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Summary of Contents for Leprecon LPC 48

  • Page 1 LPC Users Manual www.leprecon.com...
  • Page 2 Leprecon Lighting L.L.C. unless such copying is expressly permitted by federal copyright law.
  • Page 3: Table Of Contents

    LPC 48 / 96 Users Manual Contents INTRODUCTION ............................6 LPC CONSOLE LAYOUT ..........................7 ................................7 ................................7 VIDEO INTERFACE LAYOUT ........................8 SPECIFICATIONS ..........................9 ..........................9 HANNEL CAPACITY DMX C ............................ 9 APACITY ............................. 9 OWER UPPLY ............................
  • Page 4 LPC 48 / 96 Users Manual STAGE VIEW - MANUAL CHANNELS ....................37 ........................37 SING HANNEL ADERS ..........................38 UMP BUTTONS ..........................39 SING THE EYPAD ..................... 40 ETTING HANNELS WITH IDEO NTERFACE .......................... 41 NCREMENTAL EVELS ............................42 ROUPS SUBMASTERS ..........................
  • Page 5 LPC 48 / 96 Users Manual 10.1 ....................87 ECORDING UES OR UBMASTERS 10.2 ....................88 ELECT FIXTURES SET INTENSITY LEVELS 10.3 ..........................89 ROPERTIES 10.3.1 Set Color ........................... 90 10.3.2 Creating new labels: ......................91 10.3.3 Using the Color Mixer....................... 93 10.3.4...
  • Page 6: Introduction

    Worship, Schools, Production, and Rental Houses can use this console and keep it up-to-date with new expanding lighting technology. Additional copies of this LPC manual can be downloaded from the Leprecon website at www.leprecon.com. This version of the manual includes updates related to the latest Version 3 software.
  • Page 7: Lpc Console Layout

    LPC 48 / 96 Users Manual LPC Console Layout Quick Looks Mode Controls Master Numeric Manual Chase Navigation Fader Section Keypad Master Level Keys Stack Banks Page 7...
  • Page 8: Video Interface Layout

    LPC 48 / 96 Users Manual Video Interface Layout Page 8...
  • Page 9: Specifications

    1440 x 900. LPC can be used with any standard USB mouse and keyboard. ELO touch screen monitors are supported by LPC, allowing easy touch control instead of using a mouse. Contact Leprecon for order number and availability information. Page 9...
  • Page 10: Show Storage

    The internal work lamp dimmer supports lamps with incandescent or LED light sources. 1.7 Accessories An optional road case and dust cover can be ordered from your Leprecon dealer. Page 10...
  • Page 11: Startup

    LPC 48 / 96 Users Manual 2 Startup 2.1 Connecting to your system 1. Connect the monitor to the Video port. The LPC requires a minimum monitor resolution of 1024 x 768 (Standard VGA) Connect a USB mouse and keyboard, if needed.
  • Page 12: Boot Sequence

    Connections Connection ( #1 for ArtNet) 2.3 Boot sequence When booting, LPC software will display a blank screen, then a Leprecon logo. LPC fully boots in about 45 seconds. 2.4 Power-off To turn off the LPC: 1. Click on the X in the upper right corner of the screen. A dialog box appears asking ‘are you sure?’...
  • Page 13: Setup

    LPC 48 / 96 Users Manual 3 Setup The main setup screen shows the current software versions, and contains submenus for all setup functions, (See Figure 3). Three software components comprise the LPC system, and the revision level and release date for each of the components is shown in the main Setup screen.
  • Page 14: Real Time Clock

    LPC 48 / 96 Users Manual 3.2 Real Time Clock The Real Time Clock can be used for real time or as a timer. This feature is located at the top of each screen in the LPC title bar. Clicking on the clock face will start, pause or reset the elapsed time display.
  • Page 15: Patch

    LPC 48 / 96 Users Manual Figure 4: Keypad icon Figure 5: Opened Keypad Example of use: If the user wants to set the Cue Stack fade-up time value. Select the Keypad icon Select numeric value. Close keypad select the X located at the lower right corner.
  • Page 16: Creating A Custom Patch

    LPC 48 / 96 Users Manual 3.5 Creating a Custom Patch. 1. Select the Set up tab; select the Patch tab. 2. The patch list window will open, and Default (System) (Active) is highlighted in green. 3. Select the New tab in the left column. A window will open with the message, “Enter name for the new patch”.
  • Page 17: Edit The Custom Patch

