Celco VENTURA 1000 User Giude

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  • Page 2 The information in this documentation is supplied without warranty of any kind, either directly or indirectly, and is subject to change without prior written notice. Celco, its employees or appointed representatives will not be held responsible for any damages to software, hardware, or data, howsoever arising as a direct or indirect result of the product( s) mentioned herein.
  • Page 3 VENTURA or details of new products and accessories. Trade Marks The name CELCO , the distinctive CELCO logo, and the VENTURA logo are trade marks of CELCO Ltd. This product conforms with the protection requirements of EC...
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  • Page 5: Table Of Contents

    Selecting Lamps – Shortcuts ..............24 Using Lamp Groups ................25 Section 1: Introduction........ 1 Setting Lamp Attributes ..........26 Overview of the Front Panel ..........2 Absolute and Relative Control Modes ..........26 Overview of the Back Panel..........4 Applying a Colour and/or Beam ............27 Connecting the Ventura Console ........6 Positioning a Lamp ................28 Setting Lamp Intensity ................28...
  • Page 6 Defining Time Parts for a Cue ............48 What is an Entity? ................70 Assigning Sequence(s) to a Cue............49 Programming Entity Parameters ............71 Replaying Cues ..............50 Object Grouping ................. 72 Entering Text using the Main Keypad ..........74 Previewing a Cue ................
  • Page 7 Card Storage Screen ................. 91 Dimmer Screen............... 109 Floppy Disc Storage Screen .............. 91 HTP Screen 1..............110 Floppy Disc Save Screen..............92 HTP Screen 2..............111 Floppy Disc Load Screen ..............92 Palette Screen ..............112 Firmware Screen ................92 Stage View Screen ............
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  • Page 11: Section 1: Introduction

    Section 1: Introduction...
  • Page 12: Overview Of The Front Panel

    Overview of the Front Panel To understand the seemingly complex arrangement of buttons and faders HUD Control Area on the VENTURA1000 Console, it is helpful to consider them in specific ‘control areas’ (see Fig 1 on page 3) When you are using the HUD (Head- Up Display) system, these buttons are used to select which screen is displayed on Monitor 1.
  • Page 13 4 as cue preview ht p lamps t ilt ventura 1000 by celco next multi protocol output solid state flash memory • exit soft functions multi-function digital fader < cursor > LTP go...
  • Page 14: Overview Of The Back Panel

    Overview of the Back Panel The rear panel of the Ventura console incorporates various connectors as Sound to Light Inputs shown in Fig 2 on page 5. For details of suitable connectors and pin- outs, refer to the Technical Data section, pages 123 to 125. These two connectors allow an audio input to modulate Channel levels and Sequence stepping: Power Supply Input...
  • Page 15 EXP port 1 EXP port 3 keyboard monitor trackball monitor floppy disk drive EXP po rt 1 EXP port 3 floppy disk drive yboard monitor trackball monitor Fig 2: Rear panel features.
  • Page 16: Connecting The Ventura Console

    The following diagram shows the basic connections required in order to use the Ventura Console: to additional DMX Devices QWERTY KEYBOARD tilt ventura 1000 by celco next multi protocol output solid state flash memory • exit soft functions multi-function digital fader <...
  • Page 17: External Power Supply Unit

    External Power Supply Unit Mains Supply Connection Procedure The external PSU (power supply unit) supplied with the VENTURA Connect the ‘flying lead’ of the PSU (fitted with a 5- pin DIN plug) Console is of an ‘auto- sensing’ type — i.e. it will automatically adjust to to the power socket of the Ventura console.
  • Page 18: Optional Accessories

    The VENTURA console outputs a DMX signal which must be decoded in order to control analogue dimmers or motors, etc. The Celco Digital Transmitter/ Receiver Unit ( DMX dtr ) is recommended for this purpose. Each DMX dtr able to decode up to 36 channels from the...
  • Page 19: General Information

    General Information Care of the Console – some Do’s and Don’ts Never place drinks or any other liquid, on or near the console. An accidental spillage could cause liquid to enter the console which may result in damage to the faders, buttons and internal electronics.
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  • Page 21: Section 2: Htp Channel Control & Set-Up

    Section 2: HTP Channel Control & Set-up...
  • Page 22: Htp Channel Control Area

    HTP Channel Control Area Channel Page Buttons HTP Channel Faders & Flash Buttons The five black buttons choose a range of 24 HTP Channels to be directly controlled via the Channel The Channel Faders are used to Faders and Flash Buttons (see set levels for ‘reserved’...
  • Page 23: Overview Of Htp Channel Controls

