Avolites Titan Mobile Operator's Manual

Avolites Titan Mobile Operator's Manual

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Titan Mobile
and Titan One
Operator's Manual
Version 7.0
Installation media inside

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Table of Contents
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Summary of Contents for Avolites Titan Mobile

  • Page 1 Titan Mobile and Titan One Operator’s Manual Version 7.0 Installation media inside...
  • Page 2 TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 3 Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
  • Page 4 Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 5: Reference Manual Contents - Page

    11. REMOTE CONTROL 12. USER SETTINGS AND OTHER OPTIONS 13. WORKING WITH FIXTURE PERSONALITIES 14. NETWORKING THE CONSOLE 15. USING DIFFERENT AVOLITES CONSOLES 16. RELEASE NOTES 17. GLOSSARY OF TERMS This icon shows important information which you should know about to avoid damage to your console or loss of important data.
  • Page 6 Page 6 – Reference Manual Contents TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 7: Table Of Contents

    Guide to Titan Mobile ............. 17 Connecting up............... 20 2.2.1 Cautions .................... 20 2.2.2 Software installation................20 2.2.3 Connecting Titan Mobile panel to your laptop/PC ........20 2.2.4 Connecting DMX lines ................21 2.2.5 Using two monitors ................21 2.2.6 Other connections ................22 Using the on-screen workspace ..........
  • Page 8 Page 8 – Reference Manual Contents 3.4.6 Editing the personality ................. 55 Controlling dimmers and fixtures Using the select buttons and wheels......... 57 4.1.1 Selecting fixtures and dimmers for control ..........57 4.1.2 Setting fixtures to a start position (Locate)..........58 4.1.3 Clearing selection................
  • Page 9: Reference Manual Contents - Page

    Playback Order and Priorities ...............111 6.4.6 Displacement and Layer Properties............115 6.4.7 Spawn and Pre-Spool .................118 Cues Creating a cue..............123 7.1.1 How Titan Mobile works when programming ..........123 7.1.2 Creating a cue ...................124 7.1.3 Quick Build cues ................124 7.1.4 Using shapes/effects in cues..............125 7.1.5 Blind mode..................125...
  • Page 10 Page 10 – Reference Manual Contents 8.4.3 Deleting a step from a chase ...............146 Chase timing............... 146 8.5.1 Global timings for chases ..............146 8.5.2 Individual cue times in chases .............148 8.5.3 Setting attribute fade times for a cue in a chase ........149 Advanced options ..............
  • Page 11: Reference Manual Contents - Page

    Updating the personality library on the console ........202 13.1.3 User/custom personalities ..............202 13.1.4 Requesting a new fixture personality ..........203 13.1.5 Reporting a personality bug to Avolites ..........203 13.1.6 In an emergency................203 14. Networking the console 14.1 Controlling fixtures over a network......... 205 14.1.1...
  • Page 12 14.5.3 Choosing an IP address and Subnet Mask..........212 14.5.4 Automatically assigning IP addresses (DHCP)........213 14.5.5 Private IP address ranges..............213 15. Using different Avolites consoles 15.1 The console controls ............215 15.2 Programming features in Titan ..........216 16. Release notes 16.1...
  • Page 13: Quick Start

    Reference Manual Contents - Page 13 1. Quick Start This section is a quick guide on how to do most things on Titan Mobile. Each section has a link to take you to the appropriate manual section for more details. Softkeys are shown in square brackets like [This].
  • Page 14: Programming Cues And Chases

    To edit times in the programmer before saving, press the Times button (previously labelled “Set” on Titan Mobile/Sapphire Touch and “Next Time” on Pearl Expert/Tiger Touch). For chases, speed and fade can be set with wheels A and B when the chase is running.
  • Page 15: Programming Palettes

    1. Quick Start - Page 15 [Fixture Overlap] sets each fixture to fade in sequence (100%=all together, 0%=fixture waits for previous one to complete). [Attribute times] sets individual fade times for different attributes. [Fixture order] changes sequence for shapes and Overlap. (Section 8.5, p146).
  • Page 16 Page 16 – 1. Quick Start Select a Node on the left (where the DMX is going to), click the blue arrow. On the right, select the DMX line it will be fed by. The ‘i’ buttons set properties for Nodes/Lines. (Section 5.5, p193). To change the IP address of the console, press [Network Settings] in System mode (Section 14.1.1, p205).
  • Page 17: Setting Up And Using The Console

    2. Setting up and using the console - Page 17 2. Setting up and using the console Welcome to Titan Mobile from Avolites. This manual is a reference guide to all the functions of the console. We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues.
  • Page 18 Page 18 – 2. Setting up and using the console Control wheels. The buttons have lights on to show you which attributes are active. Attribute functions such as Fan and Shapes are also controlled here. • The Chase and Cuelist control buttons allow you to start and stop chases and cuelists, and move about in the list.
  • Page 19 Normally the panel is powered via the USB connection. Some laptop USB ports may not provide sufficient power for the panel, in which case the DC power input can be used to connect an external 9V DC power supply, available from Avolites. TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 20: Connecting Up

    Your PC must be running Windows 7 or Windows 8. For Titan Mobile, do not connect the panel to your PC for the first time until you have installed the Titan Mobile software, which you do simply by running the installer file. This will make sure the drivers for the panel are installed.
  • Page 21: Connecting Dmx Lines

    Ethernet systems to allow connection to remote DMX Ethernet nodes, media servers, and so on. When you patch a dimmer or fixture you tell Titan Mobile which of the 12 (or 64 with TitanNet) DMX universes it is on. Each universe can be...
  • Page 22: Other Connections

    [External Display Connected] and the display will be enabled. 2.2.6 Other connections The Titan Mobile panel provides MIDI connections which can be used to trigger playbacks or connect MIDI timecode for timecode-controlled cue lists. Using the on-screen workspace As well as the Titan Mobile control surface, the on-screen workspace provides many useful features.
  • Page 23 2. Setting up and using the console - Page 23 Quarter size Double wide Double height Maximised Some windows have associated control buttons, these are positioned in the 'context buttons' area on the top right of the screen. Selecting and positioning workspace windows You select which workspace windows you want to see using the [Open Workspace Window] menu command on the root menu You can also press the Window Open button to access the [Open...
  • Page 24 Page 24 – 2. Setting up and using the console Saving workspaces You can save different workspace setups to the Workspaces touch buttons (to the left of the menu) by pressing Window Open then [Record Workspace], then touching one of the Workspaces buttons. This allows you to reconfigure the workspace at the touch of a button.
  • Page 25: The Menu Area Of The Touch Screen

    2. Setting up and using the console - Page 25 2.3.2 The menu area of the touch screen The right hand side of the touch screen is used for the operating menu display. TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 26 Page 26 – 2. Setting up and using the console System prompt Context buttons Menu softkeys (showing softkey letter) Workspace selection buttons Attribute groups Current menu name Wheel attributes Current selection Touch to change up or down Down the right hand side of the screen, the functions of the A-G menu softkeys are listed.
  • Page 27: The Heads-Up Display (Hud)

    2. Setting up and using the console - Page 27 If a chase is being controlled, information about the chase is shown here. Above this, the screen shows which attribute group (Intensity, Position, Colour, Gobo, Beam, Effect and Special) is selected (grey box) and which are currently modified (blue circle).
  • Page 28: Visualiser

    2.3.4 Visualiser The console runs Avolites Visualiser internally. This allows you to view the output of the console if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel. It can also be used in Blind mode for programming during a show.
  • Page 29: Key Macro Buttons

    2.3.8 Keyboard shortcuts Many features of the console can be controlled by shortcuts on the keyboard. These are especially useful when using Titan Mobile or Titan Simulator. The Titan application “captures” the keyboard on start up, meaning that if you try to use other applications at the same time they will not receive keypresses.
  • Page 30: Locking The Console

    Page 30 – 2. Setting up and using the console including the shortcut keys; changing menus will reconnect the keyboard to Titan. Move to other screen Ctrl X Cut text Activate window Ctrl C Copy text Minimise/Maximise Ctrl V Paste text Shift F3 Next window Ctrl A...
  • Page 31: Titan Simulator

    Simply download and run the installer from the Avolites Download website. The first time you run Simulator you will need to license the software with the Avolites website. For this you will need an account set up on the Download site, which you should go and create now if you don’t already have one.
  • Page 32: Running Titan Simulator

