General Music WX2 Owner's Manual

Multimedia workstations
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OWNER'S MANUAL

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Haans-Jürgen Beyer
June 19, 2025

I have big problems with the disc reader. I want to load midifiles form disc, but iget the following message" Disc not formatted..." But this is wrong, because my computer can read the disc without any problem. Sometimes the reading of the disc works, but i can tell you the circumstances

Laurent Usai
April 23, 2025

la touche fill/tap general music wx2 ne fonctionne pas

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Summary of Contents for General Music WX2

  • Page 1 OWNER'S MANUAL...
  • Page 2 EXPLANATION OF GRAPHIC SYMBOLS: The lightning flash with arrowhead symbol, CAUTION within an equilateral triangle, is intended to RISK OF ELECTRIC SHOCK alert the user to the presence of uninsulated DO NOT OPEN “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude CAUTION: TO REDUCE THE RISK OF to constitute a risk of electric shock to persons.
  • Page 3 Owner’s Manual...
  • Page 4 The information in this publication has been carefully prepared and checked. The manufacturers however decline all liability for eventual errors. All rights are reserved. This publication may not be copied, photocopied or reproduced in part or in whole without prior written consent from Generalmusic S.p.A.
  • Page 5: Table Of Contents

    INTRODUCTION .................... 1. 1 - 1. 14 Perhaps the best advice we can give you..................... 1. 1 WX2 and WX400 - what’s the difference? ....................1. 1 Welcome to all WS users who don’t want to throw their WS Songs disks away.......... 1. 1 We haven’t forgotten the S-Series users..
  • Page 6 CHAPTER 2 INTERFACE BASICS ..................2. 1 - 2. 12 NAVIGATION AND DATA ENTRY ......................2. 1 The display ..............................2. 1 The Cursor Diamond ............................ 2. 2 The “TOGGLE” - the central Cursor diamond button ................2. 2 Zoom in - zoom out ............................2. 2 The Function buttons (F1…F8) ........................
  • Page 7 Select tracks and create multi-track situations .................... 3. 5 View a Sound in large type ........................... 3. 5 Split Sound Tracks ............................3. 6 Mixing the Sound volumes of a multi-timbral situation ................3. 6 THE TRACKS AND THE TRACK CONFIGURATION ................3. 7 Tracks and the Real Time Performance .......................
  • Page 8 SAVE ALL SONGS ............................. 4. 14 SAVE ALL STYLES ............................ 4. 15 SAVE ALL PERFORMANCES ........................4. 15 SAVE ALL SAMPLES ..........................4. 15 SAVE BANK MODE ......................4. 15 SAVE A SINGLE BANK OF PROGRAMMABLE STYLES ................ 4. 15 SAVE A SINGLE BANK OF REAL TIME PERFORMANCES ..............
  • Page 9 EFFECTS........................... 4. 40 DAMPER ..............................4. 40 VOLUME PEDAL ............................4. 40 PEDALS ..............................4. 41 PRIORITY ..............................4. 41 COPY ................................4. 42 PERFNAME ............................... 4. 42 RESTORE ..............................4. 43 EDIT EFFECTS ....................... 4. 44 The Effect types available: ......................... 4. 44 EDIT EFFECTS ............................
  • Page 10 Memorising the setting ..........................4. 74 What does WX transmit and receive ? ....................... 4. 75 MIDI Filters ........................4. 77 The Filter parameters ..........................4. 77 MIDI CONTROLLERS ..........................4. 78 MIDI Other ........................4. 80 CLOCK: selects INT(ernal) or EXT(ernal) Clock..................4. 80 COMMON CHANNEL: assigns a channel (1-16 or Off).
  • Page 11 Real Time Recording ..........................5. 25 Step recording ............................5. 25 Copying from an existing Song Style ......................5. 25 How to record a Song Style (real time) ................5. 26 How to see the Chord track events ......................5. 28 Recording a Medley ...........................
  • Page 12 Create Standard MIDI Files ........................5. 48 Load Standard MIDI Files ......................... 5. 48 General MIDI and Standard MIDI Files ....................5. 48 CHAPTER 6 SEQUENCER EDIT MODE ................6. 1 - 6. 22 MASTER TRACK ....................... 6. 1 The Master Track parameters - First page ....................6. 1 For Song Styles only: ...........................
  • Page 13: Introduction

