Using The Scene Display - Tascam 688 Midistudio Owner's Manual

8-channel multirack casssette recorder 20 input mixing system and midi tape synchronizer
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That"s all there is to it.
!OPERATION OF THE SCENE DISPLAY
cl Press the numbered CHANNEL MAIN/DUAL keys of the
channels you want to change.
Press the Input source
(MAIN
TAPE,
DUAL
LINE etc.) you want.
You can only select one
at a time. The indicator
of the source you've
selected will flash, and
the 688 is now "armed"
in
that mode.
MAIN
DUAl
IlIC
MIC
DOD
LN
LN
D,
0
TU'I
INPUT
D
0
POST
DOD
2. On
the INPUT page of the display, the
routing
keys (four In a
column headed ASSIGN MAIN, and four next to It headed
ASSIGN DUAl) act as
input
source select keys, like this:
Selecting inputs
1.
Press
the
INPUT
key.
INPUT shows both MAIN and DUAL at once. In upper
half of the screen you can select the input sources for
main channels 1-10; in the lower half you select the
sources for dual channels 11-20.
When you want to change the settings of a scene, there
are three steps:
a)
Select the page you want to work on by pressing one
of the keys on the
left
marked ASSIGN MAIN, ASSIGN
EFF,
or INPUT
bl Press the routin.g key{s) {ASSIGN MAIN MIC. GROUP
l'
you want to
select.
A routing shows that it's "armed"
by blinking in the display.
I
UNDERSTANDING THE SWITCH SETTINGS
WHERE TO:
Where does the signal go t07
In the
MIDISTUDIO, there are eight GROUPS or mixes that are
connected directly to the input of the eight-track recorder
and also to the GROUP OUT jacks. The MIDISTUDIO calls
this ASSIGN.
Another "where to" switch setting, on the right hand
side of the display, is calleQ LINK DUAL-GROUP.
This
can send the left and right outputs of the DUAL submixer
to the Group 1-2, 3-4, 5-6 and 7-8 outputs
if
desired.
~
-
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settings of the mixer section and change them if neces-
sary. To keep the screen at a reasonable size. it doesn't
show everything at once. There are three "pages" to a
scene, each with its own display key:
ASSIGN MAIN,
ASSIGN
EFF.
and INPUT.
DUAL LINK and CHANNEL
MUTE is shown on every page. Other keys are used to
change settings, which then can be saved in memo/)' as a
SCENE.
Even when a display is "hidden", its switch
settings are active and can be copied from one scene to
another. A SCENE in memory consists of all switch set-
tings: main and effects assign. main and dual input, dual-
group links, and channel mutes.
The switches on the 688, like switches on any other
recording mixer, control three things:
WHERE FROM: Where is the signal coming from? The
MIDISTUDIO calls this INPUT select.
The possible
sources for a channel include MIC, LINE, TAPE, or POST.
Once you have become familiar with the basics of multi-
track recording using the factory presets, you will want to
make customized presets to fit your own studio. There
are 99 different scenes possible in memory. By creating
your own scenes you can:
• Set up
a
library of often-used scenes that you can
recall with just a few keystrokes
• Set up a chain of scenes that follow your own habit of
recording in sequence
• Create a series of scenes that mute unused channels
for quiet recording
Using the Scene Display
HOW MUCH: Most controls on
a
mixer are "how much"
controls. The CHANNEL MUTE is
in
this category.
In summary, each black square in a SCENE display stands
for an electronic switch that's turned on, showing where
from
(1nput~,
where to (Assign), or how much (Channel
Mute). (See p.
7-8
for an overview of the Scene Display.)
MEMORY indicator: This will appear underneath the
Scene Number display when changes to a scene are being
stored in a temporary memory "buffer" or workspace.
While "MEMORY" is on solid. you can't make any
changes to the screen.
You must perform a STORE-
SCENE or CLEAR operation to turn the MEMORY indicator
off.
.
3.
Press the numbered CHANNEL
keys
for the channela
you want to switch to the new source. A black square
will appear in the channel column, in the row
corresponding to the Input you've chosen. and any
other inputs that were on previously will
rurn
off-there
can only
be one inplJt
per channel. You will also notice
that "MEMORY" starts blinking under the scene
number, to show you that the changes you are making
are
in
a temporary memory area.
4.
To choose a different source, repeat steps
2
and
3.
When you are finished with your setting. proceed to
"Saving Scenes" on the next page..
MEMORY will blink while editing a scene, until you
move to another scene, STORE. or CLEAR. .

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