ZOpid HT-ZS11M Instruction Manual

Sudoku 4 in 1

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HT-ZS11M
SUDOKU
4 in 1
Instruction Manual
1

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Summary of Contents for ZOpid HT-ZS11M

  • Page 1 HT-ZS11M SUDOKU 4 in 1 Instruction Manual...
  • Page 2: Installing Batteries

    SAFETY & CARE INFORMATION:  Clean the unit with a soft damp cloth. Then wipe completely dry. Never clean with cleaning agent. Never immerse in water.  Do not use or store in dusty, dirty areas.  Do not store in hot areas. High temperatures can shorten the life of electronic devices and warp or melt certain plastics.
  • Page 3 INSTANT MEMORY: In this game, sequential numbers (1, 2, 3, 4, 5…) are displayed in random order (different positions) for 3 seconds and then hidden. The player then has to enter previously displayed numbers in ascending/sequential order in the correct positions. MASTER MIND: The aim of this game is for the player to guess a randomly selected 4, 5 or 6 digits number by the game “number to be guessed”.
  • Page 4 selected position (selected position is shown by a blinking cursor or a number). [START]: Touch [START] on the screen to start playing the selected game. [PAUSE]: Touch [PAUSE] on the screen while playing a game to pause the game; Touch blinking [PAUSE] to resume playing the game.
  • Page 5 BASIC FUNCTIONS AND GAME SELECTION  Press [POWER] button to turn on the unit  LCD Screen Contrast Control: When the game is not started or [PAUSE] is touched on the screen while playing a game, the display will show the LCD contrast control screen (as shown below).
  • Page 6: Game Overview

    SUDOKU: GAME OVERVIEW: Sudoku (a Japanese word, sometimes spelled Su Doku) is a logic-based placement puzzle, also known as Number Place in the United States. The aim of the canonical puzzle is to enter a number form 1 through 9 in each “cell”...
  • Page 7 There is no math involved. Nothing has to add up to anything. You solve the puzzle with logic and reasoning. For example, look at the top-middle “box” of the puzzle shown on the right – the one with 5 and 9. It does not have a 3.
  • Page 8: Playing The Game

    PLAYING THE GAME:  Touch and hold [ ] on the screen for 3 seconds to quit the existing game if needed; and then touch [MODE] until SUDOKU game appears on the screen (as shown below - this is Demo Mode for SUDOKU) ...
  • Page 9  If the answer is wrong, the unit plays music - touching anywhere on the screen will continue the game.  While playing the game touch [PAUSE] on the screen to pause the game (Contrast Adjustment screen is displayed on the screen). Touch [PAUSE] again to resume the game. ...
  • Page 10 an answer to the game touch and hold [SOLVE] on the screen for 3 seconds. NOTE: It may take some time to display the answer depending on the difficulty level.  In case the puzzle does not have a correct answer “Err” is displayed on the screen. ...
  • Page 11 selection screen. NOTE: Player can touch [MODE] to switch to a different game once the game is in Demo Mode.  When 3 or more of the same digits are aligned in a row, column or diagonally, the aligned 3 digits disappear from the screen and the player gets points for it.
  • Page 12: Master Mind

    may have numbers from 1 to 12, but the position where each number is displayed is drawn at random. MASTER MIND  Touch and hold [ ] on the screen for 3 seconds to quit the existing game if needed; and then touch [MODE] on the screen until MASTER MIND game is displayed (Screen will display four dashes (- - - -) and two zeros (0 0) and then random numbers will be displayed where the dashes are –...
  • Page 13  Cells A1-A6 are the input cells (enter a number from 1 to 9 in each cell).  Cell A7 is blank  Cells A8 and A9 show number of times a player tried to guess the number (0-99). Player looses when this counter reaches 99.
  • Page 14: Reset The Unit

    entered and the “number to be guessed” is displayed in cell B8. The number of positions (place-value) of the matched number(s) that were same as the “number to be guessed” is displayed in cell B9.  Cells A1 to A6 will be blank again continue with the guessing process (based on the results of previous guesses) until you guess the “number to be guessed”...
  • Page 15: Limited 90-Day Warranty

    LIMITED 90-DAY WARRANTY Coverage: Hi-Tech Trading (USA), Inc. ("HiTT") warrants this product ("Product") against defects in materials and workmanship under normal consumer use for up to 90-days from the date of purchase. HiTT, at its option, will at no charge repair, replace or refund the purchase price of this Product should it not conform to this warranty.
  • Page 16 HT-ZS11M ZOpid and the stylized logo are registered in the US Patent &Trademark Office. All other product or service names are the property of their respective owners. © 2011 Hi-Tech Trading USA, Inc. The information contained in this User Manual is believed to be correct at the time of printing. HiTT reserves the right to change or modify any information or specifications without notice.

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