    It’s then up to you. WX2 and WX400 - what’s the difference? The keyboard and the aesthetics - WX2 has 61 notes and has the classic “keyboard” appearance; WX400 has an 88 note keyboard with weighted keys (Hammer Action) and has the typical “digital piano”...
  • Page 14 1 - 2 WX400 ASSEMBLY INSTRUCTIONS HOW TO ASSEMBLE YOUR WX400 PIANO WORKSTATION 1. Remove parts A, B, C, F from the packing and accessories D, E, G, H from the plastic bag. 2. Fix the pedal cross-bar B to the flanks C with the bolts D, using the hexagonal rod spanner E, as shown in Fig.
  • Page 15: Getting Started

    If you’re familiar with hooking up gear, here’s a non-illustrated list of fundamental things that need to be done to play right away. You can use the supplied WX2/WX400 Demo disk or WS Songs Disks and listen to the way the WX plays them.
  • Page 16: Play Some Rom Sounds

    1 - 4 Play some ROM Sounds Select the displayed Sounds of the current Real Time Performance by means of the row of Function buttons marked F1 … F8. The sounds are shown in two rows across the lower display area. Press the PAGE+ button in the Edit section once then again to access Banks 2 and 3 of 8 Sounds each, some of which are variations of those in Bank 1.
  • Page 17: Multi-Track Situations

    1 - 5 called the “Toggle”. Now you can play layered tracks (the tracks do not necessarily have to be consecutive to be layered - you can layer tracks 1 and 4, tracks 3 and 11 and so on...). Zoom in on both tracks with the “right” arrow of the cursor diamond and zoom out with the “left”...
  • Page 18: Sing Along With A Song Using Score

    1 - 6 Deactivate the M. PERF button to restore the normal status. Access another Internal Style Bank by pressing one of the 8 Style buttons (Ethnic, Pop, etc.). Stop the Style by pressing Start/Stop. Sing along with a Song using SCORE SRAM Static RAM - a battery Your instrument is supplied with two Songs loaded into the SRam.
  • Page 19: Preload

    1 - 7 Pr eload An alternative and faster Song loading procedure is the PRELOAD function, which can also be performed while the Sequencer is in Song playback mode. In practice, this feature displays the Bank of available Songs in correspondence with the 8 Function buttons (F1…F8).
  • Page 20: How To Record A Song

    1 - 8 Press the SONG button and select the song with the relative Function button. Start the Song with Start/Stop and play. How to record a Song You can create a multi-track Song by using the following real time recording method. It is also possible to record patterns (Programmable Styles) and Song Styles which exploit existing patterns.
  • Page 21: Detailed Start-Up

    Your WX runs on a voltage that matches with the voltage in your area. If you face the rear panel of WX2, the power connector is on the right hand side, while on WX400, it is on the left hand side.
  • Page 22: Power Switch

    1 - 10 POWER SWITCH The power switch on the WX2 is located on the rear panel - on the WX400, it is positioned on the extreme right hand side of the keyboard. THE INTERNAL AMPLIFIER WX Sounds are enhanced by 20+20 Watt Stereo Amplification in the WX2 and 40+40 W Stereo Amplification in the WX400.
  • Page 23: Control Pedals - Connecting The Footpedals

    The default status of the programmable jacks varies according to the instrument. In WX2 (all optional): Pedal 1 = Volume - Pedal 2 = Start/Stop - Damper = Damper In WX400:Pedal 1 = Soft - Pedal 2 = Sostenuto - Damper = Damper.
  • Page 24: Powering Up

