Programming; How To Program; Program Data Review; Binary Data Display - DSC PC1550 Installation Manual

Hide thumbs Also See for PC1550:
Table of Contents

Advertisement

Programming

The essential information which defines the operation of the control
panel is stored in a section of the EEPROM memory which is
accessible using the Installer's Programming code or via
downloading. If the Installer's code is forgotten, the EEPROM may
be reset to the factory default code. See Section [30], Reset to
Factory Default.

How to Program

With the panel in disarmed mode, enter [
only be programmed while it is in disarmed mode. The default
installer's code is 1500; it can be changed in Section [20], New
Installer's Code.
Once the installer's command is entered, the "Armed" light will come
ON steadily and the "Memory", "Bypass" and "Trouble" lights will flash.
The panel is now ready for programming. NOTE: If no key entry is
made for 2 minutes, the panel will return to the Ready mode and
installer programming mode will have to be re-entered.
Enter 2 digits for the section you wish to program. Section numbers
range from [01] to [36], and each section can be programmed
independently. Section [00] is reserved for binary programming which
is normally done on instruction from factory technical personnel.
Once the 2 digits for the section you wish to program are entered, the
"Armed" light will go OFF, the "Ready" light will go ON steadily, and the
keypad sounder will beep 3 times. The keypad is now ready to accept
data for the selected section.
Most sections contain groups of 2-digit entries and the keypad buzzer
will beep twice after each 2-digit group is entered. When the section
is first entered, the first 4 zone lights will indicate, in a binary format, the
value of the first digit in that section (see binary display section on this
page). If you wish to change that digit, simply enter the new digit from
the keypad. If you wish to keep that digit unchanged, you can enter the
same number or skip the digit by pressing the [F] key. Once the first
digit has been entered or skipped, the 4 zone lights will display the
value of the second digit. After each digit is entered or skipped, the
zone lights show the value of the next digit in the binary format.
When the required data for the section being programmed is completely
entered, the keypad sounder will beep several times and the "Armed"
light will come ON. At this point, you will still be in the program mode and
need only enter the section number for the next section you wish to
program.
It is not necessary to program all 2-digit pairs in any given section. A
section can be entered and selectively programmed by going only to
the digit(s) you wish to change and then pressing [#] to return to the
programming mode. For 2-digit pairs, both digits must be programmed
before pressing the [#] key. Only the data entered before pressing the
[#] key will be changed in the EEPROM.

Program Data Review

• Enter the section you wish to program by entering the 2-digit
section number.
• The first 4 zone LEDs will represent the value, in binary format,
of the first digit in that section.
• Each press of the [F] key will advance the display to the next digit.
• At the end of the section, the keypad will beep several times and
then return to the program mode so that another section can be
selected for review or programming.
NOTE: Only sections [01] through [24], and [26] through [28] can
be reviewed using the method described above. Section [25]
cannot be reviewed.
Sections [12], [13], [14], [16], [31], [32], [34]
These sections use the zone lights to indicate which functions are
active and which number key to press to turn them ON and OFF.
When one of these sections is entered, each of zone lights 1 to 6 may
light up to display which functions are currently ON. Pressing the key
number corresponding to the zone light number will toggle the
8
*
][8][1500]. The panel can
function ON or OFF; the zone light will turn ON or OFF to indicate the
state of the function.. All functions can be turned OFF at once by
pressing [0]. When the correct selections have been made, press [#]
to save the selections in memory and return to the program mode.

Binary Data Display

Zone lights 1 through 4 are used to display the value, in binary
format, of the data as shown in the table below.
Value
Zone 1
Zone 2
Zone 3
Zone 4
Light On
Light Off
*
See Hex Data Entry instructions

HEX Data Programming

Certain programming entries may require the entry of data in HEX
(hexadecimal, or base 16) format. HEX numbering uses the digits
0 through 9 and the letters A through F.
The letters A through F are represented by the number keys 1
through 6. To enter data in HEX format, first press the [
"Ready" light will flash. Enter the HEX value, then press the [
again to return to the normal entry mode. The "Ready" light will stop
flashing.
To enter HEX numbers:
*
*
A
Enter [
][1][
]
*
*
B
Enter [
][2][
]
C
Enter [
*
][3][
*
]
Enter [
*
] before and after each digit. The last digit in each section
does not require the final asterisk ([

Programming Sections

[00]

Binary Programming

This section is normally used upon instruction from factory technical
personnel for specialized programming not covered by the standard
programming instructions.
[01]

1st Phone Number

This is the first telephone number the Communicator will dial. See
Section [25], Communicator Call Direction.
After entering section [01] for programming, enter the telephone
number the same way you would dial it on a touch-tone phone.
Press [#] after the last digit to complete the telephone number
programming.
A second dial tone search, as required in a PBX system, can be
added by programming a HEX 'D' between the digits in the phone
number where it is required. To enter a HEX 'D', press [
then [
*
].
Instead of a dial tone search, a pause of 4 seconds can be inserted
between digits in a telephone number.
Enter [
*
, 2,
*
] to dial a '
*
' (HEX 'B')
*
*
Enter [
, 3,
] for a 4-second pause (HEX 'C')
The total number of digits, including dial tone searches and
pauses, must not exceed 16. Remember, press [#] to complete
entry of the telephone number.
When complete, enter two digits to program another section.

[02] 1st Account Code

The 1st Account Code is always transmitted to the 1st telephone
number to identify the customer. Enter a 4-digit number. If the HEX
digits 'A' to 'F' are required, remember to enter [
the digit entry.
Hex Data Entry*
*
] key. The
*
] key
*
*
D
Enter [
][4][
]
*
*
E
Enter [
][5][
]
F
Enter [
*
][6][
*
]
*
]) to be entered.
*
] then [4]
*
] before and after

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents