Selecting The Best Audio Options In A Game - Creative SB0060 - Sound Blaster Live User Manual

User guide
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The MS-DOS driver
SBEINIT.COM must be running
for SBECFG.EXE to work
.
properly
Selecting the Best
Audio Options in a
Game
B-8 SB Emulation in MS-DOS/ Windows 95/98
To find the current SB Live! SB16 Emulation resources in MS-DOS mode:
1. Switch to your SB Live! DOS driver directory, that is:
C:
\PROGRA~1\CREATIVE\SBLIVE\DOSDRV
2. Type
and then press <Enter>.
SBECFG
Some older games may have difficulty detecting the SB Live! card at certain resource settings.
Typically, these games would expect the card to be at a fixed set of resources and would fail to
load if those resources are not detected. If you have older MS-DOS games that do not work
properly, try changing the SB Live! SB16 Emulation configuration. Use the following as a
guide:
Problem: Sound Blaster emulation is not recognized.
Resource: Try switching the SB Emulation IRQ between 5 and 7, use DMA channel 1, use SB
interface port 220.
Problem: The MPU-401emulation is not recognized.
Resource: Try using Port address 330.
Most MS-DOS–based games that provide sound have some procedure for audio setup. These
procedures generally present you with a list of popular audio cards or audio devices from which
to choose.
The methods used by games to present audio options can vary greatly. Some may present a single
choice that corresponds to a particular audio device, that is, Sound Blaster, Sound Blaster 16,
Roland Sound Canvas, and so on. Others will provide an option for music and digital audio
separately; for example, General MIDI music with Sound Blaster digital audio. In such a case,
there are often two separate menus to configure.
Some games allow you to set the MIDI port address and IRQ for music and sound. Make sure that
these settings correspond to the values displayed by
of the Creative SB Live! SB16 Emulation Properties dialog box.
or the Resources tabbed page
SBECFG.EXE

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