    SCART POWERING UP socket. The power switch on model WX2 is located next to the power cable connector on the rear panel. Model WX400 has the power switch located on the extreme right of the keyboard facia.
  • Page 25: Contrast

    1 - 13 CONTRAST If the display appears too dark or too light, you can adjust the contrast by means of the small rear-panel control. It may require adjustment for different viewing angles. The Keyboard The WX Keyboard sends and receives Attack and Release velocity, sends mono (channel) Aftertouch messages and receives mono and poly Aftertouch messages.
  • Page 26: Use Only Generalmusic Software

    1 - 14 USE ONLY GENERALMUSIC SOFTWARE It is important that you use only Generalmusic software! Whether you are an amateur or a professional, you should know that: any software that you use must comply with the laws currently in force, with the SIAE (Italian Authors and Editors Society), with copyright laws and with publishers who reserve all the rights for public viewing and synchronisation of texts (WX);...
  • Page 27: Interface Basics

    2 - 1 CHAPTER 2 - INTERFACE BASICS In this chapter, you can learn how to move around the control panel and start to get acquainted with the principal playing modes as well as the selection procedures. The illustration below shows how the instrument’s control panel is divided into various zones, each providing a primary operation: edit mode, navigation and data entry, sequencer edit, performance &...
  • Page 28: The Cursor Diamond

    2 - 2 The left and right display areas above the identifier show various functions. The currently selected function is shown in reverse-highlight. THE CURSOR DIAMOND Your principal navigating tool is the Cursor Diamond, arranged in four arrows in a diamond fashion and a central “On/Off”...
  • Page 29: Data Entry

    2 - 3 DATA ENTRY All Data Entry tasks are performed within the display area. The Data Entry Wheel Data Entry is performed mainly using the Data Entry Wheel (or Dial) to the right of the display. This control is particularly useful owing to the possibility of providing continuous entry of data - you can enter large or small changes very quickly.
  • Page 30: Master Volume

    MASTER VOLUME This slider regulates the overall Volume of the instrument. THE EDIT MODES The very heart and control centre of the entire WX system, the Edit section consists of 10 programming modes which render WX2/WX400 operative. EDIT DISK PERF...
  • Page 31: The Sequencer & Users Controls

    2 - 5 THE SEQUENCER & USERS CONTROLS Here you will find the Function buttons F1…F8, with which most of the selections are made, the SONG button to access the selection of the Songs and the SEQUENCER controls (Rec, <<, >>, Tempo, etc.). The Sequencer also makes use of the Start/Stop and Cont buttons in the group on the extreme left of the keyboard.
  • Page 32: The 4 Operating Modes

    2 - 6 THE 4 OPERATING MODES In this chapter we’ll examine the four principal operating modes and describe the basic features of each mode and how to select them. What the modes are The modes render WX logical to work with and each mode is named for the kind of operation you can perform while in that mode.
  • Page 33: Programmable Style Mode

    2 - 7 PROGRAMMABLE STYLE MODE Identical to the Internal Style mode, the Prog. Style mode is user-programmable and accessed through the Style Banks: STYLE 1, STYLE 2, STYLE 3, STYLE 4. When you select one of the EMPTY Prog. Styles with the Function buttons (F1…F8), you will be prompted to enter Record mode to create a new style.
  • Page 34 2 - 8 Summary You can play in Real Time Performance mode freely without engaging the Sequencer. You can create up to 24 different Sound combinations which can be recalled instantly. You can play one or two tracks with factory-programmed Rhythm and Arrangement patterns by selecting from the 64 available Internal Styles.
  • Page 35: Selection - Using The Modes

    2 - 9 SELECTION - using the modes You can play your WX regardless of the mode you are in - in fact, the only time you cannot play is when you are in the middle of a DISK LOAD ALL operation. You can even play while you are formatting a disk! To select the elements that make up the modes and to pass, therefore, from one mode to another, use is made of a unique and instant selection system.
  • Page 36: Second And Third Banks

