EURODESK SL3242FX
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Very dense and long reverberation of a large cathedral.
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Simulates the sound of early plate reverberators.
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Simulates a small theater or large concert hall.
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Very dense reverb, especially for live applications.
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You can clearly hear the walls of the room.
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Adds spaciousness to the sound; signals sound natural, not "flat". Gives a sound source more "class" in the mix.
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Simulates a small, lively (strongly reflecting) hall.
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Reproduces a middle-sized room without late reflections.
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Very dense reverb with pronounced early reflections.
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Simulates a classic spring reverberation.
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Reverb that is synthetically cut off
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Reverb with reversed envelope, i.e. it slowly gets louder.
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Slight detuning of the original signal.
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A slightly delayed signal is added to the original signal, producing
phase shifting of the signals.
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Another phase-shift effect.
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Simulation of a classic effect for electronic organ.
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Delay of the input signal with several repetitions.
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Combination of chorus and reverb.
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Flanger combined with a reverb effect.
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Phaser combined with a reverb effect.
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Rotary Speaker effect combined with reverb.
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Delay combined with reverb.
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Widens the signals and produces interesting repetition effects.
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Similar to Delay & Chorus, but with audible up/downward
modulation.
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Soft or loud passages are raised or lowered in level respectively.
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No dynamics limitation (see Compressor), but quite the opposite:
interference (noise, hum, etc.) is reduced in level.
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A gate opens for a specific period of time to make a specific signal
pass, and then closes abruptly.
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Extremely efficient compression through automatic adaptation of
compression parameters.
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Combines sub-harmonics processor, bass exciter and limiter.
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The signal "wanders" between the sides of the stereo basis.
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Adds synthetic harmonics to the signal, resulting in increased
presence and "loudness".
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Level-dependent boost of a specific frequency band, similar to
auto-wah effect for electric guitars.
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Simulates the tube distortion of classic guitar amplifiers.
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Guitar amp simulation.
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Adds the clicks and noise of old vinyl records.
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1-kHz test tone.
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PRO
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Solo instruments / vocals in slow pieces.
A classic for drums (snare) and vocals.
Creates an "atmosphere" (e.g. radioplay voices).
Dissipates the sound of keyboard pads, for example.
Reverb effect that isn't directly noticeable.
Perfect for processing drums.
Extremely versatile effect.
Drums, percussion, slap bass
Extremely versatile effect.
Produces a very "crisp" snare sound.
Produces a very spaced out vocal sound.
Extremely versatile effect (guitar, vocals, bass, keyboards etc.).
Extremely versatile effect (guitar, vocals, bass, keyboards etc.).
Extremely versatile effect (guitar, vocals, bass, keyboards etc.).
Organ / keyboards.
Extremely versatile effect.
A classic effect for vocals.
All-purpose effect.
All-purpose effect.
Organ/keyboards/electric guitar.
The most common combination for vocals, solo guitar, etc.
Makes vocals stand out in the mix. Good intelligibility is preserved.
Ideal for creating a slightly spaced out sound.
Single signals, especially from microphones.
Single signals, especially from microphones.
"Controls" feedback-prone microphones / eliminates interference.
Gives mix signals a constant output level.
Gives keyboard sounds some special "class" / sound effect for
electric basses.
Special effect, e.g. for radioplay soundtracking.
Both mix and single signals. Improves intelligibility of vocal
signals.
DJ-ing / sound effects for live events / electric guitar or bass.
Electric guitar / vocals / keyboards.
Electric guitar or bass.
DJ-ing / sound effects for live events.
Makes P.A. level setting easier.
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PRO