    Overview of HTP Channel Controls Flash Button Indicators: LED dim... Channel 25 The assigned Channel is above zero level, but the Fader does not have control of that level. LED off... The assigned Channel is at zero level. The position of the Fader is not relevant. LED bright...
  • Page 24: Setting-Up Procedures

    Setting-up Procedures To set the level of a Channel (currently zero)… Defining the number of Reserved HTP Channels By default the first 24 Desk Channels are exclusively reserved for use by If the Channel is already at zero (i.e. its flash button LED is off), the Channel Faders and Flash Buttons.
  • Page 25: Section 3: Lamp Control & Set- Up

    Section 3: Lamp Control & Set- up...
  • Page 26: An Overview Of 'Lamps

    The Lamp Library can contain up to 256 Lamp Definitions and is supplied pre-loaded with a selection of commonly used lamp units. Periodic revisions to the Library will be made available by Celco in order to accommodate new Lamps. Own Lamp Types can be created by an application called ‘Lamp Creator’...
  • Page 27 Palettes Lamp Positioning Palettes provide a selection of pre-defined settings for Lamp Colours and The Position for each Lamp can use one of two possible values: Beams. Each time a new Lamp Type is selected, the Lamp Definition is used to set-up some default options in each Palette; these options can An absolute value, which is unique to that Lamp, or then be added to or modified as required.
  • Page 28: Lamp Selection Control Area

    Lamp Selection Control Area Lamp Page Buttons Lamp Select buttons (lamps 1 to 20) These buttons choose which range of 20 Lamps (of the total These buttons, together with the Lamp Page 100) are mapped to the Lamp buttons, are used to select any of 100 Lamps for Select buttons.
  • Page 29 1-20 Group Select buttons (groups 1 to 20) groups lamps These buttons are used to assign and 21-40 recall up to 40 user- defined Lamp Groups. Groups 1 to 20 are available by using these 41-60 buttons alone; to access groups 21 to 40, use these buttons in conjunction with the shift button.
  • Page 30: Lamp Attribute Control Area

    Lamp Attribute Control Area Palette Option buttons These buttons are used to apply (or program) pre-defined Colour, Beam and Effect Attributes to any Controlled Lamps (in the Lamp Selection Control Area). The buttons may be used alone or in conjunction with the shift button in the Lamp Selection Control Area Colour palette Beam palette Effects palette...
  • Page 31 Position buttons Intensity controls These buttons are used to apply preset positions (or focuses) to any This digital fader is used to set the Intensity (light level) for any Lamps that are Controlled Lamps (in the Lamp Selection Control Area). set to Controlled mode in the Lamp Selection Control Area.
  • Page 32: Basic Set-Up Procedures

    Basic Set-up Procedures Before commencing... Patching a Lamp to Desk Channels ... Make sure that you have reserved sufficient Channels for HTP Only In order to control a Lamp, it must be assigned or ‘patched’ to one or more usage — refer to page 14 for further details. This is important since you Desk Channels.
  • Page 33: Selecting Lamps

    Selecting Lamps To change the Attributes of a Lamp and/or to include it in a Cue (or The Lamp Select buttons are either deselected or selected. When Sequence) you must ‘select’ it using the Lamp Selection Area (for an selected, there are two modes available — Controlled and Included — overview of the Lamp Selection Control Area, see page 18).
  • Page 34: Selecting Lamps - The Basic Method

    Selecting Lamps – The Basic Method Selecting Lamps – Shortcuts Firstly, ensure that the required lamp range is available by To quickly select/deselect a block of consecutive Lamps pressing one of the Lamp Page buttons; the LED will be fully lit for on one Page...
  • Page 35: Using Lamp Groups

    To recall a Lamp Group... Using Lamp Groups Lamp Groups that have been programmed will have their Group Select A Lamp Group provides a convenient way of selecting a number of button LED lit dimly. different Lamps at the same time. Press the required Group Select button (either on its own or in Ventura can store or recall up to 40 Groups via the Group Select Buttons.
  • Page 36: Setting Lamp Attributes

    Setting Lamp Attributes Absolute and Relative Control Modes When setting or modifying Lamp settings via the six Control Wheels you can use one of two modes. The mode is chosen by pressing the rel button: Absolute Mode (button LED is OFF) Whatever value is selected on the Control Wheel(s) is Relative Absolute...
  • Page 37: Applying A Colour And/Or Beam

    To save a Absolute Value as a Palette Option... Applying a Colour and/or Beam Set- up the new Attribute value as described previously (‘To a Firstly, ensure that the Lamps that you wish to control are selected apply Specific Attribute Value’). and in Controlled Mode.
  • Page 38: Positioning A Lamp

