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OPERATOR'S MANUAL

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Summary of Contents for bigtrak Motorized Toy Car

  • Page 1 OPERATOR’S MANUAL...
  • Page 2: Table Of Contents

    INDEX Page 3 INTRODUCTION 4 LABELLING 5 BATTERIES 7 TEST TEST 8 CLEAR MEMORY 9 ARROWS 13 FIRE 14 REVIEW 15 PAUSE 16 CANCEL LAST STEP 17 REPEAT KEY 19 CHECK 20 OUT 21 GENERAL OBSERVATIONS...
  • Page 3: Introduction

    Place it on the floor gently, do not drop it, this may cause damage. When picking up bigtrak, grip centre wheels with both hands. We do not recommend use of your bigtrak on stairs, water, dirt and sand. This will cause permanent damage and may void your guarantee.
  • Page 4: Labelling

    LABELLING (See Figs 1, 2 and 3) We include a set of easy-to-apply labels with bigtrak which add exciting detail. All the labels are numbered, and you will see their correct positions from the following diagrams. Peel the backing off the labels one at a time and apply them as shown.
  • Page 5: Batteries

    Insert the batteries as shown in Fig. 6. Replace the battery cover and screws. 2. bigtrak will ‘beep’ after 15 seconds when it is turned on and is not being used. Program will go to sleep mode until wake up by pressing to continue the last program or pressing to set up a new program.
  • Page 6 BATTERY LIFE AND REPLACEMENT 1. To obtain good operation we recommend to use alkaline batteries. 2. Do not use rechargeable batteries. 3. Non-rechargeable batteries are not to be recharged. 4. Different types of battery or new and used batteries are not to be mixed.
  • Page 7: Test Test

    THE KEYBOARD The keyboard is placed on the top of bigtrak. By pressing various combinations of keys on the keyboard, you can programme bigtrak to obey your commands. Each key has a different purpose and is marked either with a letter, number or symbol.
  • Page 8 Every time you turn bigtrak on, this programme is present and ready for use when you press the key. This key will only work once after the TEST bigtrak has been switched on and before pressing any other keys. Once you have seen how bigtrak works, you will want to start inventing your own programmes.
  • Page 9: Arrows

    TEST ARROWS At the top of the instruction panel are four arrows that surround the letter . The arrows are to tell bigtrak to move forward, backward left or right.
  • Page 10 To do this, you have to press one or two of the number keys. Each number will tell bigtrak to move one times its own length, so the higher the number you press, the further it will go You can press any number from 1 to 99.
  • Page 11 These arrows are to be found each side of the button. When you press one of these arrows, bigtrak will turn to that side. But you must also programme a second instruction to tell bigtrak how far to turn. The examples below will help you programme bigtrak correctly.
  • Page 12 As you can see, to make bigtrak turn a full 360° you press the direction (left or right) and then 60 which is the equivalent to 60 minutes on the face of a watch. IMPORTANT: To get to any point in the turn, you can programme bigtrak to move either right or left.
  • Page 13: Fire

    The key marked with this symbol “photon” beam against the enemy. You programme bigtrak to fire by pressing this key, but you must also programme a second instruction to tell bigtrak how many times to fire.
  • Page 14: Review

    3. You have learnt to instruct bigtrak to go forward, to reverse, and to turn right and left, and to fire its ‘photon’ canon. You can instruct bigtrak to complete up to 16 different steps, one at a time and one after the other.
  • Page 15 Each unit of time on bigtrak is a tenth of a second. So if you want bigtrak to wait 6 seconds then you must programme and .
  • Page 16 TEST CANCEL LAST STEP This key will allow you to remove the last step entered into bigtrak’s memory, and is useful if you change your mind about a programme. If you press you will cancel the last step in bigtrak’s memory, and if you continue to press it for a second and subsequent time, you will remove the last step each time.
  • Page 17: Repeat Key X2

    It is important to know that bigtrak begins with the last step, counts backward the number of steps that you have told it to repeat and then counts forward through...
  • Page 18 Press Step 1 Step 2 Step 3 Step 4 Step 5 bigtrak will make the same square using a repeated sequence. START STOP REMEMBER can be used only once during a complete programme. And don’t forget that the key repeats steps that were in the memory before...
  • Page 19: Check

    The check key allows you to test instructions before they are fixed into bigtrak‘s memory, but you can only check the last entry made on the programmes by using this key.
  • Page 20 For example: If you want bigtrak to make a full turn to the right, you will normally press . But because floor surfaces will vary from house to house, and room to room, ‘15’ may not be enough to make the turn that you want, or it may be too much.
  • Page 21: General Observations

    How long? Repeat How many steps? 2. All surfaces that you can run bigtrak on will be different. The numbers you use for turns and distance will vary from surface to surface, so use your to find the correct number to programme.
  • Page 22 Please keep this information for future reference ©ZEON LTD 2010 ALL RIGHTS RESERVED.

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