Adobe PREMIER 6.5 - USER GUIDE User Manual page 41

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Face stretches the texture so that it fits the face exactly.
Extended Character considers strokes when calculating the area over which the texture
is stretched. For example, if you have a large, 20 pixel outer edge, the texture will be
stretched beyond the extents of the face. However, the texture will still be clipped to the
face (just the extents will be adjusted).
Scaling Horizontal/Vertical
the calculated texture extents (in other words, what 100% means is dependent upon other
scaling options, most notably the Object X and Object Y settings). The range is from 1%
to 500%; the default is 100%.
Specifies if the texture is tiled when applied to an object. If the object
Scaling Tile X/Tile Y
is not tiled in a given direction, blank (alpha = 0) is used.
Alignment Object X/Object Y
Arbitrary specifies that the texture doesn't align to the object, it aligns to the title. When
you select this option, you can move the object around and the texture will not move.
Clipped Face specifies that the texture aligns to the clipped area face (face minus the
inner strokes).
Face specifies that the texture aligns to the regular face (it does not consider the strokes
in the extent calculation).
Extended Character specifies that the texture aligns to the extended face (face plus the
outer strokes).
Specifies how the texture is aligned. The top left, center, or
Alignment Rule X/Rule Y
bottom right of the texture is aligned to the part of the object specified by Object X
and Object Y:
Top Left specifies that the texture aligns to the top left of the object part (as indicated by
Object X, Object Y).
Center specifies that the texture aligns to the center of the object part (as indicated by
Object X, Object Y).
Bottom Right specifies that the texture aligns to the bottom right of the object part (as
indicated by Object X, Object Y).
Specify the horizontal and vertical offset (in pixels) for the texture from
X Offset/Y Offset
the calculated application point. This application point is calculated based on the Object
X/Y and Rule X/Y settings. The range is -1000 to 1000, with a default of 0.
Specifies how the texture is stretched based on a percentage of
Specifies which part of the object the texture aligns to:
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