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Getting Started; Activity Rules - Oregon Scientific SmartGlobe Manual

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Getting Started

Your SmartGlobe™ Jr. base uses three "AA" alkaline batteries.
Turn on the SmartGlobe™ Jr. by pressing the
At the end of a session, remember to turn off the power by pressing
the same button.
.
Avoid placing the unit under table lamps or near electrical
!
devices as the close range may affect the sensitivity of the product.
.
When the unit is switched off do not place it near electrical
devices or under table lamps as turning these electrical devices
on and off may switch the unit on automatically.
Battery Installation
1. Make sure the unit is turned off.
2. Turn the unit over so you will see the base. The battery enclosure is
located at the base of the unit.
3. Using a coin, or a straight blade screwdriver, open the battery cover.
4. Insert 3 "AA" size batteries. Note the correct polarity: (+,-).
5. Replace the cover.
Auto off
If there is no input on the unit after five minutes, the unit says goodbye and automatically turns itself off to
conserve power. When you are ready to start playing again, just press the
Storage & Care
To ensure that the product enjoys a long life, please follow these simple rules: Regularly examine the unit
for damage to the cord, plug, enclosure and other parts. Always disconnect the power supply before
cleaning. Keep the unit clean by wiping the exterior of the unit with a dry cloth. Avoid getting the unit wet.
The unit should not be dismantled. Always store the unit away from direct sunlight, and high temperatures.
Avoid leaving the unit in a car where it is exposed to direct sunlight.
The unit should not be subjected to extreme force or shock.

Activity Rules

Selection
There are 10 fun filled games in your SmartGlobe™ Jr.
Activate these by 3 simple steps:
Learning with the SmartGlobe™ Jr. is as easy as 1-2-3.
Make a game
selection by
sliding the game
selector to stand on
the chosen game.
The game can be changed at any point by sliding the game selector to a new game.
*
The learning activities have been designed around 7 touch activated regions:
1) Asia 2) Europe 3) North America 4) South America 5) Australia 6) Africa 7) Arctic Circle.
When one of these areas is touched in the discovery activities, it will first mention the continent or region then
introduce a country within that area. The countries will be introduced at random each time the area is touched.
This globe was specially created with the child in mind, therefore, the globe operates on (child) finger touch
sensor. If attempts are made to touch the globe with a palm or an adult hand, it may activate a place not
intended by the player.
music jingle is played,
turn the globe so that
the chosen area faces you.
*
button.
Caution
• Different types of batteries or new and used
• Batteries are to be inserted with the correct polarity.
• Remove batteries from the unit if the unit is not
• Remove all batteries when replacing.
• Do not dispose of batteries in fire.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the
• Rechargeable batteries are only to be charged under
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
During the time
in which the
batteries are not to be mixed.
Only batteries of the same or equivalent type as
recommended are to be used.
going to be used for a long time.
product before being charged.
adult supervision.
button to turn the unit back on.
Following the prompt,
make a selection by
touching a place on the
globe to hear fun facts on
that subject in the chosen area
3
.
4

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