Looping A Voice; Splicing Voices; Combing Voices; Saving Voices - E-Mu EII+ Owner's Manual

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THE GUIDED TOURS

LOOPING A VOICE

1. Activate the Voice Definition module if it is not already, and assign V01 as the Current
Voice.
2. Refer to VOICE DEFINITION 12 to graphically see how looping affects a sample.
Experiment with looping different parts of the sample; try looping individual words or
sentence fragments.
Please remember that looping is a very complex process that requires a great deal of
practice for proficiency. The only way to fully understand looping is to practice with a
variety of signals. The purpose of this Guided Tour is to acquaint you with the concept of
looping, but there is much more to the subject than simply fooling around with looping
words from a spoken sample. For more information, refer to the Advanced Applications
section of this manual.
3. After establishing a loop, refer to VOICE DEFINITION 13 for how to change the loop to a
backwards/forwards loop.
4. After establishing a looped Voice, activate the VCA/LFO module, and press 1 to adjust
the ADSR parameters. Set attack and decay to 01, sustain to 32, and release for a long
release time (i.e. 26) in accordance with VCA/LFO 1.
Next, play the Voice until you start hearing the looped section. Release your finger from
the key; note how the Voice continues to loop. This is because the Emulator II defaults
to "loop in release" mode, where the loop continues to play -- even after you lift your
finger off the key -- for as long as the VCA release lasts. To selectively activate or de-
activate this mode, refer to VOICE DEFINITION 26.

SPLICING VOICES

Splicing marks an end point in one sample and a start point in a second sample; the first sample
end and second sample start are then joined together. See VOICE DEFINITION 14 to
graphically see how this process works, then follow the instructions given to splice the two
samples together. When you reach step 9, read all the way through but make sure you press
NO in order to keep the original samples intact for subsequent exercises. (Of course, you could
always press YES and re-record two samples for the next part.)

COMBING VOICES

Combining mixes two samples together digitally into a single sample whose length equals that
of the longer sample. Assuming you still have two samples on the keyboard, follow the
instructions in VOICE DEFINITION 14 and combine them. If not, clear the Bank memory and
record two samples as instructed at the beginning of this section.

SAVING VOICES

Maybe you haven't created a masterpiece of a Voice, but maybe you have. If you'd like to save
the Voice, take a formatted Library disk and put it in Drive 1 (if you have a dual-drive Emulator II
and already have a disk in Drive 1, feel free to put the formatted Library disk in Drive 2). Then
follow the instructions in VOICE DEFINITION 30 to save the Voice to disk.
© 1985, 1986, 1987 E-mu Systems, Inc.
Page 47

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