    To save a Specific Position as a Pre-defined Option... Positioning a Lamp Set- up the new Position as described previously (‘To apply a Firstly, ensure that the Lamps that you wish to position are Specific Position’). selected and in Controlled Mode. Decide which Position button you wish to define with the new Any Lamps, which are in Included Mode or deselected will not be setting, then hold down the button.
  • Page 39: Working With Effects

    Working with Effects Press the Enter button to go through the menu tab fields and What is an Effect? select the required Effect Template. An effect provides a way of automatically controlling Lamp Attributes and/or positions in a pre-defined or customised pattern. Various templates The corresponding button in the effects keypad will now be dimly are provided (e.g.
  • Page 40: Controlling An Effect

    Field name Value Description Controlling an effect Sine, Sets the wave form applied on the Pan, X-Wave Cosine, ... Beam, Colour or Intensity channel. Every effect is controlled by 3 different menus. A timing menu which also Offset 0 … 255 Sets the offset in the X-Wave.
  • Page 41 X- or Y-Spread Delay time between lamps 100% The spread sets the spread of the effect wave around the actual With no delay channel level. time, all the lamps The spread can have a value move together. By spread between 0% and 100%. Lamp 1 Introducing a delay makes the...
  • Page 42 Wait time Wait & Delay time wait Wait shift Wait = 100 Lamp 1 Delay Wait shift Wait The wait time is used to stop the effect for a certain amount of time. When = 100 the effect has stopped, it will hold its current channel value. Lamp 2 You can change the stop position by changing the offset of the wave.
  • Page 43 X- and Y-Wave Frequency With Wave parameter you choose the waveform you want to apply on a With the frequency you can channel. If you choose a template effect, the waveform will be "set". So set how many times the you don't have to concern yourself, which waves you need to create such wave loops in one cycle.
  • Page 44: Synchronisation Of An Effect

    Synchronisation of an effect. Controlling palette stepping effects. You can synchronise any effect with the intensity or the shutter. Using this For Beam and Colour effect you have the possibility to step through the feature you don't have to worry about delay and wait times that you are palette buttons.
  • Page 45: Controlling Static Position Effects

    Controlling static position effects. With the predefined position effects comes also 3 static effects. These effects wont make any movement, but will create nice looks. Fan effect This effect allows you to fan the pan position. Use the X-Spread parameter to adjust the spread.
  • Page 46: Flexibility

    Effect templates. Flexibility ! Position effects. Once you have started an effect it is very easy to play with it. You can always change any parameter without stopping the effect. This gives you Type Pattern Type Pattern the possibility to be very creative with the effects. The effect also takes the actual value of the controlled channel as its base level.
  • Page 47: Effect Waves

    Shutter (palette) effect buttons. Press soft button 1 [SETUP] Press soft button 1 [DEFAULT] Intensity Colour CMY Fade Press soft button 3 [Effects] Fade (palette) [Press 3 buttons to confirm] Celco Ventura Console V3.2 Program Commands: Space: 97.39% [SETUP] [I/O]...
  • Page 48: Example Effect Settings

    Wave Example effect settings. Fall down Custom position effect X-Wave: -None- Y-Wave: Step1 Synchronise: Shutter Spread: 50 Offset: 90 Play with the rotation to change the direction of falling lights Strobe effect Shutter effect Circle Open: 20 Speed: 200 Play with the delay to get a nice strobe effect Strobe effect (For lamps that use the intensity channel also for strobe, e.g.
  • Page 49: Section 4: Working With Cues

    Section 4: Working with Cues...
  • Page 50: An Overview Of Cues

    An Overview of Cues What is a Cue? Cue Numbering In theatrical lighting, the term ‘Cue’ traditionally refers to a set lighting Cues in VENTURA’s memory are held in a sequential ‘list’ with each pattern or scene. ‘position’ in the list being identified by numbers. VENTURA has the ability to memorize the levels of its 1000 Channels as a Cue, thus allowing a set pattern of Lamp Intensities, Attributes and/ or HTP Channels to be stored.
  • Page 51: Cue Playback Control Area

    Cue Playback Control Area Cue Playback LCD’s These three displays show the number or label of the Cues currently assigned to each Playback Control by the current page or bookmark. They show dashes “--------“ in case the cue is empty. tilt LTP go /swap...
  • Page 52: Cue Parameters

    Cue Parameters And two parameters used for LTP Channel AutoFades —the LTP AutoFade Time Parts Envelope: Every Cue has four Time Parts, which exist to provide automatic fading LTP Wait (Auto Fade) of Channel Levels during Cue playback. Move The Intensity, Colour, Beam and Position of a Lamp can each be made to Cue Level follow a different Time Part.
  • Page 53 Select this button to use the default Time Select this button to In each Cue you can program unique HTP and LTP envelope Part allocation. These are pre-defined by use the Time Part times for each Time Part by using the Cue Entity Screen 1 the VENTURA as mentioned above the allocations already (see page 75):...
  • Page 54: Organising Cues