    LPC 48 / 96 Users Manual Figure 6: Patch List Screen 3.6 Edit the Custom Patch The Patch can now be edited in two ways; by Dimmer, or by Channel. The choice can be made by selecting the tabs located on the left column, (See Figure 7).
  • Page 18: Patch By Mapping Channels

    LPC 48 / 96 Users Manual 8. Select Save and Exit to go back to the patch list screen. Figure 7: Patch Edit Screen Note: Multiple dimmer channels can be patched to a single desk channel, but multiple desk channels cannot be patched to a single dimmer channel.
  • Page 19 LPC 48 / 96 Users Manual number will start. 7. The Number of Channels to Map dialog box is where the range of channels will be entered. Select Save and Exit. Figure 8: Patch Mapping Screen Note: A Warning message will appear if the patched channels are outside the range.
  • Page 20: Artnet Configuration

    LPC 48 / 96 Users Manual 3.8 ArtNet configuration LPC V3 software supports DMX over Ethernet using the ArtNet protocol. ArtNet allows LPC to send DMX data a standard Ethernet network. ArtNet nodes are used to receive data, and convert it back to standard DMX. The LPC and nodes must be configured to communicate properly.
  • Page 21 LPC 48 / 96 Users Manual The Art Net configuration screen has the following features: Network: ArtNet usually is used on a network with IP addresses beginning with 2. Updates to the ArtNet specification allows addressing on a network with addresses beginning with 10.
  • Page 22: Dmx Assignment

    LPC 48 / 96 Users Manual For more info regarding ArtNet: An introduction to the ArtNet protocol is available from the Artistic License website. See Application Note #13 – What is ArtNet? Several other useful documents regarding ArtNet are available from this site.
  • Page 23: Adding Conventional Dimmers

    LPC 48 / 96 Users Manual Tabbed folders Line A through Line D are used to show the state of the DMX universes, and add or remove DMX devices. The List View tab summarizes all DMX devices in a single table.
  • Page 24: Modifying Existing Assignments

    LPC 48 / 96 Users Manual Once the dimmer type is selected, drag or simply click on the destination DMX address. Once the fixture is placed, a dialog will be displayed allowing a name to be entered, and changes made if needed to the start address or DMX length before the data is finally saved.
  • Page 25 LPC 48 / 96 Users Manual Dimmers already placed in the DMX Assignment can be moved or re-named later. Simply click on the displayed dimmer, when it has been selected it will turn magenta: The selected dimmer can be ‘dragged’ to a new start address, or the text boxes on the right side of the screen can be used to change the address.
  • Page 26: Control Features

    LPC 48 / 96 Users Manual 3.10 Control Features Control features are used to send special commands to intelligent fixtures. These commands are used to turn on and off the lamps in the fixture, and to reset (home) the fixture. Not all fixture type support control features, and in some cases it’s possible to disable control features at the fixture itself.
  • Page 27 LPC 48 / 96 Users Manual The image above shows Lamp ON selected. Click on individual fixtures to send Lamp On commands to those fixtures, or click ‘Activate For All’ to send Lamp On commands to all of the MAC600 fixtures.
  • Page 28: Settings

    LPC 48 / 96 Users Manual 3.11 Settings The Settings screen is where one can change the application of the console. The manual fader operation, DMX output, Littlite® intensity, and Blackout enable can be set in this screen, (See Figure 9).
  • Page 29: Dmx Mode

    LPC 48 / 96 Users Manual 3.13 DMX Mode The DMX Mode allows the user to have a choice in how the DMX channels are output. The console has the capability to output a total of 1024 channels on DMX line A and line B.
  • Page 30 LPC 48 / 96 Users Manual Figure 10: Littlite® Icon Figure 11: Intensity Setting Page 30...
  • Page 31: Defaults

    LPC 48 / 96 Users Manual 3.17 Defaults The Defaults area is used to set standard cue times for the LPC. This includes default fade times for Cue stacks, Submasters, Quicklooks, and Chase properties. These defaults are applied to newly created items, (See Figure 12).
  • Page 32: Clear