    2 - 10 Second and third banks EDIT DISK PERF SOUNDS The Sound Banks provide a maximum of 24 Sounds for each family, with the exception of the SAMPLES family which provides 64 and the DRUM family with 16 Banks. MIXER EFF1/2 MIDI...
  • Page 37: To Select An Internal Style

    2 - 11 To select an Internal Style Press one of the relative Banks (DANCE, BEAT, ROCK’N, etc.) from the lower row of buttons in the Performance and Style Banks. PERF 1 PERF 2 PERF 3 P.SONG STYLE 1 STYLE 2 STYLE 3 STYLE 4 PERFORMANCES &...
  • Page 38: To Select A Song

    2 - 12 To select a Song Press the SONG button in the SEQUENCER & USERS section to access Song mode. SEQUENCER & USERS SCORE TEMPO SYNC M.PERF SONGS If one or more Songs are present, press one of the Function buttons (F1…F8) to select a Song.
  • Page 39: Performances, Tracks & Rom Sounds

    3 - 1 CHAPTER 3 - PERFORMANCES, TRACKS & ROM SOUNDS This chapter tells you something about three elements common to all playing modes - the Performances, the Tracks and the ROM Sounds. THE PERFORMANCES By “PERFORMANCE”, we refer to the union of appropriately programmed parameters (multi-timbral combinations, volumes, transpose, panpot, midi channels, etc.), or the possibility of recalling a particular setting of all the parameters instantly by pressing a single button.
  • Page 40: What Parameters Do The Performances Memorise

    3 - 2 Press ENTER: Press ENTER again to confirm the Save Performance command. The modified Real Time Performance will remain in memory until you modify it again or turn off the instrument. What parameters do the Performances memorise? The amount of data memorised by a Performance is understandably immense, consid- ering that you only need to press one button on the control panel to set the instrument to the required playing mode.
  • Page 41: The Style And Song Commands

    3 - 3 The Style and Song commands The Start/Stop button The Fill Var/Cont button A Style or Song is started by pressing the The “Fill Var” function recalls a variation START/STOP button, and stopped with of the basic Fill In of a Style and triggers a the same button (Start/Stop).
  • Page 42: A Rapid Tour Of The Main Display

    3 - 4 A RAPID TOUR OF THE MAIN DISPLAY Each zone of the display provides useful information, as shown with the following example of the main display: The current status of the Tracks = Active Track = Mute Track (temporarily “turned off” or “disconnected”) Other messages encountered: = Track only active for the WX Keyboard (“Local”)..
  • Page 43: Mute Or Activate A Track

    3 - 5 SOME SIMPLE OPERATIONS TO PERFORM WITH THE CUR- SOR DIAMOND AND TOGGLE Mute or activate a Track Press the TOGGLE to mute a Track shown in reverse highlight: Press this button A Muted track is temporarily deactivated, both for the keyboard as well as an external device communicating with WX on MIDI IN.
  • Page 44: Split Sound Tracks

    3 - 6 Two layered sounds can be viewed in large type by striking the right cursor arrow: Strike the left cursor arrow to return to normal display dimensions. You cannot “zoom in” on situations consisting of three or more tracks. N.B.
  • Page 45: The Tracks And The Track Configuration

    3 - 7 THE TRACKS AND THE TRACK CONFIGURATION The term “Tracks” has been mentioned several times therefore, at this stage, it is important to clarify what a Track is and what “Track configuration” refers to. Tracks and the Real Time Performance A Track NOT utilised by the Sequencer can contain a Sound to play in real time on the WX keyboard or on an external controlling device connected at the WX MIDI IN.
  • Page 46: The Score Function

    3 - 8 The SCORE function The last three functions on the previous page are all found in the SCORE function and they represent, without doubt, the major innovation of this instrument. SEQUENCER & USERS SCORE TEMPO SYNC M.PERF SONGS As well as the backing of a Song, WX gives you the melody line written as music notes on the staff (also called “Stave”) together with the lyrics;...
  • Page 47: The Rom Sounds

