Adobe 38039336 - Flash CS3 Professional User Manual page 336

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Modify learning interactions in a quiz template
Each question in the quiz is considered an interaction. When you use a quiz template, you place interactions sequen-
tially between the first and last frame of the Interactions layer on the root Timeline. Add or remove frames and
keyframes as needed, as long as the interactions remain sequential and the first and last frames are reserved for the
Welcome and Results pages. The number of frames between the Welcome and Results page keyframes are used to
calculate the score.
B
A. First frame of the layer B. Interactions layer
For example, the following 12 keyframes on the Interactions layer comprise a 10-question quiz:
• Frame 1 = Welcome page keyframe
• Frames 2–11 = Interactions keyframes
• Frame 12 = Results page keyframe
Select the first frame on the Interactions layer and modify the text of the Welcome page. Include text to indicate
1
that the user must click Next to continue. Do not add an interaction to this page.
2
Select each of the learning interactions in the next six frames and do one of the following:
• To use the interaction, configure it.
• If you do not want to use the interaction, remove it.
Select the last frame in the Interactions layer and modify the text of the Results page. Leave the supplied dynamic
3
text field names intact, or the results will not appear. Do not delete or place interactions in this frame. If the Results
Page quiz parameter is turned off for the quiz, this frame is not called, but it is still reserved.
Configure a Learning Interaction component
Included with each quiz template is one of each of the six learning interaction types, stored in movie clips in the
library. These movie clips are containers for the collection of elements that make up each interaction. When you add
an interaction (movie clip) to the Stage, break it apart to edit the individual objects.
1
Select the entire learning interaction, and then select Modify > Break Apart. This action breaks the interaction
into individual objects that you can modify.
Note: Break apart the interaction only once.
Deselect all the items on the Stage (Control+Shift+A).
2
A
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