    LPC 48 / 96 Users Manual 3.18 Clear Clear functions are used to erase selected areas or the entire board memory, (See Figure 13). Figure 13: Clear Settings 3.19 Park Board channels or specific DMX dimmer circuits can be set to a specific value for the duration of a show or programming session.
  • Page 33 LPC 48 / 96 Users Manual 1. Select the desired dialog box and the on-screen keypad will appear. 2. Enter the Channel number and Level 3. The parked channel number and level will appear in a list to the right of the dialog box.
  • Page 34: Show

    LPC 48 / 96 Users Manual 3.20 Show Backing up and restoring show data can be achieved using an external flash device seen in figure 15. The access to this function is in the Show screen, (See Figure 16). Figure 15: Front USB Location Shows can be Loaded and Saved in the following example.
  • Page 35 LPC 48 / 96 Users Manual 3. Select Save Show and the Save Show window will open. 4. Select the desired file location for the Show. 5. Using the On Screen Keyboard name the show. 6. Select Save. Figure 16: Load Show Screen...
  • Page 36: Updates

    Software updates are installed in LPC in the Updates screen, (See figure 17). Files are loaded from flash memory to LPC program storage. Updates may contain new features and performance enhancements. Future software updates may be obtained from the Leprecon website. Figure 17: Software Update Screen Page 36...
  • Page 37: Stage View - Manual Channels

    LPC 48 / 96 Users Manual 4 Stage View - Manual Channels The LPC allows manual channel control using front panel faders. Channels beyond the fader range are set using the video interface or keypad, and are referred to as Virtual Channels.
  • Page 38: Bump Buttons

    LPC 48 / 96 Users Manual virtual channels. Figure 18: Fader Mode 4.2 Bump buttons LPC bump buttons are used to flash a channel or Submaster to full level. The bump buttons are under their associated fader channel. The four modes of bump operation are chosen with the Bump key, which is located above the blackout key, (See Figure 19).
  • Page 39: Using The Keypad

    LPC 48 / 96 Users Manual When a Submaster is turned on with Latch mode, it will fade up and down using Submaster fade times. 4.3 Using the Keypad LPC includes a numeric keypad and function keys to set channel levels.
  • Page 40: Setting Channels With Video Interface

    LPC 48 / 96 Users Manual 4.4 Setting Channels with Video Interface If a touch screen is connected, touch a channel selection to capture it. Swiping across a number of channel numbers will select the entire range. The channel number and level field will turn green. Use the Level slider located left of the channel markers to set the channel levels, (see figure 20).
  • Page 41: Incremental Levels

    LPC 48 / 96 Users Manual Figure 20: Stage Run Screen 4.5 Incremental Levels The 6 Incremental selectors are located to the right of the level selector and are represented by the icons in figure 21. The purpose of the Increment icons is a time saving way to change the overall light level of a look while keeping the individual channel levels in proportion.
  • Page 42: Groups

    LPC 48 / 96 Users Manual Increase by 10 Increase by 5 Increase by 1 Decrease by 1 Decrease by 5 Decrease by 10 Figure 21: Incremental Levels 4.6 Groups Any set of selected channels can be saved as a group. This provides a shortcut for using the same channels again later for Cue or Submaster recording, (See Figure 22).
  • Page 43 LPC 48 / 96 Users Manual Figure 22: Group Screen Page 43...
  • Page 44: Submasters

    LPC 48 / 96 Users Manual 5 Submasters 5.1 Submaster Properties The Submaster record screen is used to record channel levels, as well as all other properties. Page - selects the current Submaster page. The current page can also be set at any time using the front panel Page key.
  • Page 45: Saving Submasters

    LPC 48 / 96 Users Manual 5.4 Saving Submasters 1. Set channel levels for Submasters using manual faders, video interface, or channel selection keys. 2. The stage output will show levels set for Submaster recording. Use the incremental levels to fine tune the look.
  • Page 46 LPC 48 / 96 Users Manual Submaster 24, that scene will be lost. Predefined groups can be used also to select channels for recording. Press the Group key on the front panel to show previously created groups, (see Groups in section 4.6).
  • Page 47: Submaster Playback

    LPC 48 / 96 Users Manual 5.5 Submaster Playback The Submaster Run screen shows the status of all LPC Submasters. The display at the top includes Submaster name, current level, and page status. Stage view channel levels are shown below the Submaster status display.
  • Page 48: Submaster Preview