    Organising Cues Cues can be organised or ordered by three methods: Selecting a Bookmark Page Pages in which Cues are assigned in fixed sequential blocks (i.e. Bookmark Pages are selected using the page keypad situated to the right Cues 1 – 18, Cues 19 – 36, etc.) to the 18 Playback Controls. of the Cue Playback Area (see page 41).
  • Page 55: Setting-Up A Bookmark Page

    Setting-up a Bookmark Page USEFUL SHORTCUTS In the Main Keypad Control Area, press the page entity button To number all Cues on the current Bookmark Page sequentially from the followed by the next button; Page Set-up Screen 1 will appear on first Cue, enter the start Cue number for Playback 1, then press the the Main LCD: [Sequential] button (soft function 1).
  • Page 56: Cue Programming

    (upper right corner). Remember that all selected Remember, that only ‘controlled’ Lamps, whether in Controlled or HTP Channels will be stored in Celco Ventura Console V3.2 Program Included mode, will be stored in the Cue. Commands: the Cue.
  • Page 57: Modifying An Existing Cue

    Ventura will display “--------“ above each blank cue, informing the operator that it is ready for use. As soon as information is saved Modifying an existing Cue the “--------“ symbols will disappear. This is a useful reminder to Firstly, ensure that the Cue is available on one of the Cue ensure that information is not mistakenly over-written.
  • Page 58: Using The Auto Select Feature

    Using the Auto Select Feature Defining Time Parts for a Cue Auto Select is a useful feature that can be applied to Cues that are not yet Call-up Cue Entity Screen 1 on the Main LCD for the required Cue fully programmed or that need to be changed whilst live.
  • Page 59: Assigning Sequence(S) To A Cue

    Assigning Sequence(s) to a Cue Call- up Cue Entity Screen 2 on the Main LCD for the required Cue (e.g. press cue 1 next next in the Main Keypad Control Area). Cue:1 Assign Seq1:1 @100 Seq 1 Assign Seq2:2 @100 Seq 2 Assign Seq3:--- @--- ----- Details of: [1] Move the cursor to one of the Assign Seq fields and select the...
  • Page 60: Replaying Cues

    Replaying Cues To end the Preview and return the console to its previous state, Previewing a Cue release the preview button. Firstly, ensure that the Cue that you want to preview is on the Cue Preview Screen current Cue Page or Bookmark (i.e. it is available on one of the Playback Faders).
  • Page 61: To Run The Cue Manually

    A Cue can be replayed in a variety of ways. The method you choose is largely a matter of personal preference, although the way in which the Cue To run the Cue automatically (using AutoFade) itself has been programmed also has implications. Press the LTP go button to trigger the LTP envelope of Time Parts 1 to 4.
  • Page 62: Indication Of Cue Status

    Flash In this mode the button will output the cue whilst it is being held Indication of Cue Status down. This is often considered the normal mode of operation. The HTP go button LED will light continuously whilst the Cue is active. Toggle In this mode the button will lock on allowing the button to be A Cue is deemed to be active when:...
  • Page 63: Sound To Light Control

    Sound to Light Control The Sound to Light system enables cues to be controlled by the bass, mid- range and treble components of a sound source. In addition, sequences can have their stepping speed controlled by these same components. Assigning Sound to Light Functions to Cues Sound to Light functions can be assigned to any of the cues on an individual basis.
  • Page 64: Rate Playback And Stack Programming

    Rate Playback and Stack Programming Overview Press the enter button on the numeric keypad and the cursor will move to the stack legend area of the LCD. Here you can enter an A Rate Playback is a cue replay device, which enables the operator to eight character legend using the keyboard.
  • Page 65: Stack Make Facility

    Editing an existing Stack Auto With this setting the stack will automatically cross fade from It will often be necessary to edit some of the parameters of an existing the current cue to the next cue, using the times as stack.
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  • Page 67: Section 5: Creating Sequences

    Section 5: Creating Sequences...
  • Page 68: Programming A Sequence

    Programming a Sequence Repeat the last two operations to program the remaining Steps. The Basic Process HELPFUL HINT Call-up the Sequence Entity Screen on the Main LCD (e.g. by pressing seq 1 next): To save both Lamp and HTP settings to the same Step, save Lamp (or HTP) settings first.
  • Page 69: Cue Sequencing