    You can save any number of different shows on a USB drive or the console’s internal hard disk. The console will also autosave the show periodically. Shows created on Titan Mobile can be loaded into any other Avolites Titan console, but not to non-Titan consoles as the showfile format is different.
  • Page 33: Loading A Show

    2. Setting up and using the console - Page 33 • To save the show under a different name, use the [Save As] softkey. • Pressing the Disk button twice will force the console to save an Autosave version of the file. Autosaves are stored in the same folder as the normal show file.
  • Page 34: Importing Parts Of Other Shows

    Page 34 – 2. Setting up and using the console list will only include shows starting with those letters, which can make it easier to locate the show you want. 5> If there are multiple versions of the show stored on the disk, select the one you want.
  • Page 35: Autosave

    2. Setting up and using the console - Page 35 Filter display of The items which items in show can be imported 1> Press the Disk button. 2> Press [Import Show] (The plus button at the top right of the Show Library window also opens this menu).
  • Page 36: Backing Up Existing Show Files To Usb Pen Drive

    Alternatively you can use the Folders command on the Tools menu. Clearing the console When you start a new show on Titan Mobile it is usually a good idea to clear the console. All programming and patching is deleted, but user options are not changed.
  • Page 37 2. Setting up and using the console - Page 37 2> Press [Reports]. 3> Select the item(s) you want to include in the report 4> Select the format in which you want to output the report 5> Select the drive where you want to save the report Reports are output to the Documents/Titan/Reports folder.
  • Page 38 Page 38 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 39: Patching

    3. Patching - Page 39 3. Patching Patching is the process where you tell Titan Mobile • What type of lighting units you have connected to it • What DMX addresses they are operating at • Which DMX line (universe) each unit is connected to (there are 64 lines, but the console itself can only output 12;...
  • Page 40: Patching Dimmers

    Page 40 – 3. Patching the [Pages Show/Hide] button on the right of the screen to select between page buttons and scrolling mode. You can change the fixture page at any time. You can allocate fixtures and dimmers to Groups, which allows you to quickly select a set of fixtures with one button.
  • Page 41: Patching Moving Light Fixtures

    Avolites consoles use a “personality” system to control fixtures. This means you don’t have to know how each fixture works, you just tell Titan Mobile what you want to do and it will send the right control commands. The console has built-in personalities for most types of fixture, which tell it what attributes are available and how to control them.
  • Page 42 Page 42 – 3. Patching 3> Select the correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4>...
  • Page 43 3. Patching - Page 43 7> Press a Fixture Select button to patch the selected fixture. 8> The onscreen Select button turns dark blue and shows fixture details when it is patched. 9> Repeat from 7 to patch more of the same fixture type. The DMX address automatically updates so you can just keep patching by pressing Select buttons.
  • Page 44: Visualiser Auto Patch

    The Sub fixtures feature requires an updated personality file. If sub fixtures does not work on your fixture you may need to obtain the latest fixture personality from Avolites. 3.1.6 Patching by RDM RDM (Remote Device Management) is a system which allows the console to interrogate the lighting rig to find out what’s there.
  • Page 45: Finding A Lost Fixture

    3. Patching - Page 45 console. Press Window Open then Patch to open the Patch View window then select the RDM tab. All devices which support RDM will be listed here. Click the Full Discover context menu button to rescan the rig for RDM devices.
  • Page 46: Changing The Patch

    Page 46 – 3. Patching 4> Turn off [Find Fixture] mode and (if not already occupied) patch the fixture. The DMX address/Line will be automatically set to match the Find Fixture settings. • On consoles with 3 wheels, wheel C (DMX Slot) jumps through DMX addresses using the fixture channel count (for example if a fixture uses 16 channels, it will jump through in 16’s).
  • Page 47: View Detailed Fixture Information

    3. Patching - Page 47 fixtures. • You can switch off some of the display columns to make the Patch View simpler. Press the Choose Columns context menu button and then use the options on the softkeys to turn columns on and off. •...
  • Page 48: Setting Legends

    Page 48 – 3. Patching 1> Press Patch (if you’re not already in Patch mode). 2> Press [Repatch Fixtures]. 3> Press the Select button of the fixture you want to change. 4> To change DMX press [Address], type the new address and press enter.
  • Page 49: Dmx View Window

    3. Patching - Page 49 • You can set the same legend for multiple fixtures by selecting a group of fixtures after pressing [Set Legend]. • You can automatically allocate User Numbers for multiple fixtures by selecting a group of fixtures, then using softkey A on the Set Legend menu.
  • Page 50: Fixture Exchange

    Page 50 – 3. Patching The buttons on the left let you select the different output lines from the console. Scrolling the window to the right shows more information about each DMX channel. 3.2.6 Fixture Exchange The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends.
  • Page 51: Copying, Moving And Deleting Fixtures

    3. Patching - Page 51 • It’s a good idea to save your show before using Update Personalities, then you will be able to undo any changes if you change your mind or have problems. 1> Enter patch mode by pressing Patch. 2>...
  • Page 52: Deleting A Patched Fixture

    Page 52 – 3. Patching come complete with all the cues and palettes of the original fixture you’ve copied. The copied fixture will be “Parked” (have no DMX channel allocated) and you will need to repatch it before you can use it (see section 3.2.1 above).
  • Page 53: Attribute Limits

    3. Patching - Page 53 6> Press Exit to finish. • You can change the invert on multiple fixtures by selecting more than one, but the “Inverted” display will not show if there is a mixture of inverted and non-inverted fixtures in the selection.
  • Page 54: Fixture / Attribute Curves

    Page 54 – 3. Patching 3.4.4 Fixture / Attribute curves Curves set how an attribute behaves over the full range of values. They are most often used for dimmer attributes to set the way the dimmer level follows a slider, but can be applied to any attribute. Curves are set either from the Edit Fixtures menu or using the context buttons on the Attribute Behaviour tab of the Patch View window.
  • Page 55: Editing The Personality

    Personalities in this folder are searched and loaded before those in the library and are not overwritten when a new fixture library is installed. • A separate user guide for Personality Builder is available from the Avolites website. TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 56 Page 56 – 3. Patching TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 57: Controlling Dimmers And Fixtures

    4. Controlling dimmers and fixtures - Page 57 4. Controlling dimmers and fixtures When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc. To do this you first select the fixtures you want to change using the select buttons, then you set the attributes of those fixtures using the Wheels and Attribute buttons.
  • Page 58: Setting Fixtures To A Start Position (Locate)

    Page 58 – 4. Controlling dimmers and fixtures • Once you have changed any attribute, pressing a Select button will deselect all fixtures and start the selection process again. All previously selected fixtures (since you last pressed Clear) stay in the programmer. Once a fixture has been edited, the button shows a darker blue (also on the HUD).
  • Page 59: Clearing Selection

    4. Controlling dimmers and fixtures - Page 59 cues you store. If the option is set to “Clear” then the Located attributes will not be stored in the Programmer unless you modify them using the wheels. This is useful if for example you want to program a cue which sets the position of fixtures, but does not turn them on.
  • Page 60: Fixtures With Multiple Cells/Subfixtures

    Page 60 – 4. Controlling dimmers and fixtures The options in the “Clear Options” submenu are: • [Auto Reset Mask] sets the mask to be automatically reset to clear everything each time Clear is pressed, or you can toggle the option to [Remember Mask] which will keep the mask setting you used last time.
  • Page 61: Changing Attributes Using The Wheels

    4. Controlling dimmers and fixtures - Page 61 • Select fixtures, press Unfold, then press [Selected Fixtures]. This method allows for non-consecutive fixtures to be unfolded. To go back to normal, press Unfold then [Exit Unfold]. You can also use the numeric keypad to quickly select cells. The syntax is as follows: all sub fixtures of all sub fixtures of...
  • Page 62 Page 62 – 4. Controlling dimmers and fixtures settings which are available scroll up and down as you turn the wheels. You can also touch the roller image on the screen to change the attributes up or down by one. For continuously variable controls like a dimmer, touching the roller will set the attribute to full or zero.
  • Page 63: Setting Attributes Using The Touch Screen

