See also
"About changing instance properties" on page 214
"Using shared library assets" on page 219
"Embed and share fonts" on page 269
Convert selected elements to a symbol
Select an element or several elements on the Stage. Do one of the following:
1
• Select Modify > Convert To Symbol.
• Drag the selection to the Library panel.
• Right-click (Windows) or Control-click (Macintosh) and select Convert To Symbol from the context menu.
2
In the Convert To Symbol dialog box, type the name of the symbol and select the behavior.
Click in the registration grid to position the registration point for the symbol.
3
Click OK.
4
Flash adds the symbol to the library. The selection on the Stage becomes an instance of the symbol. Once you have
created a symbol, you can edit it in symbol edit mode by choosing Edit > Edit Symbols, or you can edit it in the
context of the Stage by choosing Edit > Edit In Place. You can also change the registration point of a symbol.
Create an empty symbol
Do one of the following:
1
• Select Insert > New Symbol.
• Click the New Symbol button at the lower left of the Library panel.
• Select New Symbol from the Library Panel menu in the upper-right corner of the Library panel.
2
In the Create New Symbol dialog box, type the name of the symbol and select the behavior.
Click OK.
3
Flash adds the symbol to the library and switches to symbol-editing mode. In symbol-editing mode, the name of the
symbol appears above the upper left corner of the Stage, and a cross hair indicates the symbol's registration point.
4
To create the symbol content, use the Timeline, draw with the drawing tools, import media, or create instances of
other symbols.
To return to document-editing mode, do one of the following:
5
• Click the Back button.
• Select Edit > Edit Document.
• Click the scene name in the Edit bar.
When you create a symbol, the registration point is placed at the center of the window in symbol-editing mode. You
can place the symbol contents in the window in relation to the registration point. To change the registration point,
when you edit a symbol, move the symbol contents in relation to the registration point.
FLASH CS3
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User Guide