    LPC 48 / 96 Users Manual 5.6 Submaster Preview LPC uses a Preview function to check and change subs that have already been recorded. The background color changes to show that the channel display no longer shows Stage view. Preview also allows blind changes to Submasters. Previewing and changing an active Submaster will show the changes in the board output.
  • Page 49: Quick Looks

    LPC 48 / 96 Users Manual Figure 28: Submaster Preview Screen 5.7 Quick Looks Six special scenes, called Quick Looks, give fast access to specific scenes. Quick Looks are special Submasters, with no page location (See Figure 24). Quick Looks are always available and are ideal for giving playback control of specific scenes to untrained operators.
  • Page 50: Copy Scene

    LPC 48 / 96 Users Manual Pressing it again will turn it off. Figure 24: Quick Looks Buttons Quick Look channels ARE NOT included when subs, cues or chases are recorded. Also, Quick Looks are independent of the Master level, but are controlled by the Blackout switch.
  • Page 51 LPC 48 / 96 Users Manual 4. If Cue is selected. • Enter the desired Cue Number in the window. • Save Copy. 5. If Submaster/Quicklook is selected. • Enter the desired number in the Page and Submaster window. Save Copy.
  • Page 52: Cues

    LPC 48 / 96 Users Manual 6 Cues 6.1 Cue Properties In the Cue Record screen, properties for the cues to be recorded are shown at the top of the screen. Stage view below shows channel status, which is the data for cue recording.
  • Page 53 LPC 48 / 96 Users Manual 1. Press the Stack On key. 2. Set channel levels for a cue using manual faders, video interface, or channel selection keys. The stage output will show levels set for the cue. 3. The up and down arrows can be used to increment and decrement time values within the fields.
  • Page 54: Cue List

    LPC 48 / 96 Users Manual 6.3 Cue List From the Cue Record screen, clicking or touching the Cue List control will open the Cue List screen. This screen shows a summary of current cue timing parameters, and the cue order.
  • Page 55: Manual Crossfade

    LPC 48 / 96 Users Manual of the screen shows Stage levels. The two vertical bar graphs show the fade progress of an active fade, (See Figure 31). If there are wait times or follow times that are elapsing, that are also shown with a progress bar.
  • Page 56: Cue Properties

    LPC 48 / 96 Users Manual 6.6 Cue Properties Cue fades are handled with three front panel buttons: Go - Starts the fade to the next cue Hold - Stops the fade. Press 'Go' to resume. Back - Reverses a fade that is in progress For automatically timed cross fades, press the Go button.
  • Page 57 LPC 48 / 96 Users Manual If the Hold button is pressed in the middle of a timed fade, the manual crossfader can be used to resume the fade. The procedure is similar: 1. Move the Manual Crossfader to the bottom position.
  • Page 58: Cue Override

    LPC 48 / 96 Users Manual 6.8 Cue Override To jump out of sequence to a different cue, use the Override controls, (See Figure 33). 1. Press the front panel Cue button this will move the cursor to the Next Step field.
  • Page 59 LPC 48 / 96 Users Manual screen. 2. All properties of the selected cue will be shown. Channel levels can be adjusted using the same techniques that are used to create the Cues; faders, channel controls, or touching a channel, (See Figure 34).
  • Page 60: Chase

    LPC 48 / 96 Users Manual 7 Chase LPC uses Chase patterns to run sequences. Chases can be linked to Cues or Submasters, or selected and controlled from a front panel fader. The first four chases are permanent system chases, and cannot be altered.
  • Page 61: Chase Playback

    LPC 48 / 96 Users Manual 3. Add a Title using the on screen keyboard if desired. 5. Select Save, the message, “Chase Step saved. Pattern: # and Step: # will display for 5 seconds. The Delete… control is used to remove steps from a chase pattern.
  • Page 62: Chase Override

    LPC 48 / 96 Users Manual 7.4 Chase Override The Chase Rate can be changed while in Run Mode. Select Set Chase and the Chase Pattern’s rate can be edited (See Figure 36). Figure 36: Chase Rate Override Screen 7.5 Chase Preview In Preview a recorded chase pattern can be checked, and each step edited.
  • Page 63 LPC 48 / 96 Users Manual 6. Previous and Next controls will allow more steps to be previewed. Click or touch Exit to leave the preview mode and return to Chase Run. Figure 37: Chase Preview Screen Page 63...
  • Page 64: Intelligent Fixture Programming