    Cue sequencing Modifying a sequence One of the simplest methods of creating a sequence is to programme a It will often be necessary to modify some of the programmed sequence number of cues and then assigning the cues to sequence steps; this is steps to change one, or more of the lamp(s) attributes.
  • Page 70: Replay Options

    Step Trigger Method & Speed Replay Options Each Step in a Sequence can be triggered at regular intervals from 1 BPM There are three parameters which affect the way in which the Sequence (beats per minute) up to 600 BPM. Steps are replayed.
  • Page 71: Section 6: Digital Playback Control

    Section 6: Digital Playback Control...
  • Page 72: Digital Playback Control Area

    Sequence time stop Time is not implemented in this stack step version. Check with Celco for latest releases. back Digital Playback Fader This fader can be used as a multi functional fader. The level of the actual function will be...
  • Page 73: Cue Mode

    Cue Mode To put the Digital Playback Control Area into Cue Mode, press the Cue FIELD NAME VALUE DESCRIPTION preview button of the cue you want to control and then press the cue button left of the digital fader; the button LED will light up and the Cue Field Name Value Description...
  • Page 74: Sequence Mode

    Sequence Mode Defines the stepping direction of the To put the Digital Playback Control Area into Sequence Mode, press the Sequence (forward or reverse). The seq button; the button LED will light up and the Sequence Preview screen bounce (Bnc) option performs a forward will appear on the Main LCD (see next page).
  • Page 75: Sequence Control Functions

    Sequence Control Functions To Start and Stop the Sequence... Ensure that the appropriate Playback Fader is open (identified by the PB field). Start and stop the Sequence by pressing the go and stop buttons respectively. To alter the Sequence Direction... Press the rev button to switch between forward, reverse and bounce stepping.
  • Page 76: Stack Mode

    Stack Mode To put the Digital Playback Control Area into Stack Mode, press the stack Stack Control Functions button; the button LED will light up and the Stack Preview screen will Enter the stack number you want to replay appear on the Main LCD. Press the enter button twice and change the entry in preset to 1 Stack Preview Screen by using the rotary control.
  • Page 77: Section 7: Main Keypad Control Area

    Section 7: Main Keypad Control Area...
  • Page 78: Main Keypad Control Area

    Entity se lect buttons to call- Used to display various Entity and up the various Entity set- up Menu set- up screens showing the ventura 1000 b y celco next screens. Where more than one internal status and configuration of the screen exists for a particular Ventura console.
  • Page 79 . @ button Used in Command Line operation to denote a specific value or clear button level rather than a Lamp or Channel number. Not implemented in version 1. 2 firmware. Check with Celco for new releases.
  • Page 80: Using The Main Keypad

    The term ‘Entity’ is used to describe a collection of closely related Keypad Control Area defaults to showing the Root Menu (screen 1): parameters which define one specific aspect of VENTURA’s operation and programming. Celco Ventura Console V3.2 Program Commands: The following is a list of VENTURA Entities: Space: 97.39%...
  • Page 81: Programming Entity Parameters

    Programming Entity Parameters Select an Entity Type Choose the required Entity by The parameters associated with each object in each Entity can be viewed pressing the appropriate Entity or altered via one or more Entity Set- up Screens. Select Button. You can access the Entity Set- up Screens via the Command Line of the Root Menu.
  • Page 82: Object Grouping

    EXAMPLE —Calling-up an Entity Screen (non-specific Object Grouping object)... Object grouping allows you to program the same parameter values for a To call- up the Entity Set- up Screen for ‘Channels’, press the following number of different objects at the same time. There are two important buttons: points to remember when using object grouping: Button...
  • Page 83 Command chan 1 + 3 + 5 - 30 Line: next Channel Set- up Screen appears for Channels 1, 3, Celco Ventura Console V3.2 Program and 5 thru 30: Commands: Channel 4+9-25 Space: 97.39% Channel: 1+3+5-30{Chan Mode: Htp...
  • Page 84: Entering Text Using The Main Keypad

    Entering Text using the Main Keypad Summary of Entity Screens It is easier to enter text (for Cue Labels, etc. ) using the QWERTY Between pages 75 and 89 are examples of all of the Entity Screens keyboard. However, if you do not have a keyboard connected or available, together with field descriptions, acceptable parameter values, and details Ventura allows text to be entered in text fields using the Main Keypad.
  • Page 85: Page Entity Screens

    Page Entity Screens From the root menu, press Page and next. Screen 2 – Auto ‘Page’ Selection Screen 1 - Playback assignment Page Setup Screen Page: 1 {Song 1 Channel Page: 1-24 Lamp Page: 1-20 Screen 1:None 2:None Page Setup Screen Page: 1 {Song 1 PB: 1...
  • Page 86: Dimmer Patch Entity Screen

