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Nintendo Donkey Kong Country Returns Instruction Booklet page 9

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Diddy Kong's Moves
Diddy Kong is only playable during Two-Player
Cooperative Mode (pg. 21), and will be controlled
by Player Two.
Diddy Kong can jump on and off Donkey Kong's back by pressing either
or
.
When using the Wii Remote (Horizontal) configuration, press
jump on Donkey Kong's back. To dismount, press
Walk/Run
Hold
left or right to walk. As you move
Diddy Kong will begin to run.
Crouch
Hold down on
to crouch.
Jump
Press
to jump. Press and release for short jumps, or press
and hold for longer jumps.
Barrel Jet
After jumping and while in the air, hold
Kong's Barrel Jet. When Diddy Kong is on Donkey Kong's back,
Donkey Kong will have control of the Barrel Jet.
Cartwheel Attack
Shake the Wii Remote or Nunchuk while holding left or right on
to Cartwheel Attack.
15
and
to
and
.
farther in one direction,
to activate Diddy
Peanut Popgun
Shake the Wii Remote or Nunchuk to
shoot Diddy Kong's Peanut Popgun.
When Diddy Kong is on Donkey Kong's back, Diddy Kong can still shoot his
Peanut Popgun.
Popgun Pound
While on the ground, shake the Wii
Remote and Nunchuk to shoot Diddy
Kong's Peanut Popgun at the ground to create small tremors. These
tremors will stun nearby enemies and allow Diddy Kong to interact with
environmental objects such as DK Plates.
Blow
Hold down on
and shake the Wii Remote or
Nunchuk controller to blow.
Grab
Press and hold either
or
to pick up barrels and other
objects or grab vines. Release the button to throw the
barrel or let go of the object or vine.
Cling
Press and hold either
or
to cling to certain surfaces like
grass, sails, and chains. Hold
left or right to move along the
surface. Shake the Wii Remote or Nunchuk to pound. Release
to let go.
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