InterAct Accessories Quantum FighterPad Manual

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Quantum FighterPad
I-22-009
INTRODUCTION
Thank you for purchasing the Quantum FighterPad™ for the Sega Dreamcast™ Entertainment
System. The Quantum FighterPad features a thumb-control analog mini-stick, digital directional
pad, 6 digital fire buttons on the controller face, 2 analog shoulder buttons, programmability and
auto-fire. The Quantum FighterPad has LED indicators to aid in programming and for setting
auto-fire.
Your Quantum FighterPad package should include the Quantum FighterPad, instruction manual,
registration card and warranty card. If you are missing any of these items, please contact
InterAct Accessories Customer Service at (410) 785-4064. Please take this time to fill out your
registration card so you can receive updates and information about new products from InterAct.
CONTENTS

PRODUCT DESCRIPTION

FUNCTION DESCRIPTION
AUTO FIRE
PROGRAMMING METHOD
TROUBLE SHOOTING & CARE FOR THE UNIT
PRODUCT DESCRIPTION
1. Thumb-controlled analog stick for 3D directional control.
2. Thumb controlled digital pad (←,↑,→,↓) for directional control.
3. Six fire buttons (X, Y, Z, A, B, C). Fire Buttons X, Y, A, B are the four standard buttons of a
Conventional Dreamcast controller. Fire Buttons Z and C are extra, they are set as X and A.
4. Two analog buttons (L, R). These buttons are not programmable.
5. PROGRAM button, which activates the programming function. Pressing the PROGRAM button
will cause to the PROGRAM LED to start flashing. Pressing it again will turn off the PROGRAM
function.
6. AUTO button, which sets the auto-fire function
7. START button for starting or pausing games. Aside from starting and pausing a game, START
is also used as a "space" when programming a sequence of fire buttons. (e.g. combination
moves)
8. Visual Memory Card and Rumble Pak slot.
FUNCTION DESCRIPTION
AUTO-FIRE - The AUTO button activates the auto-fire function. The auto-fire function can be
set to individual fire buttons. To assign or remove auto-fire from a button, simply press the AUTO
button and the button you wish to assign or remove auto-fire from.
During normal game play, the AUTO LED serves to indicate that:

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Summary of Contents for InterAct Accessories Quantum FighterPad

  • Page 1: Product Description

    System. The Quantum FighterPad features a thumb-control analog mini-stick, digital directional pad, 6 digital fire buttons on the controller face, 2 analog shoulder buttons, programmability and auto-fire. The Quantum FighterPad has LED indicators to aid in programming and for setting auto-fire.
  • Page 2 Programming more steps than allowed will cause an error entry and will not be accepted by the Quantum FighterPad. An incorrect entry will be noted by 3 quick "beeps" and the PROGRAM LED will flash rapidly. When the memory is full, the Quantum FighterPad will not accept further input.
  • Page 3 Notes: The Quantum FighterPad will not function for game play during programming. When more than one button is pressed at the same time, the Quantum FighterPad will still generate one beep sound. The number of buttons pressed at the time the Quantum FighterPad beeps will be taken as the total number of buttons to be programmed for that step.
  • Page 4 This will return the button to its original default setting. CARE FOR THE UNIT & TROUBLESHOOTING The Quantum FighterPad is an electronic unit and should be treated with care when handling. InterAct Accessories recommends that you do not disconnect or connect the Quantum FighterPad...
  • Page 5 Finally, do not open the case of the Quantum FighterPad. Maintenance and servicing should be done by InterAct Accessories only.

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