    Dimmer Patch Entity Screen Channel Entity Screen From the root menu, press Dim and next. From the root menu, press Chan and next. Dimmer Patch Screen Channel: 1 {Chan Mode: Htp Dimmer: 1 Patch @ 100 Dimmer: 1 Total: 1/1 Patch @ 100 Channel: 1 [View]...
  • Page 87: Cue Entity Screens

    Cue Entity Screens From the root menu, press Dim and next. Screen 2 – Sequence Assignment Screen 1 – Time Part Set- up Cue:1 Assign Seq1:1 @100 Seq 1 Assign Seq2:2 @100 Seq 2 Assign Seq3:--- @--- ----- Cue:1 {Cue 1 } TP:1 (Intensity) Details of: [1] LTP Wait:0s...
  • Page 88: Screen 3 - Miscellaneous Set-Up

    Screen 3 – Miscellaneous Set-up Cue:1 {Cue 1 Add/Go Button: Flash Swap/Go Button: Go Sound to Light: None (Soft)Button Function Exit Go back to root menu Next Go to cue entity screen 1 No function No function No function Field name Value Description 1 –...
  • Page 89: Sequence Entity Screen

    Sequence Entity Screen From the root menu, press Seq and next. Seq: 1 {Seq 1 Length: 0 Step: 1 Contents: Empty Space: 97.39% [Fold] [End] (Soft)Button Function Exit Go back to root menu Next No function (1) Fold To fold or unfold the sequece steps on cue faders. (for details see page 59) No function (3) End...
  • Page 90: Stack Entity Screens

    Stack Entity screens From the root menu, press Stack and next. Stack make screen Stack entity screen 1 Make/Replace Stack Entries Starting with Cue:1 Ending with Cue:1 Stack:1 {Stack 1 } Len:0 [Press all three keys to confirm] Entry:1 Cue:1 Cue 1 TP:1 XFade:As Cue...
  • Page 91: Lamp Entity Screens

    Lamp Entity Screens From the root menu, press lamp and next. Field name Value Description Lamp 1 – 100 The chosen Lamp object number (or Screen 1 – General Set-up grouping). Type Various Select the type of Lamp from the Lamp Library Lamp 1 Type: Mac 2000...
  • Page 92: Screen 2 - Pan/Tilt Overrides

    Screen 2 – Pan/Tilt Overrides Screen 3 – Autotracking Set-up Setup for Lamps Tracking Setup Lamp 1 Type: Mac 2000 Lamp: 1 Mac 2000 Pan:Norm Tilt:Norm Stage position: 1 2--1 Pan/Tilt:Norm [Set Pos] [Show Pos] [Adjust] (Soft)Button Function (Soft)Button Function Exit Go back to root menu Exit...
  • Page 93: Group Entity Screen

    Group Entity Screen From the root menu, press grp and next. Group:1 {Group 1 } Lamps:1 Mac 2000 [View] (Soft)Button Function Exit Go back to root menu Next No function No function No function (3) View Field name Value Description Group 1 –...
  • Page 94: Position Entity Screen

    Position Entity Screen Position Object mapping From the root menu, press pos and next. Position object numbers are mapped to the position keypad as shown in Position:1 {Pos 1 the diagram below. Please note that Position 20 is mapped to the none Lamps:1 button, whilst Positions 1 and 21 are mapped to the home button.
  • Page 95: Colour Entity Screen

    Colour Entity Screen Colour Object mapping From the root menu, press col and next. Colour object numbers are mapped to the colour keypad as shown in the Colour: 1 {White } Mac 2000 diagram below. Please note that Colour 20 is mapped to the none button, Channel: 3 Function: Cyan whilst Colour 1 and 21 are mapped to the white button.
  • Page 96: Beam Entity Screen

    Beam Entity Screen Beam Object mapping From the root menu, press beam and next. Beam object numbers are mapped to the beam keypad as shown in the Beam: 1 {Open Mac 2000 diagram below. Please note that Beam 20 is mapped to the none button. Channel: 1 Function: Strobe Level: 13...
  • Page 97: Effect Entity Screens

    Effect Entity Screens From the root menu, press effect and next. Screen 1 – Effect spread and timing Screen 2 – Effect shape Pos-Effect: 1 {Circle Circle Pos-Effect: 1 {Circle Circle X-Spread: 50 Delay: 0 Wait: 0 X-wave: Cosine Offset: 0 Freq: 1 Y-Spread: 50 Shift: 0...
  • Page 98: Screen 3 - Effect Synchronisation

