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Transporter3D User Guide
(Indiegogo Edition)
January, 2014. Indiegogo Edition
2014-01-18 Rev. 0.6
Default Identity + Identity Modules

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Summary of Contents for EMR Transporter3D

  • Page 1 Transporter3D User Guide (Indiegogo Edition) January, 2014. Indiegogo Edition 2014-01-18 Rev. 0.6 Default Identity + Identity Modules...
  • Page 2: Trademark & Copyright Information

    (e.g. a book or sound recording). Every effort has been made to ensure that the information in this manual is accurate. EMR Laboratories Inc. is not responsible for printing or clerical errors. Information in this document is subject to change without notice.
  • Page 3: About This Guide

    Transporter3D User Guide About this Guide This guide has been produced for the backers of the initial Transporter3D Indiegogo campaign.
  • Page 4: Table Of Contents

    Transporter3D User Guide Table of Contents Trademark & Copyright Information ....................2 About this Guide ..........................3 Table of Contents ........................... 4 Introduction ........................... 6 Original Project Goals........................7 Overview ............................8 Getting Started ..........................10 Un-Boxing ..........................10 Shuttle Craft Case ........................11 Oculus Rift Connections ......................
  • Page 5 Transporter3D User Guide DIP Switches ..........................22 Display Type..........................22 Video Standard .......................... 22 Mode Button ..........................23 Head Tracker Channels ......................23 Video Input Modes ........................23 Identity Modules .......................... 24 Default Identity .......................... 25 Field Sequential (Single Channel) Stereo 3D Identity Module ............. 25 2D Identity Module ........................
  • Page 6: Introduction

    Transporter3D User Guide Introduction The Transporter3D is a device which supports First Person View (FPV) with the Oculus Rift, Sony HMZ and Zeiss Cinemizer head mounted displays by converting remotely transmitted video into a virtual reality experience called "telepresence". The Transporter3D Indiegogo Edition is the crowd sourced design based on input from the campaign backers.
  • Page 7: Original Project Goals

    • Support for the Zeiss Cinemizer 3D glasses; and • Head Tracking: The Transporter3D should support the use of the Rift’s head tracker to output • head-tracking signals for controlling the camera pan, tilt and roll functions via remote control...
  • Page 8: Overview

    The Transporter3D can run on voltages from 6-15V DC and total power consumption including the Rift is 6W. For instance, with a 12V supply the Transporter3D draws 0.5A. Using a standard 3 cell, 2200mAh LiPo battery, the Transporter3D and Rift combo will last 4 hours.
  • Page 9 Transporter3D User Guide The Transporter3D supports 2D video, single channel encoded 3D video and dual channel 3D video for the ultimate resolution 3D experience. To leverage the 3D capabilities we redesigned the 3D-Cam (Transporter3D Edition) with higher performance sensors and Transporter3D support for both single channel 3D and dual channel 3D video.
  • Page 10: Getting Started

    The Transporter3D is a standalone circuit board and, like most electronics, is an electrostatic-sensitive device (ESD). We ship the Transporter3D in anti-static packaging to protect it during transit; however, care should be taken when removing the Transporter3D from the packaging.
  • Page 11: Shuttle Craft Case

    Oculus Rift Connections Once the Transporter3D is safely installed in the Shuttle Craft Case, the next step is to connect the Oculus Rift. At one end of the case, you will find three connections designed for connecting the Rift to the...
  • Page 12: Video Connections

    The Transporter3D is equipped with two RCA connectors for inputting standard composite video in either mono (left only) or stereoscopic (3D, left and right) modes. The Transporter3D supports NTSC and PAL format video in all standard definition video resolutions (typically 480i for NTSC and 576i for PAL).
  • Page 13: Head-Tracker Connection

    Tilt (Pitch) channel 6 (aux1) • Roll channel 7 (aux2) • These channel assignments can be adjusted using the Transporter3D DIP Switch settings on the board itself – please see the DIP Switches section starting on page 22 for more information.
  • Page 14: Power Connections

