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FOHEART X Inertial Motion Capture Manuals
Manuals and User Guides for FOHEART X Inertial Motion Capture. We have
1
FOHEART X Inertial Motion Capture manual available for free PDF download: User Manual
FOHEART X User Manual (65 pages)
Inertial Motion Capture
Brand:
FOHEART
| Category:
Recording Equipment
| Size: 3.96 MB
Table of Contents
Introduction
3
Table of Contents
4
Part Ⅰ Hardware
7
Attitude Sensor
7
Sensor Parameters
7
Attitude Sensor Switch
7
The Router
8
Parameters
8
External Antenna
8
Charging Strip
8
Parameters
9
Part Ⅱ Quick Service Equipment
9
Links and Software Downloads
9
Connect Router
9
Software Downloads
9
Wear
10
Dressing Diagram
10
Install Sensor
12
Introduction
13
Software Download
13
Software Installation and Operation
13
Software Installation
13
Software Runs
16
Software Version
16
Device List Bar
19
The Basic Function
19
Display the Data
20
Advanced Settings
22
Sensor Field Calibration
22
Set Length of Body Bone
24
Posture Calibration
25
Character Display Window
27
View
27
Real-Time Mode and Playback Mode
28
Other Buttons
28
The Timeline
28
The Data File
29
Functions Overview
29
The Packaged File
30
Export the Data Within the Scope of the Timeline
30
The Playlist
32
Attribute
33
Graphics Area
33
Kinematics
34
The Menu Bar - Set up -Option
35
Shortcuts
35
The Plug-In
35
Posture Calibration
37
Export Data
37
The Data File
38
The Software Settings
38
The Camera to Record
39
Used to Prepare
39
Video Recording Parameters
40
Definition of Coordinate System
40
Sensor Coordinate System Definition
40
Quaternion and Euler Angle Coordinate System Definition
40
Definition of Skeletal Coordinate System
40
Unity3D Coordinate System
41
Common Problems
42
Equipment Use Problem
43
Matters Needing Attention
44
Part Ⅲ Sdk and Plug-In
44
Motionvenus SDK
44
Brief Introduction
44
Method of Use
44
Functional Description
44
Data Type in Units
44
Skeletal Correspondence
44
Usage Scenarios
46
Unity Real-Time Plug-In
46
Download Plug-In Package
46
Modeling Recommendations
46
Plug-In Usage Process
47
Demo
52
How to Solve the Problems of Model Sliding/Floating or Feet under the Ground after Binding
52
Points for Attention
54
UE4 Real-Time Plug-In
55
Introduction
55
Application Method
55
Motionbuilder Real-Time Plugin
60
Introduction
60
Usage Method
60
Function and Problem Description
64
Contact Us
65
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