    4. Controlling dimmers and fixtures - Page 63 4.1.6 Setting attributes using the touch screen For attributes with fixed values such as gobos and fixed colour wheels, the Attribute Editor window can be easier to work with than the wheels. It also offers a colour picker window for fixtures with RGB or CMY colour mixing.
  • Page 64 Page 64 – 4. Controlling dimmers and fixtures For fixtures which are capable of colour mixing, you can select a colour from an onscreen palette of colours. The slider on the right hand side sets the intensity. For variable attributes like Dimmer, holding down the button will display a horizontal slider bar.
  • Page 65: Setting Attributes From The Softkeys

    4. Controlling dimmers and fixtures - Page 65 Updated personality files may be required to support the keystone/blade functions. When the selected fixture has subfixtures, buttons appear at the top of the attribute editor window allowing you to select the main fixture, or individual cells for control.
  • Page 66: Adjusting Attributes With The @ Buttons

    Page 66 – 4. Controlling dimmers and fixtures For attributes displayed in percent, such as Dimmer, or Colour Mix, you enter a value from 0-100 to set the percentage output. For attributes where the output is divided up into ranges, such as colour wheels, you enter the index of the range you want.
  • Page 67: Selecting Using A Pattern

    4. Controlling dimmers and fixtures - Page 67 For Through, And and @ you can either use the softkeys or the grey buttons at the bottom of the numeric keypad. When using the Channel menu it is helpful to latch it by pressing the Menu Latch button.
  • Page 68: Selecting Fixtures Which Are In A Palette Or Playback

    Page 68 – 4. Controlling dimmers and fixtures 3> Select a pattern from the softkeys. Your selection is modified so you will only be controlling, say, the odd fixtures. 4> Press the white 'Next' button to change the selection to the next stage of the pattern.
  • Page 69: Attribute Groups - Ipcgbes-Fx

    4. Controlling dimmers and fixtures - Page 69 4.1.12 Attribute groups – IPCGBES-FX To make life a bit simpler, the console groups together attributes which have similar effects, using the letters IPCGBES-FX. I-Intensity (dimmer, strobe shutter) P-Position (pan, tilt) C-Colour (colour wheel, CMY mixing) G-Gobo (gobo wheels, gobo rotate, gobo position) B-Beam (iris, focus, zoom, beam shaper) E-Effects (prism)
  • Page 70: Fixture Order And Fixture Layout In Groups

    Page 70 – 4. Controlling dimmers and fixtures 1> Select the fixtures/dimmers you want in the group (the order in which you select them will also be stored in the group). 2> Press the grey Group button (top right of the numeric keys) then [Record Group].
  • Page 71 4. Controlling dimmers and fixtures - Page 71 The fixtures in the group will be shown numbered in the fixtures window. To change the order, select [Auto Increment] to On, then select the fixtures in the order you want. If you press a fixture twice, it will show an X indicating that it is not part of the sequence.
  • Page 72: Stepping Through Selected Fixtures One At A Time

    Page 72 – 4. Controlling dimmers and fixtures • You can use the Fan button to evenly spread fixtures in the layout. 4.1.15 Stepping through selected fixtures one at a time If you have selected a range of fixtures, or a group, the console has functions to step through the selected fixtures one at a time.
  • Page 73: Flip

    4. Controlling dimmers and fixtures - Page 73 accidentally left a fixture out of a cue you can copy settings from its neighbour. 1> Select the fixtures you want to Align. 2> At the top level menu press Fixture Tools/ML Menu then [Align Fixtures].
  • Page 74 Page 74 – 4. Controlling dimmers and fixtures if you have 12 fixtures across the stage in 3 groups of 4, you may want a fan of light beams spread evenly across the stage, or you may want 3 groups of separately fanned light beams. By holding down the Fan button you can select: •...
  • Page 75 4. Controlling dimmers and fixtures - Page 75 • Pull Ends - The first and last selected fixture are affected most, the midpoint is unchanged. This is useful for colour mixing, tilt and dimmer. • Arrow - The first and last selected fixture are affected equally to the midpoint fixture but in the opposite direction.
  • Page 76: Setting Fixture/Attribute Times

    Page 76 – 4. Controlling dimmers and fixtures 4.1.22 Setting fixture/attribute times Fade and delay timings can be directly set for each fixture or individual attributes of a fixture. When you store the settings into a cue, the time settings will then become part of the cue. There are a number of ways to set the times: •...
  • Page 77: Viewing And Using Numerical Values

    4. Controlling dimmers and fixtures - Page 77 Setting a time attribute value will cause the 'in programmer' indication to light up. The Channel Grid window has a Times context menu button which allows you to view or edit all the attribute times currently in the programmer.
  • Page 78: Advanced Options

    Page 78 – 4. Controlling dimmers and fixtures You can clear attributes in the channel grid by selecting them (touch or touch and drag to select multiple attributes). Then press Clear. You can edit values by selecting one or more values in the grid, then modify the values using the wheels, or type a new value on the numeric keypad and press Enter.
  • Page 79: Palettes

    5. Palettes - Page 79 5. Palettes When programming a show you will find that you frequently use certain positions, colours, etc. The console lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time.
  • Page 80: Creating Palettes

    Page 80 – 5. Palettes Creating palettes 5.1.1 Which attributes are stored in palettes Although each palette entry can store all attributes of a fixture, it’s easier to operate the console if you create some palettes which only set positions, some for colour, some for gobo and so on. The console helps you with this by providing separate windows for Colour palettes, Position palettes, and Gobo/Beam palettes.
  • Page 81 5. Palettes - Page 81 3> Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attributes of a fixture in each palette entry. 4> Press the Palette button, then [Record Palette] 5>...
  • Page 82: Quick Record

    Page 82 – 5. Palettes the programmer (which have been changed) [Group in programmer] records all channels in any attribute group which has one or more channels in the programmer. For example if Cyan is in the programmer, all colour channel settings will be recorded even if not in the programmer.
  • Page 83: Setting Legends For Palettes

    5. Palettes - Page 83 5.1.4 Setting legends for palettes You can enter a legend for each palette which is displayed on the palette touch button. 1> Press [Set Legend] at the top level menu. 2> Press the palette button for the palette you want to legend. 3>...
  • Page 84: Creating An Effects Palette (Shape Or Pixel Mapper)

    Page 84 – 5. Palettes 5.1.5 Creating an effects palette (shape or pixel mapper) It can be very useful to create some palettes which apply shapes or pixel mapping effects. For an effects palette to be useful, it needs to contain only effect settings (for example, for a pan/tilt circle you want it to move the fixtures around their current set position, not to change the position as well).
  • Page 85: Recalling Palettes

    5. Palettes - Page 85 5> If you moved the fixtures in step 1, press [Set Mask] and exclude everything except Time. 6> Press a palette button to store the Time palette. Recalling palettes 5.2.1 Recalling a palette value To recall a palette value from a button, this is what you do: 1>...
  • Page 86: Editing Palettes

    Page 86 – 5. Palettes Editing palettes 5.3.1 Viewing and editing the content of palettes You can view the contents of a palette in the Palette View window. This lists all fixtures in the palette and the attribute values stored for them.
  • Page 87: Updating Palettes Used In A Playback

    5. Palettes - Page 87 600s, you can add colours for your Mac 500s without affecting any previously recorded values in the palette. • You can remove attributes from palettes using the Off function, see section 7.3.5 on page 131. •...
  • Page 88: Deleting Palettes

    Page 88 – 5. Palettes • When in Move mode, [Swap Items if Required] will attempt to reposition any existing handles which are in the way of the move. This is useful when rearranging buttons on a page which is nearly full. 5.4.2 Deleting palettes You can delete a palette entry by pressing the Delete button, then...
  • Page 89: Manual Fixture Overlap When Recalling Palettes

    5. Palettes - Page 89 live situation, the next cue will override the palette and play back as intended. 5.5.3 Manual fixture overlap when recalling palettes You can set a Fixture Overlap when recalling a palette, which means that the palette will be applied in sequence to each fixture in the group.
  • Page 90 Page 90 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 91: Shapes And Pixel Mapper Effects

    6. Shapes and Pixel Mapper effects - Page 91 6. Shapes and Pixel Mapper effects The Shape Generator in Titan Mobile (sometimes known as an Effects Generator on other consoles) allows you to quickly create exciting light shows using lots of movement and changes, with the minimum of programming.
  • Page 92: Creating Effects