    LPC 48 / 96 Users Manual 8 Intelligent Fixture Programming LPC can be used with conventional dimmers, and also with almost any DMX controlled LED fixture or intelligent fixture. Programming, editing and playing back cues with intelligent fixtures is more complex than conventional programming, but the techniques used in LPC are very similar.
  • Page 65: Dmx Line Assignment

    LPC 48 / 96 Users Manual 8.1 DMX Line Assignment The first step in controlling an intelligent fixture is to add it to the DMX Assignment. This is very similar to the process used to add dimmers to the DMX Assignment covered in section 3.7...
  • Page 66 LPC 48 / 96 Users Manual This lets the user bring up LED and intelligent fixtures using the front panel faders and channel keys. This may be the easiest way for new users to get quick results with LPC. In the case above, the MAC 500 intensity channels would be assigned starting at board channel 25.
  • Page 67: List View

    LPC 48 / 96 Users Manual 8.1.1 List View The DMX assignment screen has tabs for each DMX universe. A third tab shows a list of all fixtures in the system. Clicking on the List View tab shows something like the following: The scroll bar is used to move the list up or down in the display window.
  • Page 68: Editing Fixture Types

    LPC 48 / 96 Users Manual Just as when the fixture was first placed in the DMX assignment, options are shown for start address, fixture name and other attributes. 8.1.2 Editing Fixture Types Changes can be made to the fixtures that are currently in the show. This can be used to fix errors in the factory library, or create a new type of fixture that is not supported in the current library.
  • Page 69 LPC 48 / 96 Users Manual Any changes made to a fixture definition will apply only to fixtures in the current show. If a new show is created, and the fixture loaded from the library, it will revert to the original definition.
  • Page 70: Creating New Fixture Types

    LPC 48 / 96 Users Manual 8.1.3 Creating New Fixture types New fixture types can be created on the LPC. New fixtures are can only be used in the current show, are not added to the fixture library. To properly define a new fixture it’s necessary to have complete DMX data taken from the fixture manual.
  • Page 71 LPC 48 / 96 Users Manual Each attribute is defined in DMX channel order. The controls at the right side of the screen are used to set the properties for the highlighted attribute. Common choices for ‘Type’ are Color, Beam, Position and Intensity. The ‘edge’...
  • Page 72 LPC 48 / 96 Users Manual The ’16 bit low’ type is used to build two channel attributes, such as Pan and Tilt. Fixtures that support two byte control for movement or other attributes will use full 16 bit processing for timed fades or fixture moves.
  • Page 73: Controlling Led And Intelligent Fixtures

    LPC 48 / 96 Users Manual 9 Controlling LED and Intelligent fixtures Once the LPC is set up with fixtures in the DMX Assignment screen those fixtures are available for use. Fixtures can be controlled in Run mode without saving cues, or in Record mode if submaster or stack cues will be saved.
  • Page 74 LPC 48 / 96 Users Manual In the display above, the 48 conventional channels are shown, and two types of intelligent fixtures. The LPC display is dynamic; fixture types can be minimized if they are not being used by clicking on the minus [ - ] sign next to the fixture type name.
  • Page 75: Setting Intensity For Intelligent Fixtures

    LPC 48 / 96 Users Manual 9.1 Setting Intensity for Intelligent fixtures If intelligent fixtures have Intensity assigned to board channels, you can use faders, or the Channel key to select and set level for them. See section 8.1 –...
  • Page 76 LPC 48 / 96 Users Manual If board channels were NOT assigned to the fixture intensity control, the Stage screen will look like this: Notice that the fixtures are still shown on screen, but have no channel numbers associated with them.
  • Page 77: Setting Intensity - Step By Step

    LPC 48 / 96 Users Manual Clicking on the on-screen level controls, or using the ‘level’ key will adjust the intensity level of the intelligent fixture or LED. All other fixture parameters, such as color, position and beam will be unchanged from their current position.
  • Page 78: Setting Properties For Intelligent Fixtures

    LPC 48 / 96 Users Manual 9.2 Setting properties for Intelligent fixtures With the intensity on, more properties of the fixtures can be set. From the main screen, click on the ‘Details’ button. The small shamrock in the button indicates that the ‘shamrock’ key on the LPC front panel can be used for the same function.
  • Page 79 LPC 48 / 96 Users Manual The ‘details’ screen will open, showing the programming interface for all other properties of the fixtures in the system. To close the Details screen and return to the main display screen, click on the ‘Close’...
  • Page 80: More About The Details Screen

