Playing Mate-In-Problem Games; Using Teaching Modes - Radio Shack E-Chess Owner's Manual

Chess computer
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Most moves start with 4 bonus points
but some brilliant moves start with 8
points.
If you don't enter the correct great
game move, the computer sounds an
error beep and the bonus points you
have accumulated reduce by half. If
you lose all your bonus points, the
computer shows the correct move.
PLAYING MATE-IN-
PROBLEM GAMES
The computer shows you the moves
from 31 mate-in-2-problem games
and one mate-in-3-problem game.
Note: You cannot select a mate-in-
problem game during a game.
CEZ;
CEZ;
CEZ;
CEZ;
1. Press
.
appears.
SHIFT
2. Repeatedly
press
C7J;
C7J;
C7J;
C7J;
until
appears.
MOVE
3. Repeatedly press
NEXT PIECE
to select a mate-
LAST PIECE
in-problem game. The pieces
and their positions in each game
appear.
4. Press
CLEAR/ON
game.
5. If you cannot find the solution for
the next move, press
twice to let the computer
MOVE
enter the move.

USING TEACHING MODES

Your computer has eight built-in
teaching modes that you can use to
help you learn how to checkmate an
opponent's king. Your computer in-
cludes the following teaching modes.
• Kings, pawns
• Kings, pawns, knights
• Kings, pawns, bishops
• Kings, pawns, rooks
• Kings, pawns, queens
• Kings, white bishops
• Kings, white rooks
• Kings, white queen
In the teaching mode, the computer
OPTIONS/
sets up the display to simulate a real
game where both the black and white
or
kings and other pieces are in their
starting positions. This lets you play a
game using only the pieces you set
up, making it easy to see only the
strengths and weaknesses of the
piece you selected without being dis-
to start the
tracted by other pieces.
Note: You cannot select a teaching
mode during a game.
OPTIONS/
1. Press
2. Repeatedly
MOVE
Advanced Chess Functions
CEZ;
CEZ;
CEZ;
CEZ;
.
appears.
SHIFT
press
OPTIONS/
Jh7?d
Jh7?d
Jh7?d
Jh7?d
until
appears.
19

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