    Page 92 – 6. Shapes and Pixel Mapper effects Creating effects 6.1.1 Creating a shape To create a shape you simply pick the attribute of the shape from a list on the softkeys, then choose the shape you want from the Shapes window.
  • Page 93: Changing Size And Speed Of A Shape

    6. Shapes and Pixel Mapper effects - Page 93 • Shapes are based on the current settings of the fixture, so a position circle would move around the current pan-tilt position of the fixture. • You can change the base value of a shape (e.g. the centre of a circle) by changing the attributes using the wheels in the usual way.
  • Page 94: Changing The Phase Of A Shape Across Multiple Fixtures

    Page 94 – 6. Shapes and Pixel Mapper effects 1> Control the speed of the shape using the left hand wheel. 2> Control the size of the shape using the middle wheel. 3> The size and speed is shown above the wheels on the display. Other things to know about size and speed of shapes: •...
  • Page 95: Creating Pixel Mapper Effects

    6. Shapes and Pixel Mapper effects - Page 95 Phase=0 deg Phase=22.5 deg (Spread=16 fixture) Phase=60 deg (Spread=6 fixture) Phase=180 deg (Spread=2 fixture) The display above the left hand wheel shows the phase in degrees. For example, 180 degrees repeats every 2 fixtures, 90 degrees repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so The Offset function allows you to set the starting phase of the shape, when more than one shape is running.
  • Page 96 Page 96 – 6. Shapes and Pixel Mapper effects 1> Select the group of fixtures. 2> From the top level menu select [Shapes and Effects] then [Pixel Mapper] 3> Select [Create effect]. The Pixel Mapper Editor will open with a blank background.
  • Page 97 6. Shapes and Pixel Mapper effects - Page 97 Available animations are: • Rotate • Slide • Zoom • Opacity/Fade • Random • Grid Fit (elements will accurately align with the pixel grid) Edit the parameters of the effect by clicking the effect name on the left hand side.
  • Page 98: Pixel Mapper Layer Masters

    Page 98 – 6. Shapes and Pixel Mapper effects running is shown in a button at the bottom of the screen, you can select each of these by pressing the button. If you wish you can overlay further layers on the effect. Once you have an effect you like, you can save it to a playback.
  • Page 99: Selecting A Running Shape To Edit

    6. Shapes and Pixel Mapper effects - Page 99 To view and/or edit the parameters of the shape or effect, click on the View Shape or View Pixel Effect button. If more than one shape or effect is stored, the button will show […]. A Shape View window or Pixel Mapper Effect View window will open, listing the shapes or effects in the cue.
  • Page 100: Reversing A Shape

    Page 100 – 6. Shapes and Pixel Mapper effects 6.2.5 Reversing a shape You can reverse the direction of a shape by pressing [Reverse Selected Fixtures] from the shape menu. The shape will be reversed only on fixtures which are selected, allowing you to run the shape forward on some fixtures and backwards on others.
  • Page 101 6. Shapes and Pixel Mapper effects - Page 101 1> The fixtures you want to use need to be recorded into a group, do this first if they are not already. 2> Adjust the layout of the fixtures in the group using [Shapes And Effects]/[Pixel Mapper]/[Edit Group Layout]/(select group).
  • Page 102 Page 102 – 6. Shapes and Pixel Mapper effects 7> Drag the 'Zoom' slider until the circle covers approximately one cell. You can also use the 'Width' and 'Height' sliders to turn the circle into an oval if that helps. Then drag the 'X' and 'Y' sliders to position the circle roughly in the centre of your fixtures if it is not already.
  • Page 103 6. Shapes and Pixel Mapper effects - Page 103 9> Select [+] and this time choose Opacity animation (represented as a block fading in). The displacement acts on the opacity animation causing it to appear at random locations each time it is drawn. Drag the 'In Time' and 'Out Time' sliders to 0%.
  • Page 104: Overlaying Effects

    Page 104 – 6. Shapes and Pixel Mapper effects 6.4.2 Overlaying effects This example shows you how to create a diagonal white wipe with a rotating red fan on top. 1> Select a group containing a fixture layout as described in previous example.
  • Page 105 6. Shapes and Pixel Mapper effects - Page 105 Reduce 'Spawn Rate' until only one stripe is on screen the same time. For this type of effect the value will usually need to be quite low - approximately 0.2. You might want to reduce 'Speed' slightly at this point. (Note that a higher speed was initially useful for getting the correct spawn rate above.) 5>...
  • Page 106: Creative Use Of Fixture Layouts

    Page 106 – 6. Shapes and Pixel Mapper effects 8> Click on [Effect] at the top left to access the global controls. Drag 'Pre Spool' to the left until it reads 0s. (This is to ensure the wipe begins off screen where we placed it when it is fired.) 9>...
  • Page 107 6. Shapes and Pixel Mapper effects - Page 107 Example 1: Odd/Even 1> Select your fixtures. 2> Open the Selection Pattern menu by pressing the 'All' key. 3> Choose [Odd] from the softkey options. (This will select all the odd numbered fixtures according to fixture order.) 4>...
  • Page 108 Page 108 – 6. Shapes and Pixel Mapper effects 2> Drag a marquee select across the even fixtures. 3> Drag the selected fixtures so they sit directly under the odd fixtures. 4> Select 'Crop Grid' from the Layout Editor context menu. (This will get rid of the unused pixels.) Now a block element animated to run vertically from top to bottom will run down the odd fixtures followed by the even fixtures.
  • Page 109 6. Shapes and Pixel Mapper effects - Page 109 Example 2 - Pseudo random 1> Select your fixtures and create a group. 2> Open the Layout Editor. 3> Click on the vertical resize tool and drag down until the grid is at least twice the original height.
  • Page 110: Other Layout Editor Tools

    Page 110 – 6. Shapes and Pixel Mapper effects 2> Open the Layout Editor. 3> Select the fixture(s) that you want to angle and use the appropriate wheel to control. (If wheels are not assigned to control the cell layout you can toggle this on/off using the context menu item 'Wheel Control'.
  • Page 111: Playback Order And Priorities

    6. Shapes and Pixel Mapper effects - Page 111 Context menu - 'Highlight' When enabled this will highlight selected fixtures live on stage. This can be useful to see which fixture you are positioning in the layout. Context menu - 'Arrange/Select Only' When set to 'Select Only' fixtures are locked in position on the grid and cannot be dragged around.
  • Page 112 Page 112 – 6. Shapes and Pixel Mapper effects Drag 'In Time' to zero and 'Out Time' to 100%. (This will make the effect start large and finish small. Alternatively the same effect can be created by making 'Start Zoom' larger than 'End Zoom'.) Increase 'End Zoom' until the element begins by filling the whole window.
  • Page 113 6. Shapes and Pixel Mapper effects - Page 113 having to manually match the individual values.) 7> Record the cue. Next we will create the second effect: 1> Select the same group as used for the first effect and [Create Effect] 2>...
  • Page 114 Page 114 – 6. Shapes and Pixel Mapper effects Increase 'Exponent' to around 25%. (This causes the spiral to 'expand' at a faster rate.) 4> Add a Spin animation for genuine psychedelic effect. Adjust speed until you are unable to look away from the screen. 5>...
  • Page 115: Displacement And Layer Properties

    6. Shapes and Pixel Mapper effects - Page 115 • Fire the white pulse. Notice how the white takes priority over the spiral. The blue spiral only appears as the white oval fades out and gets smaller. • Kill both effects. •...
  • Page 116 Page 116 – 6. Shapes and Pixel Mapper effects horizontally. 5> Reduce Y until the bar disappears off the top of the grid. (This is in preparation for adding a displacement animation.) 6> Add a Displacement animation. By default this will offset the original position by anything up to 30% distance.
  • Page 117 6. Shapes and Pixel Mapper effects - Page 117 Reduce 'In Time' and 'Out Time' to create a snapping effect. 8> Click on 'Displacement' in the Layer to get back to the controls for this animation again. Now increase 'Distance Random' to 100%. (This will make the bar draw at a random offset around the 'Distance' setting, in this case making it anywhere within the grid.) 9>...
  • Page 118: Spawn And Pre-Spool