    LPC 48 / 96 Users Manual 9.2.1 More about the Details screen Lots of information about the intelligent fixtures in the system is displayed in the Details screen. The LPC software uses tabs to organize the features of the system.
  • Page 81 LPC 48 / 96 Users Manual Properties Tab: At the bottom of the ‘Details’ screen are the tabs and controls for setting Color, Beam and Position for intelligent fixtures. Each property has it’s own tab and controls. Not all fixtures will have all properties available, LED fixtures may have only Color properties, and not all fixtures will support color mixing.
  • Page 82: Intelligent Fixture Programming

    LPC 48 / 96 Users Manual 9.3 Intelligent fixture Programming The previous sections gave an overview of the LPC control software for intelligent fixtures. Programming submasters or stack cues with LPC uses these controls to build a look on stage, then save the results.
  • Page 83 LPC 48 / 96 Users Manual cannot do both at the same time. The LPC, like any other controller, has to choose between these two contradictory commands. It does so by taking the last scene or submaster activated as the final position. The Last event Takes Precedence over earlier events.
  • Page 84 LPC 48 / 96 Users Manual Make sure to use No Change properties properly. If a cue or submaster does not ‘look the way it did when it was recorded’, probably one or more properties are set to No Change.
  • Page 85 LPC 48 / 96 Users Manual • Any number of cues can be updated by editing the labels used to build the cues. New labels are easy to create, and speed the programming process. It’s much more productive to create labels than to program by setting individual attributes.
  • Page 86: Building Scenes

    LPC 48 / 96 Users Manual 10 Building Scenes The information in Chapter 9 presents some background on the LPC features and control screens. Chapter 10 will describe the procedure more completely. The basic steps for recording cues are straightforward: 1) Choose Submaster or Cue Record mode.
  • Page 87: Recording Cues Or Submasters

    LPC 48 / 96 Users Manual 10.1 Recording Cues or Submasters. Being familiar with recording conventional fixtures to submasters and cues is the best starting point for recording cues with intelligent fixtures. Refer to Chapters 5 and 6 for more information on saving cues with LPC.
  • Page 88: Select Fixtures, Set Intensity Levels

    LPC 48 / 96 Users Manual 10.2 Select fixtures, set intensity levels • Set levels for conventional fixtures using faders, channel keys or on-screen controls. Use the Release feature to change selections, Clear All to wipe out previous levels. • Select intelligent fixtures, set intensity levels as was done for the conventional fixtures.
  • Page 89: Set Properties

    LPC 48 / 96 Users Manual 10.3 Set Properties • After selecting fixtures and setting level, click the Details button, or press the Shamrock key to switch into Detail view. All fixtures are still selected, and hightlighted in green. All properties are set to Default values, meaning that the fixtures should be white, open beam and middle position.
  • Page 90: Set Color

    LPC 48 / 96 Users Manual 10.3.1 Set Color • Choose the color tab. Labels available for the selected fixtures are shown on screen, click on any label to set the fixtures to that color. If the color labels are sufficient, go on to programming beam attributes.
  • Page 91: Creating New Labels

    LPC 48 / 96 Users Manual 10.3.2 Creating new labels: If a label does not exist for the color desired, it’s a simple matter to create a new label. • First click on ‘default’ to set the color to white, and all attributes to their default values.
  • Page 92 LPC 48 / 96 Users Manual • Click ‘save as label’ to save off the new settings as a named label. • Choose a new name, and enter it into the highlighted text box. The on-screen keyboard can be turned on by clicking on the icon to the right of the label field.
  • Page 93: Using The Color Mixer

    LPC 48 / 96 Users Manual 10.3.3 Using the Color Mixer Fixtures that use color mixing (CYM filters) or LED fixtures (Red, Green, Blue) can use the LPC color Mixer to create new labels. Click the Color Mixer tab to...
  • Page 94: Set Beam

    LPC 48 / 96 Users Manual 10.3.4 Set Beam The Beam properties include gobos, prisms, shutters and any other fixture attributes that affect the shape or pattern of the light. Gobo rotation and other modifiers are also set in the Beam properties.
  • Page 95: Set Position

