Advertisement

Quick Links

E m ulat i onPro
M a nual

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the EmulationPro and is the answer not in the manual?

Questions and answers

Summary of Contents for Elation EmulationPro

  • Page 1 E m ulat i onPro M a nual...
  • Page 2 EmulationPro Manual EmulationPro Manual Written for EmulationPro 1.03.45 October 2013 © 2013 Elation Professional All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher.
  • Page 3: Table Of Contents

    EmulationPro Manual Thank you for choosing EmulationPro. We hope you will enjoy using EmulationPro as much as we enjoyed developing it. Be sure to keep checking for the latest software releases as EmulationPro will continue to evolve over the next years.
  • Page 4: Overview

    • UPPORTED ARDWARE EmulationPro works in combination with the Art SSC and Art IO as its DMX and IO interfaces, the Art B6 is supported as a remote control unit. All devices are connected by Ethernet. Art SSC Art IO...
  • Page 5 EmulationPro Manual ICENSING The EmulationPro software is available for download. The licence is included in the Art SSC, i.e. each Art SSC unlocks 2 universes in the EmulationPro software. The maximum number of supported Art SSCs is YSTEM EQUIREMENTS Please make sure your system has at least the following speci*cations.
  • Page 6: User-Interface

    EmulationPro Manual NTERFACE The main user-interface of EmulationPro consists of the following sections: Fixtures Palettes Groups Playback Programmer Faders Playback Command Buttons Line...
  • Page 7: Patch

    DMX port on a Art SSC. Each DMX port on a Art SSC can only be linked to one universe. When one DMX port becomes linked to a universe then EmulationPro will become the 'master' of this Art SSC. The Art SSC will then suspend any standalone operation and become solely a input/output interface for EmulationPro.
  • Page 8 'addresss' cell of 1 or multiple *xtures and click CHANGE. Enter the new address and click OK. If you had multiple *xtures selected, EmulationPro will set the entered address for the *rst selected *xture and will automatically have the...
  • Page 9 EmulationPro Manual next selected *xtures follow the previous ones. For example, if you select 4 8-channel dimmers in the patch, click ADDRESS and enter “101”. This will result in addresses 101, 109, 117 and 125 for the selected dimmers. Properties Selecting the 'properties' *eld of a *xture and clicking on the CHANGE button will pop up the Fixture Properties window.
  • Page 10: Matrix

    EmulationPro Manual ATRIX EmulationPro contains a 2-dimensional matrix controller for pixel mapping on arrays of lighting *xtures. These lighting *xtures are typically LED *xtures, however, the matrix control can also be applied to any other DMX *xture. AYOUT To control a matrix you *rst patch the *xtures as usual in the Patch menu. The next step is to add the only the *xtures that are part of the matrix to the members list in the Matrix->Layout menu.
  • Page 11 EmulationPro Manual ATTERN The Pattern tab shows the eKects that are available to be played back on the layers. When starting a new show-*le the patterns are loaded by default, however, you are free to add or remove any pattern. Some patterns have properties that can be modi*ed by using the EDIT button.
  • Page 12: Groups

    IXTURES EmulationPro uses the concept of sub-*xtures. This means that some *xtures consist of multiple sub- *xtures, like a 10-channel dimmer rack is - in our terms - just one *xtures with 10 sub-*xtures. This also works for LED *xtures with multiple segments/pixels. The reason behind the concept of sub-*xtures is that it makes patching easier;...
  • Page 13: Palettes

    EmulationPro Manual ALETTES Palettes are memories that can contain a single lighting scene for one or more *xtures. This scene can contain just a single attribute (e.g. only intensity) or contain multiple attributes. When you activate a palette then the scene is loaded into the programmer.
  • Page 14: Cuelists

    8.1 T RACKING Cuelist based lighting controllers can be either tracking or non-tracking. EmulationPro is a tracking console. Tracking means that in a cuelist, only changes need recording. If a light has the same value in two consecutive cues you don't need to store the second value, instead you make sure the second contains 'no' value so the *rst value remains unchanged through those cues.
  • Page 15 EmulationPro Manual dimmer level of 10% for that particular *xture, then this dimmer will be set 10%. Therefor it is important to clear the programmer once you're *nished recording cues. Press the CLEAR button once for clearing all values for the currently selected *xtures and press it twice for clearing all values, even for *xtures currently not selected.
  • Page 16 The speed of the chase is linked to the main Chase tempo, which can be found at the bottom left of the EmulationPro window. All cuelists set to CHASE will run synchronous to this tempo. In the Cuelist Editor, you can also specify a tempo divider for the chase.
  • Page 17 EmulationPro Manual Halt The cue will be triggered when you press the GO button. Follow The cue will be triggered as soon as the previous cue has *nished fading. Wait The cue will be triggered autocratically after the previous cue has been triggered.
  • Page 18 EmulationPro Manual Edit The values in a cue can also be edited in the Cue Editor. Select a Cue and click EDIT. Insert Use Insert to add an attribute to the cue. Delete Use Delete to remove an attribute from the cue. The attribute's column will still show until it is removed from every cue.
  • Page 19: Playbacks