    Page 118 – 6. Shapes and Pixel Mapper effects Now you have a vertical bar that draws randomly using a horizontal displacement. Similarly you can use the [layer] or [effect] controls to make global changes to X/Y position and Zoom allowing quick manipulation of entire effects.
  • Page 119 6. Shapes and Pixel Mapper effects - Page 119 Reduce 'Zoom' so that we can fit lots of baby shurikens in the grid. 3> Add a Spin animation. Reduce 'Speed' so they are relatively harmless. 4> Add a Linear Movement animation. Slow it down so it looks like it is rolling along.
  • Page 120 Page 120 – 6. Shapes and Pixel Mapper effects Increase 'Direction Random' slightly. (This will allow a random variation in the direction of travel based upon the 'Direction' value.) 8> Add a Zoom animation. Reduce 'Spawn Rate' to zero. (This is a special setting that will allow the zoom animation to run continuously during the life of a shuriken.
  • Page 121 6. Shapes and Pixel Mapper effects - Page 121 9> Click on [Effect] and set 'Pre-Spool' to zero. (This is to demonstrate the purpose of the property.) 10> Store the cue. 11> Press clear, open the Pixel Mapper Preview workspace and fire the cue.
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  • Page 123: Cues

    Also, you can store cues in touch buttons in the Playbacks window, provided you don’t need a fader. The cue functions on Titan Mobile are very powerful; the first part of this section explains the basics of how the console uses cues.
  • Page 124: Creating A Cue

    Page 124 – 7. Cues Firing a cue does not place the values from the cue in the programmer (although the Include function lets you do this, see section 7.3.4 on page 129). 7.1.2 Creating a cue 1> Press Clear to clear the programmer. This ensures that you are starting with a clean slate.
  • Page 125: Using Shapes/Effects In Cues

    This can be very useful for making changes during a live show. Your changes are still shown in the Visualiser window. To select Blind mode, hold down the Avolites button and select the [Blind] option. The option shows [Active] or [Inactive].
  • Page 126: Changing Playback

    Page 126 – 7. Cues • You can Flash the cue by pressing the grey flash button. You can Swop (solo) the cue by pressing the blue Swop button (all other active cues will turn off while the button is pressed). This assumes you haven’t reassigned the function of the buttons using Key Profiles, see below.
  • Page 127: Speed Masters

    7. Cues - Page 127 Click on a playback to instantly kill it. You can also press [Playback Options] followed by the playback in this window to change parameters of the playback. 7.2.5 Speed Masters Playbacks can be assigned to a Speed Master which allow you to modify the speed of shapes or effects stored in a cue (or in the case of chases, to modify the speed of the chase).
  • Page 128: Turning Off Individual Fixtures/Attributes In Playbacks

    Page 128 – 7. Cues Channels will always release with a fade time, this defaults to 2 seconds but you can change it using Master Release Time in the User Settings menu (see section 12.3.3 on page 191). • You can instantly kill a playback by pressing Avo+the swop button of the playback.
  • Page 129: Updating Stored Values And Palettes Used In A Cue

    7. Cues - Page 129 7.3.2 Updating stored values and palettes used in a cue If during a show you need to quickly update a cue, or a palette used in a cue (for example you fire a green cue and the fixtures turn out to be not quite the right colour) the Update function lets you quickly update either the cue itself or the palettes used in the cue.
  • Page 130: Using Parts Of Existing Cues - The Include Function

    Page 130 – 7. Cues • The Palettes view shows which palettes have been used to record the cue. Palettes are shown by their legends. Where an absolute value was saved rather than a palette, the value is shown instead. Again you can edit or remove the values. •...
  • Page 131: Removing Attributes From Cues Using "Off

    7. Cues - Page 131 If you Include a chase or cue list, the screen shows you a list of the cues within it, and you select the one you want to Include using Wheel A or by touching the cue. You can also type in the cue number to Include.
  • Page 132: Copying, Moving, Linking And Deleting

    Page 132 – 7. Cues 1> Use the Quick Include function (described in previous section) to load the cue you want to change into the programmer. 2> Press the Off button to display the Off menu. 3> All fixtures in the cue will be selected. If you don’t want to change them all, deselect the fixtures you don’t want.
  • Page 133: Deleting A Cue

    7. Cues - Page 133 7.4.2 Deleting a cue To delete a cue: 1> Press the Delete button. 2> Press the Select button of the cue you want to delete. 3> Press the Select button again (or press Enter) to confirm the delete.
  • Page 134 Page 134 – 7. Cues All times which you have set while programming the fixtures/dimmers will be recorded when you save the cue. You can also edit times of a cue you have already saved like this: 1> Press [Edit Times] at the top level menu. 2>...
  • Page 135: Changing Fixture Order

    TIME 5 AND 2 sets 5 sec fade in and 2 sec fade out. (The Time button is the button previously labelled Set on Titan Mobile and Sapphire Touch, and Next Time on Tiger Touch and Pearl Expert).
  • Page 136: Setting Attribute Fade Times For A Cue

    Page 136 – 7. Cues 3> Press [Fixture Order]. 4> Set the sequence number to start from using option A. 5> If you want the sequence number to increase automatically, set [Autoincrement] to On. If you want some fixtures to have the same sequence number, set it to Off.
  • Page 137: Editing Times In The Programmer

    Press the Time button to access this menu. • On Titan Mobile and Sapphire Touch, the Time button is the key above Clear (previously labelled SET). On Pearl Expert and Tiger Touch it is the key previously labelled NEXT TIME.
  • Page 138: Shape Size/Speed On Fader

    Page 138 – 7. Cues You can use Key Profiles to allocate one of the handle buttons to release the playback. 7.6.2 Shape size/speed on fader If the cue contains shapes, options B and C set how the shape behaves when the playback fades in. You can set the size and/or speed to be either fixed or to change with the fader.
  • Page 139: Blind Mode

    7. Cues - Page 139 7.6.6 Blind mode Individual playbacks can be set to Blind mode using this option. The playback will then output only to Visualiser, not to the stage. This can be very useful if you need to program cues during a live show. 7.6.7 Key Profile Each playback can have an individual Key Profile allocated to it.
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  • Page 141: Chases

    8. Chases - Page 141 8. Chases As well as being used to store static cues, the playback faders can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window. Chases can run once or repeat continuously.
  • Page 142: Creating A Chase With Quick Build

    Page 142 – 8. Chases • You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. 8.1.2 Creating a chase with Quick Build Quick Build mode, as the name suggests, allows you to build a chase...
  • Page 143: Connecting A Chase For Control

    The last speed you set on the wheel is always remembered, you do not have to tell to save it. Titan Mobile Crossfade is the “slope” between cues; with a crossfade of 0, the fixtures snap instantly to the next cue, but with a crossfade of 100, the fixtures spend the whole cue time fading to the next cue.
  • Page 144: Manually Controlling The Steps Of A Chase

    Page 144 – 8. Chases 2> To set the crossfade, press [Xfade] and type the fade from 0 – 100. 0=no fade (the chase will “snap”), 100=max fade (the chase will move continuously from step to step). 3> To set the speed, press [Speed], type the new speed, then press Enter.
  • Page 145: Editing A Chase

    8. Chases - Page 145 Editing a chase 8.3.1 Opening a chase for editing You can open a chase for editing by pressing Chase then the Swop button of the chase. This does not affect any existing cues in the chase.
  • Page 146: Copying, Moving, Linking And Deleting

    Page 146 – 8. Chases • To merge the programmer into the live step, double tap [Record Step]. • To Insert a cue between two other cues, set up the look for the new cue, press [Insert Step], then type the cue number for the new cue (such as 1.5 to go between 1 and 2).
  • Page 147 8. Chases - Page 147 1> Press [Edit Times] from the top level menu then the Swop button of the chase. 2> Set the Crossfade, Speed, Fixture Overlap and Attribute Overlap settings as described below. 3> Press Exit to finish. •...
  • Page 148: Individual Cue Times In Chases

    Page 148 – 8. Chases through its fade. The order of the fixtures is set by the order you selected them when the cue was saved; you can change the order using Unfold. From version 3 of Titan software, [Cue Overlap] is no longer available in chases.
  • Page 149: Setting Attribute Fade Times For A Cue In A Chase

    8. Chases - Page 149 Initially all the timing options are set to Global. You can cancel any individual timings and set the time back to global timings by pressing the softkey for the option then pressing [Use Global]. The timing options for the cue are: •...
  • Page 150: Cue Linking

