2. OPERATION CHART: QW-1456
Press the C button to change from mode to mode.
• The watch automatically returns to the Timekeeping Mode if you do not perform any button operation for two or three minutes in any other mode.
Timekeeping Mode
TIME
B B B B B Button
Hold down to
display the time
setting screen.
TIME
X X X X X Button
Illuminates
10
P
the display.
C C C C C Button
Advances to the
Hour
Meter Mode.
Alarm Mode
B B B B B Button
Hold down to
display the
alarm setting
screen.
X X X X X Button
Illuminates the
A
display.
C C C C C Button
Advances to the
Hour
Timekeeping
Mode.
• Use this mode to set an alarm time.
• It can also be used to turn the hourly time signal (which sounds at
the top of each hour) on and off.
• Holding down the A button sounds the alarm.
Game Mode
B B B B B Button
Turns sound on
and off.
X X X X X Button
Starts the
game.
12
C C C C C Button
Advances to the
Alarm Mode.
Wins
This game is a virtual boxing match where you test your punch power
and reaction in a battle against the watch's built-in computer. You
start out ranked 30th, and try to work your way up to the top where
you are crowned the Champion of the World.
• Holding down the A button displays the number of KO wins and
KO losses.
CHANGING BETWEEN MODES
EL backlight
Turns on the EL
backlight to
illuminate the
display for about
three seconds.
58
35
:
A A A A A Button
Switches
between 12 and
24-hour format.
Seconds
Minutes
ALARM
ALARM
A A A A A Button
7
30
:
Turns the alarm
and hourly time
signal on and
off. Holding
down this button
Minutes
sounds the
alarm.
GAME
Sound on indicator
GAME
RANK
RANK
9
20
–
A A A A A Button
Displays the
number of KOs.
Losses
1
2
Meter Mode (Memory P-1)
B B B B B Button
Hold down to
display the
personal data
setting screen.
X X X X X Button
Starts
measurement
operation.
C C C C C Button
Advances to P-2,
P-3, and the
Game Mode.
A built-in shock sensor can be used to measure the power (destruc-
tive force) and speed of a punch, kick, throw, swing, or other action.
3
6
Meter Mode
(Memory P-2)
POWER
0
0
POWER
SPEED
5
4
Meter Mode
(Memory P-3)
POWER
3 65
59
POWER
SPEED
MAX
POWER
6 06
76
POWER
SPEED
— 2 —
POWER
POWER
A A A A A Button
2 98
Displays the
53
POWER
SPEED
maximum
measured
value screen.
Power
Speed
• The Meter Mode can be used to
measure the power and speed of
a punch or kick.
• The Meter Mode has three mem-
ories, named P-1, P-2, and P-3.
Measured data is automatically
saved to the memory whose in-
dicator is on the display when the
measurement is performed.
• When you press the C button to
change to another Meter Mode
memory, any power and speed
data already stored in that mem-
ory appears on the display.
• Whenever you display a Meter
Mode memory's contents, a
wave graph moves across the
display. The height of the wave
is according to the size of the
measurement data stored in the
memory.
• Holding down the A button while
in the Meter Mode displays the
maximum measured power val-
ue.
• Pressing the A and B buttons at
the same time while in the Meter
MAX
Mode clears the measured data
from the memory whose screen
is displayed (P-1, P-2, P-3), and
the maximum measured power
value.