Editing
59
9
Editing
In this
chapter,
we
explain
the editing functions.
There
are
seven
edit
functions:
copy, copy+insert,
move,
move+insert,
erase, delete,
and
insert.
ww|jy
H IC
dlJCTUI liC'U OC/LrUL'li
lU ally
channel.
Material
at
the destination
is
overwritten.
BIHI
1
CODV+inSSn
the SDecified section
to
any
channel.
Subsequent
material
is
moved
forward.
MoV6
the
SDfiCififiH
<AH'if^h in
Anv
•
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1
tV Oily
channel. Destination material
Is
overwritten.
n
1
jviove+insert
the specified section
to
any
channel.
Subsequent
material
is
moved
fonward.
n
1
1
Er3S6
the
SDedfiert
inn
r~i
1
1
Delete
the specified section
and
move
subsequent
material
backward.
1
1
'
'1
-
:
1
Insert a blank
section
of
a
specified length
and
move
subsequent
material
fonivard.
)
1
1
1
1
1
1
N6te$
on
the
editing functions
•
You
can use any
of
the
seven
edit
functions
on any
virtual track. In
Ping-pong
mode,
however,
if
you
edit
the
source
track
after
carrying out
ping-pong
mixdown,
you
will
not
be
able
to
change
the
MIX
ratio
or
PAN
setting
later
("Ping-pong
mode"
on page
41
.)
Do
not
edit
tracks
used
for
mixdown.
•
While
editing,
consider
your hard
disk
capacity.
Using
the editing
functions
such
as
copy,
insert, etc.
repeatedly
may
take
up
a
large
amount
of space
in
the
disk.
Make
sure
that
your
hard disk
capacity
is
large
enough
to
accommodate
all
edits.
(Refer
to
"Hard Disk
Size"
on
page
70.)
•
You
must
first
assign the
virtual
tracks
to
Channels
1
-4
before carrying out
any
of
the
edit
functions.
See
"How
to
Assign a
Virtual
Track
to
a
Channel"
on
page
27.
Verskm4.0
12/95