    Effect Object mapping Screen 3 – Effect synchronisation Effects object numbers are mapped to the effect keypad as shown in the diagram below. Please note that Effect 12 is mapped to the none button. Pos-Effect: 1 {Circle Circle Synchronise: - None - Spread: 50 Wave: - None - Offset: 0...
  • Page 99: Output Limit Entity Screen

    Output Limit Entity Screen From the root menu, press op limit and next. Output Limit Setup Screen Channel: 1 Op Limit: 100 [All Full] (Soft)Button Function Exit Go back to root menu Next No function No function No function (3) All Full Sets the output limits of all channels to 100% Field name Value...
  • Page 100: Root Menu

    Root Menu Menu Screen 1 Wizard Screen Celco Ventura Console V3.2 Program Wizard:1 Jungle Green 1 Commands: Apply to Lamps:Group All & No Position Space: 97.39% Template is applied to submasters 1-6 on [SETUP] [I/O] current page or bookmark [Apply]...
  • Page 101: I/O Set-Up Menu

    I/O Set-up Menu From the root menu, press soft button I/O. Card Storage Screen Input/Output Menu Screen 1 Card Storage: {Showname} Celco Ventura Console [Save] [Load] Show storage menu [IO2] [CARD] [DISC] (Soft)Button Function Exit Go back to root menu 1...
  • Page 102: Floppy Disc Save Screen

    Floppy Disc Save Screen Firmware Screen Save to Floppy Disc: {Show name Pages, Patch, Chans, Cues, Seqs, Stacks, Upgrade console with new firmware Lamps, Groups, Position, Colour, Beam, Effects [All] [None] [SAVE] [Press all three keys to confirm] (Soft)Button Function (Soft)Button Function Exit...
  • Page 103: Midi Set- Up Screen

    MIDI Set- up Screen (Soft)Button Function Exit Go back to root menu 1 Next No function MSC In: Disabled MSC ID:000 No function MSC Out: Disabled GRP ID:00 No function SMPTE In:Disabled No function Field name Value Description (Soft)Button Function Link 1: Start Exit Go back to root menu 1...
  • Page 104: Set-Up Menu

    From the root menu, press soft button SETUP. Default Set-up Screen 1 Menu Screen Number of HTP chans:24 Auto Stack:0 Selected Lamps to: Use Time Parts: on Celco Ventura Console Default times:[Cue] [Effect] Software Version V3.2 Date 2002-06-10 16:45:57 Z [DEFAULT] [CLEAR]...
  • Page 105: Default Cue Times Screen

    Default Cue Times Screen Default Effect Set-up Screen Default Cue Times. Time Part:1 LOAD 11 DEFAULT EFFECTS LTP Wait:0s Move:3s The first 11 effect buttons Wait:0s Up:3s Hold:0s Down:3s will be overwritten [Press all three keys to confirm] (Soft)Button Function (Soft)Button Function Exit...
  • Page 106: Clear Entity Screen

    Clear Entity Screen Clear Entities: Pages, Patch, Chans, Cues, Seqs, Stacks, Lamps, Groups, Position, Colour, Beam, Effects [All] [None] [CLEAR] (Soft)Button Function Exit Go back to root menu 1 Next No function (1) All Select all entities to clear (2) None Deselect all entities to clear (3) LOAD Clear selected entities from the Ventura...
  • Page 107: Section 7: General Setting- Up & Configuration

    Section 7: General Setting- up & Configuration...
  • Page 108: Setup Console Mode

    Setup Console Mode The Ventura can run in one of four levels: WYSIWYG, Program, Playback Playback mode and Locked. The mode can be changed in the root menu. To change This mode prohibits changes to, or new entries of, data. This mode is used between modes, hold soft function button “3”...
  • Page 109: Saving & Loading Showdata

    Saving & Loading ShowData VENTURA provides two mechanisms of transferring data to and from the Saving to or Loading from a Memory Card internal memory for storage and back-up purposes: Insert a memory card into the slot at the right- hand end of VENTURA’s front trim.
  • Page 110: Saving To A Floppy Disk

    Press the [Save] button (soft function 2); the following message will appear: Saving to a Floppy Disk Insert a pre-formatted 3. 5 inch floppy disk into the Floppy Disk Drive Unit. Copy contents of console to floppy disc From the Root Menu Screen, choose [I/ O] followed by [Disk] with the soft [Press all three keys to confirm] function buttons to call- up the Card Storage Screen: When you are ready to save the chosen entities, press all three...
  • Page 111: Loading From A Floppy Disk

