Activating And De-Activating The Module; The "Current Sequence; Notes, Presets, Tracks, And Channels - E-Mu EII+ Owner's Manual

Table of Contents

Advertisement

SEQUENCER MODULE
human timing errors, programming an optional countdown and metronome
(available at the MET OUT jack), and monitoring (cuing) the previously recorded
tracks you want to hear.
4. RECORD the Sequence, then PLAY it back and STOP it at any time (the "tape
recorder" controls). Or, SELECT a different Sequence for playback.
5. EDIT the recorded track in any of several ways: Erase the track, overdub a
section by punch-in and punch-out, bounce up to eight tracks down to one track,
store the real time control settings (you may assign as many control sources as
desired for each track, however, a control source cannot be assigned to more
than one track per Sequence), reassign a different Preset than the one with
which the track was originally recorded, or increase the sequence length by
appending any other Bank Sequence to the original Sequence (you may also
append a Sequence to itself). At the end of this background section, we will cover
the various Sequencer functions in the above order.

ACTIVATING AND DE-ACTIVATING THE MODULE

The Sequencer module does not have a single master switch for activation and de-
activation. Instead, the Sequencer comprises several sub-modules (EDIT, DEFINE,
CREATE, EXT CLK, etc.), each of which is activated by pressing its button. (Note: STOP
can be activated only if a Sequence is playing.)
To de-activate any sub-module (except for PLAY) either press its switch again, select
another sub-module within the Sequencer, or select another module elsewhere in the
Emulator.
There are two ways to de-activate PLAY. Press STOP once and the Sequence will play
through to the end and stop, or press STOP twice to immediately stop the Sequence.

THE "CURRENT SEQUENCE"

Just like the "Current Voice" and "Current Preset", there is a "Current Sequence" which
remains the same throughout the recording process unless you create a new Sequence
or select a different Sequence by using the SELECT switch.

NOTES, PRESETS, TRACKS, and CHANNELS

The Emulator II can play up to eight notes at a time. You can distribute these notes in
any way you like among the various tracks -- one track playing eight notes
simultaneously, eight tracks each playing one note, and so on. If you try to sequence
more than eight notes at a time, the sequencer will function normally but the Emulator II
will not be able to play more than notes.
Output Channels assume far greater importance once you start using the Sequencer,
since you might want to have different instrument sounds available at individual outputs.
Example: Suppose you have a bass Preset assigned to one track, a piano Preset
assigned to another track, a string section Preset assigned to yet another track, and that
you want to feed these sounds into a mixer so that all sounds can be processed
independently. Here's one way to do it.
© 1985, 1986, 1987 E-mu Systems, Inc.
Page 172

Advertisement

Table of Contents
loading

Table of Contents