    Page 150 – 8. Chases 8.6.3 Cue linking Option D sets how the cues in the chase are linked. The settings are: • [Always Link Steps]: The chase will run on its own using the times • [Never Link Steps]: The chase will pause after every delay/fade time for the user to press Go.
  • Page 151: Cue Lists

    9. Cue Lists - Page 151 9. Cue Lists Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time.
  • Page 152 Page 152 – 9. Cue Lists you are sure to only record the attributes you have explicitly set, but you do need to make sure you have changed all the things you want to be recorded so they are in the programmer. 4>...
  • Page 153: Changing Legends For Cues In A Cue List

    9. Cue Lists - Page 153 9.1.2 Changing legends for cues in a cue list You can set a legend for each cue, which is shown on the screen when running the cue list and can be helpful for keeping track of where you are.
  • Page 154: Running A Key Macro From A Cue List

    Page 154 – 9. Cue Lists The Autoloaded playback will be fired when the cue starts, and killed when the cue list moves on to the next cue, unless you have also loaded the playback into the next cue. You can set options for each Autoloaded playback by pressing the softkey where the Autoloaded playback is shown.
  • Page 155: Cue List Playback

    9. Cue Lists - Page 155 Cue List playback 9.2.1 Running a cue list Raise the fader of the cue list and press the Go button to run the first cue. The bottom section of the display shows the cue list; the current cue is highlighted in grey and the next cue has a box round it.
  • Page 156: Editing Cue Lists

    Page 156 – 9. Cue Lists You can change this in the Playback Options to make the cue list automatically clear when the fader reaches zero (press [Playback Options] at the program menu, then press the Select button of the cue list, then select [Fader Mode Intensity Kill At 0].
  • Page 157: Editing A Cue List Using Unfold

    9. Cue Lists - Page 157 (next section), or you can use a command-line style series of keypresses. Copy/Move within the same playback: • COPY/MOVE <playback> <cue> [THRO <cue>] [NOT <cue>] [AND <cue>] @ <cue> ENTER • COPY/MOVE <playback> <cue> [THRO <cue>] [NOT <cue>] [AND <cue>] ENTER <cue>...
  • Page 158: Using Update To Change Tracked Cues

    Page 158 – 9. Cue Lists existing cues (for example, if you press playback 3, your new cue will be 2.5). • To move or copy a cue, press the Move or Copy button, press the select button for the cue you want to move or copy, then press the select button where you want it to go.
  • Page 159: Editing A Cue List While Recording

    9. Cue Lists - Page 159 2> Use Wheel A to select the cue number you want to change then the Go button to jump to it. 3> Press the Live Time button to set the times for the current step, or the Next Time button for the next step.
  • Page 160: Deleting A Cue List

    Page 160 – 9. Cue Lists 9.4.2 Deleting a cue list You can delete a whole cue list by pressing Delete then the Select button of the playback to be deleted. Confirm the deletion by pressing the select button again, the [Confirm] softkey, or Enter. 9.4.3 Deleting a cue from a cue list To delete a single cue from a cue list:...
  • Page 161: Cue Linking & Link Offset

    9. Cue Lists - Page 161 • The [Delay Out] setting of the cue would normally be used if the console links automatically to the next cue, and sets a wait time before the next cue starts its fade in. So the outgoing cue would start to fade out, and the delay out time would run before the new cue begins its fade in.
  • Page 162: Individual Attribute Fade Times

    For each cue you can set a (linked together) fixture overlap, which to apply the settings in the cue to each fixture causes Titan Mobile sequentially giving a “rolling” change across the fixtures in the cue. This can create some great effects without much programming on your part.
  • Page 163: Running A Cue List To Timecode

    9. Cue Lists - Page 163 the fixtures when you programmed the cue. The Fixture window shows the fixture order in large green numbers. Reorder the fixtures by pressing A [Step Number] then type the start number on the numeric keys, then press the fixture Select buttons in the order you want them.
  • Page 164: Advanced Options

    Page 164 – 9. Cue Lists While editing a time you can also use Wheel B to select multiple cues, and use the softkey options to enter a value to change the time of all the cues (offset, add a fixed time or subtract a fixed time). You can open a timecode display window to show you the incoming timecode –...
  • Page 165: Fader Mode

    9. Cue Lists - Page 165 9.6.2 Fader mode This option sets how the cue list fader behaves. If set to [Fader Mode Intensity Kill With Off], the fader masters the overall HTP level and the cue list remains active (connected) even when the fader is lowered to zero.
  • Page 166: Key Profile

    Page 166 – 9. Cue Lists 9.6.7 Key Profile Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback. A list of available Key Profiles is shown, or you can add a new one.
  • Page 167: Fire First Cue Option

    9. Cue Lists - Page 167 • [Cue Offset] specifies a preferred number of cues in advance • [Disabled] prevents Move In Dark for this cue • [Early] will move as early as possible • [Late] will move as late as possible. Move In Dark delay and Move In Dark fade times can be set for the whole cue list or for each cue using the Set Times menu.
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  • Page 169: 10. Running The Show

    10. Running the show - Page 169 10. Running the show So, it’s showtime. This chapter describes the functions of the console which are useful when running a show. 10.1 Playback controls 10.1.1 Back up the show At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show (see section 2.3.5 on page 28 for instructions).
  • Page 170: Group Masters

    Page 170 – 10. Running the show • Local (default - no Speed Master) • BPM 1-4 (override the local speed with a fixed value from the master) • Rate 1-4 (proportionally modify the local speed using the master) There is also a Rate Grand Master which, if used, proportionally controls the four Rate Masters (BPM Masters are not affected).
  • Page 171: Playback Priority

    10. Running the show - Page 171 other output. . The Flash button can also be set to Flash With Times which will use the pre-programmed timings of the cue when flashing. You can reallocate the functions of the Flash and Swop/Select buttons on the console using Key Profiles –...
  • Page 172: 10.1.10 Blind Mode

    Page 172 – 10. Running the show Click on a playback to instantly kill it. You can also press [Playback Options] followed by the playback in this window to change parameters of the playback. 10.1.10 Blind mode You can set the console to Blind mode by holding down the Avo button and selecting [Blind].
  • Page 173: Using Multiple On-Screen Workspaces

    10. Running the show - Page 173 The palette fade time remains active while the Palette Fade menu is open. Press Exit to leave the menu and return to instant palette recall. If you apply a palette with a fade time, then it will be overridden by the next cue (so if you fade to green using a palette, then fire a cue which sets those fixtures blue, they will go blue).
  • Page 174: Set List Window

    Page 174 – 10. Running the show 3> Press or touch the select key of the destination. When moving a range, it is possible to select a range containing different types of items, and there can be gaps between them. In this case, you can set option B to [Bunch Up] to have all of the gaps in the range removed.
  • Page 175: Midi Or Dmx Remote Triggering

    DMX male to male gender changer cable. (This is a simple plug to plug cable with all pins wired straight through, i.e. 1-1, 2-2 and 3-3). Titan Mobile may require an update of the USB Expert software to enable this function, this can be downloaded from the Avolites website.
  • Page 176 Page 176 – 10. Running the show 1> Add a new mapping using the + button at the bottom of the left hand column, and enter a name for it. 2> Add a trigger to the mapping using the + button in the right hand column or softkey [Add trigger].
  • Page 177: Classic Pearl Midi Triggers

    10. Running the show - Page 177 To delete a complete mapping, select it and press the rubbish bin button at the bottom of the left hand column. 10.5.3 Classic Pearl MIDI triggers This trigger map sets up the console to mimic the MIDI setup of the classic Pearl software.
  • Page 178: Setting Up Consoles For Backup

    Page 178 – 10. Running the show 10.6.1 Setting up consoles for backup Any Titan console can act as backup for any other console, they do not have to be the same model. For example you could run Titan Mobile as backup. However do think about what parts of your show you will not be able to access if the backup device has less faders/handles than the main console.
  • Page 179 10. Running the show - Page 179 • Shows will automatically sync whenever a show is saved on the main console (including autosave). You can also choose to sync at any time by selecting [Sync Now]. • Pressing [Exit] will abort backup. •...
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  • Page 181: 11. Remote Control

    You can connect multiple remotes to the console and the console itself remains functional while the remote is connected. The remote function operates using the Avolites Remote app on the mobile device. This can be downloaded from the Google Play store or Apple App Store.
  • Page 182: Using An Existing Network