    Press the [Load] button (soft function 2); the following message will appear: Loading from a Floppy Disk Insert a pre-saved 3. 5 inch floppy disk into the Floppy Disk Drive Unit. Load contents of disc into console From the Root Menu Screen, choose [I/O] followed by [Disk] with the soft [Press all three keys to confirm] function buttons to call- up the Card Storage Screen: When you are ready to save the chosen entities, press all three...
  • Page 112: Loading New Firmware

    As and when operating firmware changes are made to VENTURA (e.g. to message will appear: add new features) a revised copy of the firmware will be supplied to you as a download on the Celco website. (http://www.celco.co.uk/) Upgrade console with new firmware IMPORTANT NOTE [Press all three keys to confirm] Installing new firmware will erase all stored entities (e.g.
  • Page 113: Dimmer/Channel Patching

    Dimmer/Channel Patching Dimmer Patching Creating/Modifying a Patch There are 1024 controllable Channels on the VENTURA Console; these Call-up the Dimmer Patch Entity Screen on the Main LCD, for are often refered to as ‘Desk Channels’ or ‘Control Channels’. There is an example by pressing the dim button followed by the next button: additional Desk Channel (called Channel 0) which is uncontrolled and always set to zero level.
  • Page 114: Creating A New Dimmer Patch

    Creating a new Dimmer Patch Channel Output Limiting If you want to create a new dimmer patch, it is recommended to clear the As part of the patching function, it is possible to limit the maximum level existing dimmer patch. reached by the Dimmer Channel.
  • Page 115: Midi/Smpte Control

    MIDI/SMPTE Control MIDI operation Contact Celco support@celco.co.uk...
  • Page 116: Smpte Operation

    Up to 10 Stacks may be stored in the console, but at any time only one of them may be running (playing back). Creating a Stack is done in the Stack SMPTE operation Set-up Menu: press the [stack] button below the main LCD on the right; SMPTE: Abbreviation of Society of Motion Picture and Television edit the number of the stack required (type numeric buttons or rotate Engineers.
  • Page 117: Appendix A: Hud Head Up Display

    Appendix A: HUD Head Up Display...
  • Page 118: Hud Screen Navigation

    HUD Screen navigation Use HUD navigation buttons on the left side of the console to navigate between the different HUD screens connected on monitor 1. The HUD screens on monitor 2 are fixed an can be setup with cue page buttons (see page 75).
  • Page 119: Dimmer Screen

    Dimmer Screen...
  • Page 120: Htp Screen 1

    HTP Screen 1...
  • Page 121: Htp Screen 2

    HTP Screen 2...
  • Page 122: Palette Screen

    Palette Screen...
  • Page 123: Stage View Screen

    Stage View Screen...
  • Page 124: Lamp View Screen

    Lamp View Screen...
  • Page 125: Playback Screen

    Playback Screen...
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  • Page 127: Appendix B: Glossary Of Terms & Abbreviations

    Appendix B: Glossary of Terms & Abbreviations...
  • Page 128: Glossary Of Terms & Abbreviations

    Glossary of Terms & Abbreviations Attribute See Lamp. Entity A used to describe a collection of closely related parameters which define one specific aspect of Beam The term used to describe all of the qualities of a beam VENTURA’s set- up and operation. Each of the following of light produced by obstructing the light path.
  • Page 129 An abbreviation of ‘Latest Takes Precedence’. This SMPTE Abbreviation of Society of Motion Picture and defines how a Channel responds to multiple control Television Engineers. This is a Timecode standard levels, e.g. if a cue and a sequence are both which gives a frame rate of 30 frames per second.
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  • Page 131: Appendix C: Technical Data

    Appendix C: Technical Data...
  • Page 132: Console Specifications

    Console Specifications...
  • Page 133: Rear Panel Connectors

    Rear Panel Connectors Power Connector DMX 1/ 2 Control Output This is for the connection of the VENTURA’s external power supply unit: These two connectors provide DMX control output for external DMX- compatible lighting fixtures and equipment: Mating Connector: 5- pin ‘domino’ DIN Plug (male) DMX 1 = ‘Universe 1’, Channels 1 to 512 Pin 1 Earth...
  • Page 134 Audio Mic Connector SMPTE Control Input An audio input for use with Sound- to- Light control. The input is suitable This connector is used to input a SMPTE timecode signal to enable Cues for balanced or unbalanced audio signals of up to 1V r.m.s. to be synchronised.
  • Page 135 EXP Port 1 EXP Port 2 (optional) EXP port 1 EXP port 2 keyboard monitor trackball monitor keyboard monitor Mating Connector Type: 6- way Mini- DIN Plug. Mating Connector Type: 15- pin High Density D- type Plug (male). For connection of: IBM- compatible Keyboard. (for keyboard data entry) .

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