First Contact The Oberon synthesizer has two oscillator sections and two filters. Each oscillator can be fed to one of the two filters or to both, in serial or parallel mode. These filters enable you to alter the timbre of your sound but are not the only mean to do so.
OBERON - User Manual Editable Filter response curves In Oberon, the filters don't have predefined modes such as low pass, high pass or comb. Instead you define the filter response yourself, again with an editable curve. Each filter response can morph between two curves for even more dramatic and changing effects.
Wave 1 and 2 : these are two editable wave sequences that produce user defined periodic waveforms. • Oberon : as the name suggests, this is Oberon's presentation phrase in a heavily robotic fashion. • Metal : look no further for metallic sounds. When in motion, this wave sequence is finger nails on board metal heaven.
Response Curve The filters in Oberon are in fact akin to graphical equalizers. You draw the frequency response with a multi- point curve. By default, this curve is defined around a central frequency and ranges eight octaves below to eight octaves above this central frequency.
There are two LFO's in Oberon. Both of them can be synced to the song tempo and reset at each note on. Each LFO can be configured to produce a certain wave form among the following list: •...
ZVORK OBERON - User Manual • Saw : a classic saw wave with initial high value then fall, • Saw 4, 8, and 16 : same saw wave as above but sampled and held at ¼, 1/8 and 1/16 of the wave period, •...
Breath Control Unipolar CV input 1 to 5 Any signal from other devices can be plugged in Oberon and Bipolar used as modulation sources with these inputs. Note On random value 1 and 2 At a each “note on” event, a random value is generated and Bipolar held throughout the key press.
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ZVORK OBERON - User Manual Oscillator 1 and 2 width Both oscillators receive the same amount of modulation Oscillator 1 or 2 morph position Controls the amount of morphing Oscillator 1 or 2 morph target The pitch transpose value of the morph target.
Front Panel Display At the top of Oberon's front panel lies a huge display. This is where all the curves, for envelopes, waves, bend, morph and filter responses, are edited. Switching from one curve to another is done by activating the corresponding button underneath the display.
ZVORK OBERON - User Manual • Filter 1 “X” curve, • Filter 1 “Y” curve, • Filter 2 “X” curve, • Filter 2 “Y” curve, • Oscillator 2 bend curve, • Oscillator 2 morph curve. Common controls All curves share a common set of controls for edition. Specific controls are listed in curve specific paragraphs.
ZVORK OBERON - User Manual Envelope controls Envelope curves have four specific controls. The first one, “Lock” at the right of the snap controls changes the way the curve is adjusted when a point's horizontal position is changed. Except for envelopes, moving a curve point doesn't have any effect on all the other points.
ZVORK OBERON - User Manual Keyboard Mode and Glide There are four keyboard modes: • Polyphonic – Key Pressed: the default mode where each new pressed key creates a new voice. • Polyphonic – Note : voices are allocated to notes. If you press a key twice on the same note and the previous voice for that note is still playing, this previous voice will be killed and restarted.
The back panel exposes the input / output CV and audio output sockets. CV Inputs Some of Oberon's parameters can have their values modulated by control voltage signals coming from other devices. Trim knobs let you control the amplitude of the modulation. Five special CV inputs (labelled CV 1, 2, 3, 4 and 5) are by default not routed to a specific parameter.
Mixed outputs The stereo output is sent to the left and right mixed audio socket. If only the left socket is connected to another device, Oberon sends the mixed mono signal to the left socket. Separate outputs Oberon can output individual voice stereo outputs separately from the mixed stereo output.
Typical sounds consists of hundreds of sine waves so controlling each one of them is a bit of a challenge. We will see how Oberon handles the problem later on but in the mean time, let us see how typical sounds are built from these individual partials.
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ZVORK OBERON - User Manual //Map _control_ Osc. 2 - Position de Morphing //Map _control_ Osc. 1 - Transposition de la Cible de Morphing //Map _control_ Osc. 2 - Transposition de la Cible de Morphing //Map _control_ Osc. 1 - Forme d'Onde //Map _control_ Osc.
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