Adobe PREMIER 6.5 - USER GUIDE User Manual page 40

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CHAPTER 1
36
Using the Adobe Title Designer
To add a sheen to a fill:
Select the filled object.
1
Select Sheen in the Object Style section.
2
Click the triangle next to Sheen and set any of the following options:
3
Specifies the sheen color.
Color
Opacity
Specifies the sheen width, in pixels.
Size
Specifies the sheen angle.
Angle
Offset
Loading textures
You can map a texture to any object in the Adobe Title Designer. To add a texture, you first
load it from a bitmap or a vector file of your choosing. You have several options for
adjusting the textures once you have loaded them.
To load a texture:
Select Texture in the Object Styles section and click the triangle next to it to reveal
1
the options.
Set any of the following options and click OK:
2
Texture
dialog box.
Flip with Object
associated object is flipped (by dragging the control points over each other).
Rotate with Object
Scaling Object X/Object Y
applied to the object:
Arbitrary doesn't stretch the texture at all, instead it uses its natural size. For example,
only 1/4 of a 100x100 texture will appear in a 50x50 rectangle.
Clipped Face Stretches the texture so it fits the face, minus the area covered by any
inner strokes.
Specifies the sheen's level of transparency.
Specifies the sheen's position.
Specifies the texture used for the background. Click to open the Load Texture
Specifies that the texture flips horizontally and vertically when the
Specifies that the texture rotates in sync with the object.
Specifies how the texture is stretched along the X or Y axis when

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