    Page 182 – 11. Remote control the internet rather than between the remote and the console. If the remote does not work properly, disconnect your router from the network. 11.1.1 Using an existing network If you are connecting to an existing network, DHCP will probably be enabled which will automatically set suitable IP addresses on the console and mobile device.
  • Page 183: Keypad

    11. Remote control - Page 183 pad (the keypad overlays all the other screens, so you will need to turn it off to see the others). 11.2.1 Keypad The keypad screen lets you do most common tasks in the way a programmer's remote normally works.
  • Page 184 Page 184 – 11. Remote control You can then use the Palette screens to control the fixtures, or press the IPCGBES buttons to directly control functions of the fixtures using wheels. You can scroll the fixture screen up and down by dragging the window.
  • Page 185: Recording Groups And Palettes

    11. Remote control - Page 185 The wheels show function values (such as colours or gobo names). To go to the next function, just touch the arrows at the top or bottom of the wheel. To manually scroll the value, spin the wheel with your fingers.
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  • Page 187: 12. User Settings And Other Options

    12. User Settings and other options - Page 187 12. User Settings and other options The console has a large number of options to help you set it up just the way you like it. Commonly used options can be set from the User Settings menu which is available on a softkey when you hold down the Avo button.
  • Page 188: Saving Workspaces

    Page 188 – 12. User Settings and other options 12.1.3 Saving workspaces You can save different workspace setups to the Workspaces touch buttons (to the left of the menu) by pressing Window Open then [Record Workspace], then touching one of the Workspaces buttons. This button will then reconfigure the entire workspace with a single touch.
  • Page 189: Compatibility Windows For Pearl Expert Shows

    12. User Settings and other options - Page 189 12.1.4 Compatibility windows for Pearl Expert shows The “Fixtures and Playbacks” and “Groups and Palettes” windows allow you to access the preset fader handles in shows which have been programmed on the Pearl Expert. When either of these windows is opened, there is a context button option to [Move to workspace].
  • Page 190: Selecting A Key Profile

    Page 190 – 12. User Settings and other options The groups of keys you can set are as follows. The blue or grey fixture/palette buttons only exist on the Pearl Expert, on other consoles these settings will not do anything. Fixtures: the blue, grey or touch key can be allocated to Disabled, Select, Flash, Swop, Latch.
  • Page 191: Individual Key Profiles For Playbacks

    • [Grand Master…] sets whether the Grand Master fader is enabled or disabled. Titan Mobile does not have a Grand Master fader and this option has no effect. • [Prompt for Merge or Replace…] sets the console action when you try to save to a handle or playback which is already used.
  • Page 192: Key Profiles

    Page 192 – 12. User Settings and other options • [Connected View … Chase Speed] sets the console action when you change the speed of a connected chase. [Connected View Sets Temporary Chase Speed] means that the console will not save the modified speed, and the next time the chase is fired it will go back to its programmed speed.
  • Page 193: Dmx Settings

    12. User Settings and other options - Page 193 experienced Avolites users who are used to it being on the System menu. The [Wipe Visualiser Patch] option will erase all fixtures from the visualiser without affecting the current show. 12.3.6 DMX settings Allows you to configure how the console outputs DMX.
  • Page 194 Page 194 – 12. User Settings and other options You can individually assign Nodes to Lines using the arrow button, or assign all Nodes of the same type using the group assign button. For example, to assign each XLR output socket on the back of the console to a DMX line, you would click on the Group Assign button of the ExpertDMX nodes.
  • Page 195: Titannet Overview

    12. User Settings and other options - Page 195 12.4.2 TitanNet Overview If you select the TitanNet Overview tab at the top of the screen, you can see all the DMX nodes which are connected and which output lines they are allocated to. The left side of the screen shows the 64 possible DMX output lines on the console.
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  • Page 199: Upgrading The Software

    Avolites team. You can always download the latest version of the software from the Avolites website: http://www.avolitesdownload.com. The Titan Mobile software is installed simply by running the installer program. Please ensure you have exited the Titan Mobile software before running the installer.
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  • Page 201: 13. Working With Fixture Personalities

    The console holds a personality library containing all commonly used fixtures, but new fixtures are appearing all the time and Avolites are constantly updating the library. We recommend that you should update the library from time to time...
  • Page 202: Updating The Personality Library On The Console

    You can incorporate your custom personality into the standard fixture library on the console, however there is a danger that it will be overwritten when you next update the Fixture Library from Avolites. To avoid this the console provides a special folder for user-provided...
  • Page 203: Requesting A New Fixture Personality

    13.1.4 Requesting a new fixture personality If a personality does not exist for your fixture, Avolites will create one for you. Click on the “Request” link on the above web page to submit your request. A list of current requests is shown, so you can check if someone else is asking for the same thing.
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  • Page 205: 14. Networking The Console

    14. Networking the console - Page 205 14. Networking the console There are a number of ways for the console to communicate with lighting fixtures beyond the traditional DMX sockets, and these are described in this chapter. The console also supports communicating with a number of different simulators/visualisers over various communication methods.
  • Page 206: Setting Up Dmx Outputs

    Page 206 – 14. Networking the console 14.1.2 Setting up DMX outputs The console has 64 DMX output lines (up to 12 on the console itself, with further lines available using networked DMX processing nodes). The Titan One dongle is limited to one DMX line. The lines may be routed to physical DMX sockets or to network nodes.
  • Page 207: Setting Up An Art-Net System

    14. Networking the console - Page 207 • Each device may have one or more nodes(i.e. the Art-Net to DMX box has 2 nodes, these are the 2 DMX outputs; the dimmer itself is a node), • Each node can be set to a Universe (1-256). This universe is equivalent to a 512 channel DMX line You can then specify which console line is assigned to each node.
  • Page 208 Page 208 – 14. Networking the console A lot of Art-Net devices, including the Net-Lynx box, are set to IP address 2.x.x.x as default, and can be set to 10.x.x.x using an option jumper, so you should check what the setting of your device is. If your Art-Net devices need to be set to a non-standard IP address, then in steps 1 and 2 you need to use Windows Control Panel to set the console to that address range instead of 2.x.x.x...
  • Page 209: Additional Art-Net Resources

    To find out more information about Art-Net please refer to the Art-Net Standard published by Artistic Licence. 14.2 Connecting to a simulator with ACDI ACDI is Avolites' Application for Interfacing Consoles and Simulators with lighting software such as Visualiser, Capture or Show designer. 14.2.1 ACDI...
  • Page 210: Module Setup

    This allows you to adjust settings for each module, and to select a network adapter for ACDI and Art-Net. The consoles only have one network adapter, however on Titan Mobile and Simulator this depends on your computer; many laptop users will have their standard network adapter and also a Wi-Fi (wireless) adapter, both of which will be shown.
  • Page 211: Example Citp Setup

    14. Networking the console - Page 211 14.4.1 Example CITP setup This example shows how to set up a Hippotizer with Titan Mobile. 1> Connect the console and Hippotizer to the network. (You can connect the Hippotizer directly to the console, if no other devices are being connected, using a crossover patch cable).
  • Page 212: Subnet Masks

    Page 212 – 14. Networking the console There is a strong possibility that if you set the IP address on one network device you will have to set it on all of them, therefore if you manually set your IP address on the console you will have to do it on any TitanNet devices you are using and any Art-Net fixtures.
  • Page 213: Automatically Assigning Ip Addresses (Dhcp)

    14. Networking the console - Page 213 IP Address Subnet Mask Titan console 10.100.100.100 255.0.0.0 ShowSafe 10.100.100.101 255.0.0.0 Art-Net 10.x.y.z 255.0.0.0 Fixtures Where a combination of x, y and z are unique for these fixtures. Never set the last number of an IP address to be 255. This is a special address which will not function correctly.
  • Page 214 Page 214 – 14. Networking the console TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 215: 15. Using Different Avolites Consoles

    15. Using different Avolites consoles - Page 215 15. Using different Avolites consoles If you are used to other Avolites consoles, this section will help you to cope with the differences between each console. Shows from a Titan console can be loaded into any...
  • Page 216: Programming Features In Titan

    Page 216 – 15. Using different Avolites consoles You can change the functions of the blue and grey buttons on the console to give you quick access to the functions you want, such as Preload, Stop and Go for chases, Tap Tempo and so on. This feature is called Key Profiles (see page 192).
  • Page 217 15. Using different Avolites consoles - Page 217 will not change when the playback is killed), but you can set attributes to revert to their state in the most recently active playback. TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 218 Page 218 – 15. Using different Avolites consoles TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 219: 16. Release Notes

