until the reverb sound is output.
DENSITY
This adjusts the density of reverb.
REV LEV (Reverb Level)
Adjusts the volume of the reverb sound.
0.1–10.0sec
55.0 Hz–800 Hz
700 Hz–11.0 kHz, FLAT
0–100 msec
0–10
0–100
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