Rx800 Series - MSI MS-8916 User Manual

Rx series
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Chapter 2

RX800 Series

Twelve extreme parallel pixel pipelines
Six programmable vertex shader pipelines
256-bit quad-channel GDDR3/ GDDR memory interface
AGP 8X or PCI Express support
Support for Microsoft
shadersl data format
Direct X 9.0 Vertex Shaders
-
Vertex programs up to 65,280 instructions with flow control
-
Single cycle trigonometric operations
Direct X 9.0 Extended Pixel Shaders
-
Up to 1,536 instructions and 16 textures per rendering pass
-
2nd generation F-buffer technology accelerates multi-pass pixel
shader programs with unlimited instructions
-
32 temporary and constant registers
-
Facing register for two-sided lighting
-
128-bit, 64-bit & 32-bit per pixel floating point color formats
-
Multiple Render Target (MRT) support
Complete feature set also supported in OpenGL
2x/4x/6x Anti-Aliasing modes
-
Sparse multi-sample algorithm with gamma correction, programma-
ble sample patterns, and centroid sampling
-
Temporal Anti-Aliasing
2x/4x/8x/16x Anisotropic Filtering modes
-
Up to 128-tap texture filtering
-
Adaptive algorithm with bilinear (performance) and trilinear
(quality) options
High quality 4:1 Normal Map Compression
Works with any two-channel data format
3-level Hierarchical Z-Buffer with Eany Z Test
Lossless Z-Buffer Compression (up to 48:1)
Fast Z-Buffer Clear
Z Cache optimized for real-time shadow rendering
Seamless integration of pixel shaders with video in real time
FULLSTREAM™ video de-blocking technology for Real, DivX, and
WMV9 formats
2-10
Features & Specifications
®
DirectX
®
9.0 programmable vertex and pixel
®
via extensions

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