    Transporter3D. The Transporter3D has one power input socket and one power output socket. The power input is rated to run at voltages ranging from 6 to 15 Volts DC. The power output is designed to power the Oculus Rift Dev Kit edition;...
  • Page 15: Configuration Buttons

    Transporter3D User Guide Configuration Buttons The Transporter3D has three buttons which are used for setting user configuration options. The buttons are labelled as + - and MODE (MODE doubles as the Head Tracker center switch): Transporter3D Configuration Buttons Head Tracker Factory Defaults...
  • Page 16: Head Tracker Calibration

    Transporter3D User Guide Head Tracker Calibration When using an Oculus Rift with the Transporter3D for the first time, the Transporter3D must be calibrated with the Rift’s magnetometer correctly to match your geographical location as well as your particular board / rift combination.
  • Page 17: Camera Gimbal Calibration

    Power on your camera gimbal, R/C transmitter and receiver and then press and hold the Transporter3D MODE button for 10 seconds. After 5 seconds, your head tracker output will kick out to one side (left or right, depending on the servos on your gimbal) – keep holding for a further 5 seconds until the head tracker output kicks out to the opposite side to confirm that you have entered gimbal calibration function –...
  • Page 18: Center Point

    The first adjustment in camera gimbal calibration mode is the center point for the pan (yaw) axis. Press the plus (+) or minus (-) button on the Transporter3D to adjust the center point for the camera/gimbal so that it is facing in the desired center-point direction (e.g.: forward).
  • Page 19: Pan Scaling Factor

    Rift headset. Hold the Rift headset above the camera and use the plus (+) and minus (-) buttons on the Transporter3D to adjust the RATE at which the camera turns left or right in response to your movements of the Rift headset itself above the camera.
  • Page 20: Normal Operation

    • Zoom The zoom function literally zooms in and out of the image received by the Transporter3D. This is a useful way to increase the immersion level or alternatively to zoom out in order to better read On-Screen Display (OSD) text. The plus (+) button zooms in while the minus (-) button zooms out.
  • Page 21: Vertical Position

    Saving Video Settings When the Transporter3D powers on, it will load any previously saved video settings. By default, the Transporter3D will load the default video settings if no previously saved settings exist. When you adjust any video settings, the Transporter3D does not automatically save these new settings.
  • Page 22: Dip Switches

    Display Type Switches 1 & 2 are used to adjust the display type that is connected to the Transporter3D. Switches 1 & 2 are used to adjust the display type that is connected to the Transporter3D.
  • Page 23: Mode Button

    NOT USED NOTE: See page 13 for details on the head tracker connection. Video Input Modes The video input modes in the Transporter3D Indiegogo Edition are adjusted using the Identity Modules. Please see page 24 for more information on Identity Modules.
  • Page 24: Identity Modules

    These images contain the hardware logic which drives the functionality and overall behaviour of the board. Identity modules must be inserted onto the identity module connector pins when the Transporter3D is powered off and must remain connected to the board for the duration of use.
  • Page 25: Default Identity

    Dual channel stereo 3D uses both video channels transmitted over two separate RF video links. The video RX output for the left channel should be connected to the Transporter3D left Channel video input and the video RX output for the right channel should be connected to the Transporter3D right Channel video input.
  • Page 26: Troubleshooting

    Transporter3D User Guide Troubleshooting EMR Labs has invested a lot of time and effort in ensuring that the Transporter3D operates in a simple, predictable manner. Most problems you may encounter can be easily resolved by double checking the settings and the relevant sections of this user guide to ensure you have the correct settings for your associated equipment.
  • Page 27: Appendix A - Specifications

    Environment: It is highly recommended that the Transporter3D be mounted in a case such as the “Shuttle Craft” Case to protect it from static, short-circuit, dust and accidental exposure to liquids. Operating in humid environment with condensation is not recommended.
  • Page 28: Credits

    Transporter3D User Guide Credits The Transporter3D has been developed over a long period of time with support and input from many individuals. EMR Labs would like to thank the Transporter3D Indiegogo Campaign Backers for their support of this project. Without your support, this project would not have been possible.

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