    7.0 Windows XP operating systems are no longer supported. Supported versions on Windows are Windows Vista, Windows 7 and Windows 8. This affects Titan One, Titan Mobile, Titan Simulator and Personality Builder. Please ensure you save and backup your shows before attempting to upgrade any software.
  • Page 220: New Features

    Page 220 – 16. Release notes 16.1.2 New Features Remote: It is now possible to remotely control the console via Android and iOS devices. You can choose to connect to any console connected to the same network as the device. This will automatically load a mirror of the show onto the device and allow control from both the remote and the console at the same time.
  • Page 221 Times in Programmer: It is now possible to set, edit and review times in the programmer before a cue is recorded. There is a new TIME key. On Titan Mobile and Sapphire Touch consoles this is the key above clear (previously labelled 'SET'). On Pearl Expert and Tiger Touch consoles this is the key between REC STEP and SNAP BACK (previously labelled 'NEXT TIME').
  • Page 222 Page 222 – 16. Release notes palettes to (temporarily) remove a time value. Times set to on in the programmer can be merged into cues or palettes to restore time values that had previously been turned off. While setting time values in the programmer it is possible to 'try' them out as you go.
  • Page 223 16. Release notes - Page 223 Attribute On: In addition to the mergeable 'in-programmer' option in the new @ menus it is also now possible to directly restore values previously turned off from cue view. When one or more cells set to 'off' are selected, softkey A ([ON]) will restore those cells to the values they had prior to being turned off.
  • Page 224 Page 224 – 16. Release notes Note - when a group master is set to disabled or moved to a handle without fader it will become locked at the current fader level until it is re-enabled and/or moved back to a fader as appropriate. Pixel Map Layer Masters: It is now possible to assign four new pixel mapper layer masters.
  • Page 225 16. Release notes - Page 225 Find Fixture: The Find Fixture function provides a way to identify the start address of a fixture when it is not known or if a fixture is not responding as expected. This can be toggled on/off via the Patch Fixture/[Options] menu. On touch consoles the current state of the function is detailed above the wheel display.
  • Page 226 Page 226 – 16. Release notes Cuelist Fire First Cue: In Playback Options for Cue lists there is a new softkey toggle to enable/disable firing the first cue. When enabled the first cue will immediately go as soon as the cue list is fired.
  • Page 227: Improvements

    16. Release notes - Page 227 Fan in Layout Editor: Fan now functions in the layout editor to provide an easy way to evenly spread fixtures. TNPN Network Adapter View: It is now possible to view the current network adapter and IP address of a TitanNet Processing Node on its main screen to help with identification.
  • Page 228: Changes

    Page 228 – 16. Release notes Show 64 lines in DMX view: You can now view all 64 lines in DMX view. OFF in channel grids: The OFF function key can now be used to switch selected cells off (and on where appropriate) in cue view and channel grid.
  • Page 229: Bugs Fixed

    Following a successful save or load you will now immediately be returned to the root menu. TM executor buttons key profiles: The Titan Mobile executor buttons are now treated as touch keys in key profiles. Reordered cue list cue times menu softkeys: The Edit Cue List Cue Times menu softkeys have been reordered to keep similar settings within pages.
  • Page 230 Page 230 – 16. Release notes Release shapes ignores master or user timing: Previously when releasing a playback that contained a shape the shape was removed instantly. It will now fade out using the master release or user timing. Fade in, delay in "as in" removed: There was an issue where it was possible to set Fade in and Delay in to 'As In'.
  • Page 231 16. Release notes - Page 231 Pressing ML while in Edit Palette exits and clears programmer: On Sapphire Touch and Titan Mobile consoles attempting to enter the ML Menu from the Edit Palette menu would cause it to exit the Edit Palette function and clear the programmer.
  • Page 232 Page 232 – 16. Release notes were not working. Setting Playback Options on master handles now selects the correct handle! Master handle lock showing wrong in playback options: Previously when first setting playback options on a newly assigned master handle it would incorrectly show as being unlocked. It will now show correctly as transparent lock (default).
  • Page 233 16. Release notes - Page 233 Review does not play back last cue with fade times: The review function stopped working in previous versions. Now pressing review will cause the previous cue to play with its times. Blade index reset control doesn't work: Fixed an issue where the blade index and reset controls were not working properly in attribute editor.
  • Page 234 Page 234 – 16. Release notes Exchange from cells -> no cells and back loses control of cells: Previously if you exchanged from a fixture with cells to a fixture without cells and back again you would no longer be able to select cells in the attribute editor.
  • Page 235 16. Release notes - Page 235 Dimmers do not fade by fader when merged into referenced palette: If a dimmer was merged into a palette with user setting [add new palette channels to playbacks] enabled, firing a cue that referenced the palette would cause the dimmer to snap and ignore the fader level.
  • Page 236: Known Issues

    16.2 Version 6.2 16.2.1 Upgrading from: 6.1: Please download the upgrade installer from our Avolites download website. Once the download completes, run the installer on the console and follow the instructions. 16.2.2 Improvements...
  • Page 237: Changes

    16. Release notes - Page 237 • Record • Update • Include • Edit • Copy • [Shift] + Copy = Move • Delete • • Unfold • • Release • Patch • Disk • [Shift] + Disk = System To activate the new panel layout the Program Panel id must be changed to index 2 in USB Expert.
  • Page 238: Version 6.1

    Once the download completes, run the installer on the console and follow the instructions. 16.3.2 Changes Avolites watermark: We have added the Avolites logo as a watermark to the prompt area. Pearl Expert wing settings: Re-instated the Pearl Expert wing connection menu.
  • Page 239 16. Release notes - Page 239 Palettes on celled fixtures: Sometimes when applying palettes stored on celled fixtures the applied palette would not output as recorded. Cue list copy ignoring tracked value: When copying a cue list the tracking information was not being copied correctly which rarely resulted in the cue list outputting incorrect levels.
  • Page 240 Page 240 – 16. Release notes TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 241: 17. Glossary Of Terms

    17. Glossary of terms - Page 241 17. Glossary of terms ADDRESSES The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures,...
  • Page 242 Pan and Tilt positions for each point on stage, and FLIP will alternate between them. FOCUS What Palettes used to be called on older Avolites consoles. See PALETTE. May also be used in connection with moving fixtures to focus (set the sharpness) of a gobo projection.
  • Page 243 Personality File. Also used in Titan to refer to a stored sequence of button presses. MEMORY The name for a Cue on older Avolites consoles. MIDI Stands for Musical Instrument Digital Interface. It is the established hardware and software specification...
  • Page 244 Also a cue list function which allows one cue to preload the LTP channels in another cue. PRESET FOCUS The old name for Palettes on previous Avolites consoles. See PALETTE. PROGRAMMER The part of the console which contains Channel information which has been changed by the user, prior to recording.
  • Page 245 17. Glossary of terms - Page 245 TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it. UNFOLD A function that allows Chase Steps to be laid out onto Playback Faders for easy editing.
  • Page 246 Page 246 – 17. Glossary of terms TitanUniversal_Man_v7-0_TM.doc 02 September 2013...
  • Page 247: Index

    17. Glossary of terms - Page 247 Index Softkey Menu items are indicated with capital letters (for example “Activate A Timecode Cuelist”) deleting · 133 difference between chase and cue list · direction · 144 editing using unfold function · 145 global timing ·...
  • Page 248 Page 248 - Index flash with times · 171 Flip · 73 freeze fixture or attribute · 54 Delay Time · 135 delete palette · 88 deleting chase · 133 cue · 133 deleting patched fixtures · 52 Generic fixtures · 203 DHCP ·...
  • Page 249 17. Glossary of terms - Page 249 Link (cue lists) · 161 Palette Bank buttons · 85 Link Offset · 161 palette fade button · 89 Load Show · 33 palettes · 79 loading a show · 33 creating · 80 editing and deleting ·...
  • Page 250 Page 250 - Index release mask · 137 temporary chase speed · 192 releasing playbacks · 127 temporary speed · 143 Rem Dim · 72 text size · 192 remote control · 181 theatre mode · 151 remote trigger · 175 timecode ·...
  • Page 251 8200-0170 Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side.

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