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Einstein Mind Trainer ET460 User Manual page 5

Mind trainer

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Mode 2: Listening
Mode 2: Listening
Game 4
The objective of this game is to
listen to the musical tones then
choose if they were played from a
high to low or low to high pitch.
Game 5
In
this
game,
to
several
notes
how
many
notes
Mode 3: Imagination
Mode 3: Imagination
Game 6
The objective of this game is to
move the fl ashing cursor and reach
one of the end points. (Eʼs). With
the stylus, choose the "E" where
the cursor will end up as it moves
along the "L". You can only move
forward . In the example, the fl ashing
cursor will reach the lowest row "E".
Mode 4: Intuition
Game 7
In this game you must fi gure out
which character is different when they
are fl ipped. The screen will divide
into two halves. The characters on
the right side are fl ipped horizontally.
Touch the character on the that is
different from the left and right
screen after you fl ip the characters
you
will
listen
then
choose
were
played.
of the right screen horizontally, such
as the "E" in the following diagram.
Game 8
In this game, the screen displays
a set of characters. Touch the
matching
pair
In this example, you
would select the two
8ʼs.
Mode 5: Analysis
Mode 5: Analysis
Game 9
The objective here is to count the
number of a particular character.
The display will show a mix of
characters. A few seconds later a
specifi c character will show on the
bottom left corner, underneath the
jumbled characters. In the diagram on
the right, you are
being asked to count
the number of Aʼs in
the jumbled set.
5
of
characters.

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