    3 - 9 THE ROM SOUNDS This section takes a look at the Sounds permanently resident in the WX - in ROM (Read Only Memory). The technology used to generate the sounds is the most up-to-date, including PCM Samples, Wavetables, Multiloop, Crossfade Multiwave and Subtractive synthesis.
  • Page 48: How The Sounds Are Organised

    3 - 10 the sound on the higher dynamic level. For example, a note can play bongo low by playing with a soft touch and bongo slap by playing harder. Similar to the Drumkits are the Sound Patches which also incorporate a Dynamic Switch.
  • Page 49: The Edit Section

    Disk & SRam 4 - 1 CHAPTER 4 - THE EDIT SECTION EDIT DISK PERF SOUNDS We have already said that the EDIT SECTION is the heart and control centre of the MIXER EFF1/2 MIDI instrument. In this chapter, we'll discuss the modes available, firstly from a general point of view STATUS SPLITS ARRAN...
  • Page 50: The Edit Section Provides The Following Edit Modes

    4 - 2 Disk & SRam The Edit Section provides the following edit modes: DISK Accesses the four principal disk functions; Load, Save, Erase and Utility, as well as the Static RAM. This last feature is an exclusive function offered by WX which, unlike the much talked about buffered memory that memorises the last situation prior to turning off, the SRam allows the user to turn on the instrument with the situation effectively required.
  • Page 51: Disk And Static Ram

    One factory-preset Demo Disk is supplied with the WX2 and WX400. It contains several Songs with Lyrics which can be recalled in the Display and used to sing along with the Song in playback.
  • Page 52: How To Load A Floppy Disk Into The Disk Drive

    4 - 4 Disk & SRam Don’t forget to Write protect disks that contain your most important data and WRITE PROTECT To PREVENT Data maintain a set in a clean, safe place, free from dust, dirt, smoke, ash, liquids, Recording, slide the tab extreme temperatures and direct sunlight;...
  • Page 53: Disk Operating Modes

    Disk & SRam 4 - 5 DISK OPERATING MODES Press DISK in the Edit section to access the four principal DISK or SRam operations - LOAD, SAVE, ERASE and UTILITY. The first page usually shows the LOAD operations: EDIT DISK PERF SOUNDS MIXER...
  • Page 54: Load Operations

    4 - 6 Disk & SRam LOAD OPERATIONS Use the LOAD function to load the contents of your Disks, or of the Static RAM, into the instrument's memory . When you load data, the data previously in internal memory NOTE 1: will be overwritten and lost.
  • Page 55: Automatic Loading

    Disk & SRam 4 - 7 Automatic loading The LOAD ALL operation is performed automatically when you turn on your WX with a DISK inserted in the driver. If, instead, data is present in SRam and no disk is present in the driver , turning on will NOTE 1: The DISK has priority...
  • Page 56: Load All Samples

    4 - 8 Disk & SRam LOAD ALL SAMPLES This operation loads all the Samples contained in the inserted DISK (up to a maximum of 48), provided that the instrument is fitted with the optional Sample RAM . The samples will occupy the SAMPLES family Banks from 3 to 8. NOTE 1: WX instruments have a 2 Megabyte RAM which...
  • Page 57: Load A Single Bank Of Real Time Performances

    Disk & SRam 4 - 9 Press ENT to start the loading operation: Confirm the operation with ENTER: Complete the operation with ESC to return to the main Load display. N.B. An optional operation is provided with the F8 function button. Important For what concerns the INTERNAL STYLES,...
  • Page 58: Load Single Mode

