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Nintendo Donkey Kong Country Returns Instruction Booklet page 8

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Donkey Kong's Moves
These are Donkey Kong's standard moves. When
you find a DK Barrel and release Diddy Kong, he
will automatically jump on Donkey Kong's back and
provide additional abilities.
In Two-Player Cooperative Mode (pg. 21), Diddy Kong will not automatically
jump on Donkey Kong's back. Press
carry him on Donkey Kong's back.
Walk/Run
Hold
left or right to walk. As you move
Donkey Kong will begin to run.
Crouch
Hold down on
to crouch.
Jump
Press
to jump. Press and release for short jumps, or press
and hold for longer jumps.
Barrel Roll
Shake the Wii Remote or Nunchuk while holding left or right on
to barrel roll.
Ground Pound
While not moving, shake the Wii Remote and
Nunchuk to ground pound. This will stun
nearby enemies and allow Donkey Kong to
interact with certain objects in the environment, such as special DK Plates.
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or
when close to Diddy Kong to
farther in one direction,
Blow
Hold down on
and shake the Wii Remote or Nunchuk controller
to blow.
Grab
Press and hold either
or
to pick up barrels and other
objects or grab vines. Release the button to throw the barrel
or let go of the object or vine.
Cling
Press and hold either
or
to cling to certain surfaces like
grass, sails, and chains. Hold
left or right to move along the
surface. Shake the Wii Remote or Nunchuk to pound. Release
to let go.
Barrel Jet
With Diddy Kong on Donkey Kong's back, hold
to hover in midair for a short period of time.
Kong Roll
With Diddy Kong on Donkey Kong's back, shake the Wii Remote
and Nunchuk while holding left or right on
Kong Roll. Donkey Kong will continuously roll until you stop
shaking the Wii Remote and Nunchuk.
Here's a tip from my days as a beloved hero: Try rolling off a
ledge and jumping in midair. That'll get your blood movin'!
after jumping
to perform a
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