    Manual LAYBACKS Playbacks are an important element in a cuelist based lighting controller like EmulationPro. Cuelists are not activated directly, instead they are assigned to a playback. The playback allows the user to start (give the playback a 'Go') and stop ('release' the playback) the cuelist, as well as controlling other parameters like intensity, speed, attack, etc.
  • Page 20 Chase tempo, which can be found at the bottom left of the EmulationPro window. All cuelists set to CHASE will run synchronous to this tempo. In this case the Speed slider will specify a tempo divider/multiplier for the chase. For example: 4/1: Chase will make four steps within every beat of the main chase tempo.
  • Page 21 EmulationPro Manual Bundle You bundle playbacks together so they work mutually exclusive; i.e. only one playback is active at the same time. Whenever you start a playback it will automatically release any other playback in the same bundle. You can set up up to 20 diKerent bundles.
  • Page 22: Actions

    EmulationPro needs to respond to the outside world. With today's ever more demanding lighting projects, chances are it needs to respond to various diKerent signals or protocols. The EmulationPro software supports a variety of protocols. In the Memories->Action menu you determine how your Art SSC will respond to which signal and what tasks it will perform when triggered.
  • Page 23 EmulationPro Manual CTIONS Programming the show controller involves adding action-list and specifying actions. Action-lists In the Action-lists table you can include the sources you will be using in your project. You can choose from input sources like: DMX, Art-Net, MIDI, GPI, Time-code, Scheduler & OSC. Each Action-list can be enabled and disabled.
  • Page 24 You can specify up to 64 Tasks per action. When triggered, the Tasks are performed in the same order as they are listed in the Action. Tasks can control various elements and protocols in EmulationPro, such as playbacks, MIDI, OSC or *xture selection. Tasks can also be used to trigger other Actions, enable or disable action-lists and start/stop the internal time-code.
  • Page 25 EmulationPro Manual Send a UDP message. accordingly. MIDI Send a MIDI message. Send an OSC message. Timecode Control the time-code properties like selecting the input source or start/stop the internal time-code generator. Selection Control the *xture selection Special Special tasks like 'run program' to start an external application.
  • Page 26 EmulationPro Manual Feature For each task you can select a Feature. The choice in Features diKers for each Type. DMX features: Set Value Set a channel Bump Channel Momentary set a channel to certain value MIDI features: Send Send a MIDI message.
  • Page 27 Astronomical Clock EmulationPro keeps an astronomical clock that based on the day of the year and position on the globe (as con*gured in the settings page) calculates the sunrise and sunset times. This allows you to trigger...
  • Page 28: Hardware

    10 H ARDWARE The EmulationPro software works together with the Art SSC, Art IO and Art B6 hardware. To unlock the software you need at least one Art SSC. You can add more Art SSCs to unlock more DMX universes.
  • Page 29: Tempo Control

    ONTROL All cuelists with property CHASE enabled, are synced to the Tempo. You can *nd the controls for the Tempo on the bottom left of the EmulationPro window . Using the TEMPO button below the tempo display, you can tap to the music to change the tempo in EmulationPro.
  • Page 30: Midi Controller Mappings

    Generic Midi-map Next to the hardware speci*c midi-maps, EmulationPro also oKers a generic midi-map in which all the software functions that can be controlled through MIDI are assigned to Note or Control Change message. This midi-map is intended for use with external MIDI software like sequencers or DAWs.
  • Page 31 Behringer BCF-2000 The Behringer BCF-2000 is supported Plug & Play: However, for optimal use we’ve included a Sysex-*le that can either be found in the “Program Files/Elation Professional/EmulationPro/Sysex/” folder on Windows systems, or it can be obtained at the forum (http://forums.elationlighting.com).
  • Page 32 EmulationPro Manual Livid Instruments Ohm64 The Livid Instruments Ohm64 is supported Plug & Play.
  • Page 33 EmulationPro Manual Novation Launchpad The Novation Launchpad is supported Plug & Play.
  • Page 34 EmulationPro Manual Korg nanoKontrol The Korg nanoKontrol is supported Plug & Play.
  • Page 35: 13 Osc

    There is a TouchOSC layout available from http://www.elationlighting.com that is con*gured to mimic the user-interface of EmulationPro. You can use this OSC layout as a 'rigger's remote' for controlling EmulationPro by iPad or Android tablet.
  • Page 36: Options

    ENERAL This tab enables you to choose a language and a screen resolution. The astronomical clock in the EmulationPro calculates the sunrise and sunset times based on day of the year, latitude, longitude and UTC values. The latitude and longitude values de*ne your position in the world and should be entered in degrees.
  • Page 37 Please take into account that the MIDI controller needs to be connected to the computer before EmulationPro starts up; EmulationPro only scans for MIDI devices at start up. After that you would need to use the REFRESH button to scan again.
  • Page 38 EmulationPro Manual By copying the show-*le you can easily transfer your show between diKerent computers or even Operating Systems. BOUT This tab displays the software's version number.
  • Page 39: Personality Files

    For any of these cases we supply an editor for creating the personalities yourself; the Personality Builder. It is an external tool for creating and modifying the personality *les used by EmulationPro. The Builder is supplied free-of-charge for all EmulationPro users and can be downloaded from http://www.emulationcontrol.com/downloads.
  • Page 40: Notes

    EmulationPro Manual OTES...
  • Page 41: Index

    EmulationPro Manual NDEX About........... 37 Flip............14 OSC............34 Action........... 22 Follow...........16 phase............ 13 Action-list..........22 Forwarding.......... 34 Playbacks..........18 Actions..........23 FX............13 Programmer......... 13 Address..........7 GMT............35 Properties..........8 Assignment.......... 18 Go............18 Refresh..........36 astronomical clock.......35 Halt............16 release..........

Table of Contents