    LPC 48 / 96 Users Manual • Select a label to set all selected fixtures to a new value. If new labels are needed, use available attributes to create a new label. See the section 10.3.2 regarding label creation. 10.3.5 Set Position Moving mirror and moving head fixtures can be programmed to light specific areas.
  • Page 96 LPC 48 / 96 Users Manual To create Position Labels: • Click on the Position tab. The screen below will be shown: In a new show, there are no position labels. The procedure to create them is this: • Deselect all fixtures, then select only one fixture to position.
  • Page 97 LPC 48 / 96 Users Manual 2. Click in the Pan and Tilt data box, and use the numeric keypad and the up and down arrows to enter values. 3. Click on the Position Grid, and click on the target area to set position.
  • Page 98: Change Fixture Selection

    LPC 48 / 96 Users Manual 4. Change fixture selection At any point during programming, fixture selection can be changed without losing data. Note the values for Color Beam and Position that have been set in the Details grid, this is the current state of the selected fixtures.
  • Page 99: Save Submaster Or Cue

    LPC 48 / 96 Users Manual 10.4 Save Submaster or Cue • Set Color, Beam and Position as previously described. • Press or click the ‘Record’ button. The Record dialog box will open: The submaster page and sub to be recorded are displayed in the dialog. The destination can be changed to any valid page or submaster number.
  • Page 100 LPC 48 / 96 Users Manual About Cue Timing: Each property (Color, Beam, Position) can have independent fade times set. The specific property fade times are in the Details screen in the appropriate tab. The Main record screen has the field for intensity fade times, and times that apply to all properties, such as Wait time.
  • Page 101: Working With Effects

    LPC 48 / 96 Users Manual 11 Working with Effects Since intelligent fixture programming can be time consuming, LPC contains pre- programmed ‘effects’ that create movement and animation without setting each specific step. There are effects available for Color, Beam and Position.
  • Page 102 LPC 48 / 96 Users Manual The main screen for effects looks like this: Note the top line of the screen – Current Stage Effects. This shows all currently running effects. If an Effect name is shown here, it will be included in any submaster or cue that is recorded.
  • Page 103: Color Effects

    LPC 48 / 96 Users Manual 11.1 Color effects Color chases are easy to create with LPC Effects. From the Effects screen, click the ‘Color’ tab: So far, there are no current stage effects, and no saved effects. There are two types of Color effects, Label chases and Wheel order chases.
  • Page 104: To Create A New Label Chase

    LPC 48 / 96 Users Manual 11.1.1 To create a new Label Chase: • Pick ‘label list’ from the list of new effects. The screen will change dramatically: • Select fixtures for the effect. Selecting them will set their intensity to 100%.
  • Page 105 LPC 48 / 96 Users Manual • Pick color labels from the list of available labels. Clicking on them will move them to the ‘list’ box. Labels can be taken back out of the effect by clicking on ‘remove’. • The effect should now be visible on stage. Add and remove labels as needed.
  • Page 106 LPC 48 / 96 Users Manual Page...
  • Page 107: To Set The Chase Rate, Click On The 'Parameters' Tab

    LPC 48 / 96 Users Manual 11.1.2 To set the chase rate, click on the ‘parameters’ tab. • ‘Fade Time’ controls the transition from one label to another. A fade time of zero will snap from color to color. • ‘Rate’ refers to the time between steps of the sequence.
  • Page 108: Sequencing

    LPC 48 / 96 Users Manual 11.1.3 Sequencing Click on the ‘Sequence’ tab to get access to the sequencing controls: Sequencing fixtures will apply staggered ‘wait’ times to each fixture. To sequence the fixtures: • Select fixture names from the effect. Click ‘Add’ to create the sequence •...
  • Page 109 LPC 48 / 96 Users Manual • Enter the Wait time for the first fixture, and the time between fixtures. • Click on ‘Apply Sequenced Wait Times’. When the effect is started , the fixtures will start the effect one at a time, based on the applied ‘wait’ times.
  • Page 110 LPC 48 / 96 Users Manual Now the new effect is in the list of Saved Effects, and is still currently running on stage. Returning to the Run screen will show an animated icon to remind you that an effect is running:...
  • Page 111 LPC 48 / 96 Users Manual Recording submasters or cues with an Effect running and fixture intensity up will add the effect to the new scene. Page...
  • Page 112: Beam Effects

