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Hasbro Trivial Pursuit 41039 Instruction Manual page 2

Hasbro interactive trivial pursuit instruction manual

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across the hub, or "turning" and going down another spoke.
If you land by exact count right in the hub—but can't try to
win the game because you do not yet have wedges in all six colors
—you may pick whichever category you want for your question.
WINNING THE GAME
Once you've collected one scoring wedge in each color,
make your way to the hub and try to answer the game-winning
question. You must land in the hub by exact count; if you
overshoot the hub, pick the spoke you want to move down and
answer the question in the category you land on; then, on your
next move, try again to hit the hub by exact count.
When you do hit the hub, the other players select the
category of the game-winning question from the next card in
the box.
Answer the question correctly, and you win! Answer it
incorrectly and you must wait for your next turn, leave the hub,
answer a question and then re-enter the hub again—by exact
count!—for another question.
NOTE:
Since a player continues his or her turn until a question
is answered incorrectly, it is possible for one player to move
around the board and collect all six scoring wedges, then
move into the hub and win the game—all on one turn. If this
happens, any player who has not yet had a turn is permitted a
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We will be happy to hear your questions or comments about this game. Write to:
Hasbro Games, Consumer Affairs Department, P.O. Box 200, Pawtucket, RI 02862
or call 888-836-7025 (toll-free). Canadian customers please write to: Hasbro Canada
Corporation, 2350 de la Province, Longueuil, QC, Canada J4G 1G2.
The HASBRO and PARKER BROTHERS names and logos are ® & © 2003 Hasbro,
Pawtucket, RI 02862. All Rights Reserved. ® denotes Reg. U.S. Pat & TM Office.
PROOF OF PURCHASE
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41039
chance to duplicate the feat and create a tie.
VARIATION FOR A SHORTER GAME
Determine before you begin that you will collect just four or five
wedges (instead of the full six) before moving to the hub for the
final, game-winning question.
NOTES ON PLAY
• Players will collectively decide how long a person has to
answer a question, and how specific the answer must be. For
example, is a last name enough, or must the player give both
the first and last name. You are not required to give the
explanatory information that appears in parentheses after
some answers.
• Players should remember that making a guess is always
better than not answering at all. Players often amaze
themselves with what they know!
• The TRIVIAL PURSUIT ® game lends itself well to team play
for – as many as 24 players. Disperse those considered strong in
various categories among the teams. Teammates decide how a
question should be answered; to avoid confusion, the team
captain should give each answer.
• All TRIVIAL PURSUIT ® games may be played with cardsfrom
other editions. The colored ovals on the question-and-answer
cards are always arranged in the same order to facilitate
interchangeable play.
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