Storing Scenes - Yamaha CS1X Owner's Manual

Yamaha control synthesizer owners manual cs1x
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Performance Structure
COMMON EDIT
ARPEGGIATOR
PERFORM
EFECT
TYPE
TEMPO
SUB
LEVEL
REV
CHO
VARI
VARI
VARI
DIVIDE
TYPE
TYPE
TYPE
PARAM
DATA
P BEND
MW
FC
PORTA
RANGE
PMOD
FMOD
CUTOFF
FMOD
CUTOFF
VARI
SWITCH
TIME
EF
TUNE
NOTE
VEL
NOTE
DETUNE
LIMIT
LIMIT
LIMIT
LIMIT
OFFSET
DEPTH
PARAM
SFT
LOW
HIGH
LOW
HIGH
AEG
LFO
ATK
DCY
SUS
REL
AMOD
PMOD
FMOD
WAVE
SPEED
TIME
TIME
LEVEL
TIME
FEG
PEG
ATK
DCY
SUS
REL
INIT
ATK
ATK
DCY
REL
TIME
TIME
LEVEL
TIME
LEVEL
TIME
LEVEL
TIME
TIME
EFFECT
FILTER
BANK
PROGRAM
VOLUME
PAN
REV
CHO
VARI
CUTOFF
REZ
SEND
SEND
SEND
DEMO
PERFORMANCE
MULTI
LAYER EDIT
STORE
UTILITY
SYSTEM
MIDI
MASTER
KBD
VEL
VEL
TRANS
RCV
DEVICE
LOCAL
BULK
TRANS
TUNE
CURVE
FIX
CH
CH
NO
DUMP
! PERFORMANCE BANKS - The CS1x comes preprogrammed with
128 Preset Performances and 128 User Performances. You can edit
the Layers of the currently selected Performance and store it in a User
Performance.
" LAYERS - A Performance consists of up to four Layers—each Layer
can be assigned its own AWM2 voice. There are many Layer and
Common Performance parameters which can be edited.
# AMP EG/FILTER - Turning the Sound Control Knobs will affect all
Layers equally by offsetting AMP EG parameters to control the shape
of the volume of the sound over time, and FILTER parameters to control
the quality of the tone. In Edit mode you can assign which parameters
the ASSIGN 1 and ASSIGN 2 knobs will control.
$ COMMON EDIT 1~2 - These are "Common" parameters which affect
all Layers in the Performance equally.
% LAYER EDIT 1~4 - These are "Layer" parameters which let you modify
the characteristics of each individual Layer. Select the Layer you want
to edit using the PART/LAYER [–]/[+] buttons.
Preset Bank
User Bank
128 Performance
128 Performance
007
007
006
006
005
005
004
004
003
003
002
002
001
001
STORE IN USER BANK
001
Performance
Layer 4
Layer 3
VOICE
Layer 2
VOICE
Layer 1
VOICE
VOICE
PERFORM
NAME
COMMON
ASSIGN1
PARAM
ASSIGN2
DATA
PHASE
INIT
LAYER
REL
LEVEL
POLY/
AMP EG
MONO
ATTACK
RELEASE
ASSIGN 1/DATA
2
MW/FC
ASSIGN
UTILITY
1
CTRL
NO
FILTER
SCENE
CUTOFF
RESONANCE
ASSIGN 2
REAL TIME EDIT with
SAVE AS SCENE 1 or 2
THE SOUND CONTROL KNOBS
Storing User Performances
Storing your own User Performance is a quick and simple operation.
1. To store the current Performance, press the STORE button once.
2. Choose a User Performance number (1~128) using the numeric
keypad.
3. Press ENTER.
A "Sure?" prompt will appear in the LCD. Press YES to store the
Performance. Press NO to abort the operation.
Scenes
There are two "Scene" memories dedicated to each Performance. Scenes
are simply "snapshots" of specific positions of the Sound Control Knobs—
instantly accessible via the SCENE buttons.
You can select one of the Scenes by pressing the SCENE 1 or SCENE
2 button. Or you can hold one SCENE button and press the other,
then use the Modulation Wheel or Foot Controller for realtime
continuous parameter changes between one Scene and the other.
The default controller is Modulation Wheel. The minimum position
of the controller is Scene1, and the maximum position is Scene 2.

Storing Scenes

You can easily store your own Scenes in a Performance—either
temporarily or permanently.
To store a Scene temporarily in the currently selected Performance, hold
a SCENE button and press STORE.
This will store the Scene in the edit buffer as long as the current Performance
is selected, so that the original Scenes are protected. If you select another
Performance, any new Scenes will be lost.
To store a Scene permanently in a Performance, simply perform the Store
operation for User Performances. (See Storing User Performances , above.)
16

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