    LPC 48 / 96 Users Manual 11.2 Beam Effects LPC has two kinds of Beam property effects, Iris Flick and Label Chase. For information on the Label chase, see the previous section regarding Color label chase. The concepts and procedures are the same.
  • Page 113: Position Effects

    LPC 48 / 96 Users Manual 11.3 Position Effects Movements such as circles, rectangles and random moves are created with LPC Position effects. Parameter settings control the size, position and speed of these movement effects. Click on the ‘Effects’ button on the main screen. Click on the ‘Position’ tab, and this screen will open: In a new show, the list of Saved effects will be empty.
  • Page 114: To Create A New Position Effect

    LPC 48 / 96 Users Manual of repeating back to start. • Label Chase is a position chase using defined position labels. See the section regarding Color Effects to understand how this works. 11.3.1 To create a new Position Effect: 1) Click on the ‘Effect’...
  • Page 115 LPC 48 / 96 Users Manual 4) Select fixtures to include in the effect. The intensity will set to 100% for these fixtures automatically. 5) The fixtures will now be moving, using the default parameters. The Ballyhoo effect has minimum and maximum values for pan and tilt, which set the area covered by the ballyhoo.
  • Page 116 LPC 48 / 96 Users Manual 6) A simple way to set min and max values for the ballyhoo is to use focus labels as the boundaries. Clicking on any of the Min and Max data fields will open a...
  • Page 117 LPC 48 / 96 Users Manual 9) Once the effect is running correctly, name and save the effect. Page...
  • Page 118: Wireless Dmx Option

    LPC 48 / 96 Users Manual 12 Wireless DMX option 12.1 Wireless DMX Properties LPC models are available with optional wireless DMX capability, using W-DMX compatible format. The LPC supports 2 DMX universes, however, only Universe A will be transmitted via Wireless DMX.
  • Page 119 LPC 48 / 96 Users Manual To unlink all receivers from a DMX universe On the LPC back panel, press and hold the Function button until the Link LED begins flashing, (See Figure 38). All receivers linked to that DMX universe will be unlinked.
  • Page 120: Support And Contact Information

    LPC 48 / 96 Users Manual 13 Support and Contact Information The latest product information is available from our website: www.Leprecon.com We can also be reached at our physical address: Leprecon, LLC 10087 Industrial Drive PO Box 218 Hamburg, MI 48139...
  • Page 121: Glossary Of Console Related Terms

    LPC 48 / 96 Users Manual 14 Glossary of Console Related Terms A.C. In Alternating Current, it is the flow of electricity that reverses polarity a number of times per second. The measurement used to describe the amount of electrical current flowing in a wire or circuit.
  • Page 122 LPC 48 / 96 Users Manual Crossfade A lighting term that refers to a cue which one set of lights increases in intensity while another set simultaneously decreases in intensity. A crossfade is one common way in which a change of scene can be indicated in a theatrical production.
  • Page 123 LPC 48 / 96 Users Manual Intensity The brightness of a light usually and is controlled by a dimmer. Load The amount of power required for a lighting element. Non Dim A term used to describe a circuit that does not pass through a dimmer, or a load that is not intended to be connected to a dimmer.
  • Page 124: Index

    LPC 48 / 96 Users Manual 15 Index Back Console Options, 115 Cue stack, 53 Console worklights, 11 Blend, 57 Copy Scene Booting up, 13 Chase, 47 Bump buttons Cues, 47 Add, 35 Quicklooks, 47 Solo, 35 Submaster, 47 Toggle, 35...
  • Page 125 LPC 48 / 96 Users Manual Manual plus subs, 34 Editing, 15 Single scene, 34 Mapping, 18 Two scene, 34 Pattern, 57 Go, 53 Playback Hold, 53 Cue, 51 Linking Power Wireless DMX, 115 Line cord type, 10 List Voltage Requirements, 10...
  • Page 126 LPC 48 / 96 Users Manual Software Monitor, 12 Updating, 33 Mouse, 12 Step, 57 Power cord, 12 Stopwatch System settings, 14 Resetting, 14 Touchscreen Setting, 14 Setting channels, 37 Submaster Turn off power, 13 Fade timing, 41 Turn on power, 12...

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