3D Graphics
•
Full Microsoft
DirectX
®
o NVIDIA PolyMorph Engine with distributed HW tessellation engines
o BC6H and BC7 texture compression formats
o Gather4 extensions
•
OpenGL 4.1 support
•
Advanced image quality features:
o 32× coverage sample antialiasing
o Transparent multisampling and transparent supersampling
o 16× angle independent anisotropic filtering
o 128-bit floating point high dynamic-range (HDR) lighting with antialiasing; 32-
bit per-component floating point texture filtering and blending
•
Interactive ray tracing support
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Full-speed frame buffer blending
•
Full-speed FP16 texture filtering
•
Advanced lossless compression algorithms for color, texture, and zdata
•
Support for normal map compression
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Adaptive z-cull
•
Early-Z
GPU Computing
•
NVIDIA CUDA™ technology—allows the GPU cores to provide performance
improvements for applications such as video transcoding, gaming, ray tracing, and
physics. API support includes:
o CUDA C
o CUDA C++
o DirectCompute 5.0
o OpenCL
o Java, Python, and Fortran
•
Third Generation Streaming Multiprocessor (SM)
o 32 CUDA cores per SM
o Dual Warp Scheduler simultaneously schedules and dispatches instructions
from two independent warps
o 64 KB of RAM with a configurable partitioning of shared memory and L1
cache
•
Second Generation Parallel Thread Execution ISA
o Unified Address Space with Full C++ Support
NVIDIA GeForce GTX 570
GPU Datasheet
11 Shader Model 5.0 support:
®
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