    4 - 10 Disk & SRam LOAD SINGLE MODE Use this operation to load single elements into the instrument's Memory from Disk or SRam, according to your requirements. The Load Single mode procedures are the same as those used in the previous Load Single Bank mode. By confirming the operation with ENTER, the display situation allows you to select the single element required and the position that it will occupy from the 8 available in Memory NOTE 1:...
  • Page 59: Load Single Sample

    Files of sequencer data created on equipment that conforms to this WX reads MIDI File Format 0 (Single-track standard can be loaded and played back on the WX2/WX400. files) and reads and The WX recognises Format 0 and Format 1 MIDI files:...
  • Page 60 4 - 12 Disk & SRam File (see Save), making it possible to load and play back this data on other equipment. IMPORTANT “Load MIDI File” Loads a Song memorised by a Sequencer in a standard interchange If the Standard MIDI format, otherwise called the MIDI File.
  • Page 61: Preload

    Disk & SRam 4 - 13 Preload This operation makes it possible to load a Song from Disk or SRam while the sequencer NOTE 1: plays back another. The Preload operation is only operative with WX disks. The PRELOAD MODE, specially studied for use in live situations, permits songs to be loaded with a reduced number of operations without stopping the sequencer.
  • Page 62: Save Operations

    4 - 14 Disk & SRam SAVE OPERATIONS Use these operations to save data from internal memory to Disk or SRam. When data is saved to a Disk or SRam file which already exists, the old data will be lost. You can use the Disk Protect Slider to keep important data from being accidentally overwritten.
  • Page 63: Save All Styles

    Disk & SRam 4 - 15 SAVE ALL STYLES This operation saves up to 32 Styles (simultaneously) relating to the Programmable Style Banks to Disk or SRam. The procedure is the same as for Save All Disk. SAVE ALL PERFORMANCES This operation saves up to 24 Performances simultaneously relating to the Real Time Performance Banks (Perf 1, Perf 2, Perf 3).
  • Page 64: Save A Single Bank Of Real Time Performances

    4 - 16 Disk & SRam Save a single Bank of Internal Style Performances N.B. An optional operation is provided with the F8 function button. This allows you to save a single bank of Style Performances containing user-programmed perform- Important. ances relating to the INTERNAL STYLES (Bank 1 = Dance, Bank 2 = Beat, Bank For what 3 = Rock’n and so on...):...
  • Page 65 Disk & SRam 4 - 17 All MIDI FILES are identified by the extension “.MID” which is “attached” to the converted file automatically. NOTE: Example: WX converts Songs into Set the display parameters to “Single” and “MIDI FILE”: Standard MIDI Files. Song Styles are only partially converted (Tracks 5 and 6 if...
  • Page 66 4 - 18 Disk & SRam After a short period, the SONG will be converted to the MIDI FILE, shown by the .MID extension: NOTE: Some songs may be protected by a GENERALMUSIC copyright - in this case, attempting to convert to MIDI FILES will display an appropriate message, informing you that the operation cannot be performed and inviting you to escape.
  • Page 67: Erase Operations

    Disk & SRam 4 - 19 ERASE OPERATIONS All operations relative to the cancellation of data from Disk or SRam are carried out on the ERASE page. The operations are identical to those used in the Load and Save operations discussed in the preceding pages.
  • Page 68 4 - 20 Disk & SRam Select the option “INT” with F8 to access the directory of the Internal Style Performances: Select the Performance to erase and press ENT twice: When the “Erasing” message disappears, the operation will be complete. Edit Section Owner's Manual...
  • Page 69: Utility Operations

    Disk & SRam 4 - 21 UTILITY OPERATIONS FORMAT = allows a disk to be formatted. This operation formats a floppy disk (3.5” HD) so that WX can use it to store data. A newly purchased disk must be formatted before it can be used. Disks formatted by other devices must also be formatted with this operation before being used.
  • Page 70: Free Space = Displays The Free Space Available

    4 - 22 Disk & SRam Examples: If you access the Song directory, the display will show something like this: Similarly, the Performance directory shows: FREE SPACE = Displays the free space available. When a disk is inserted in the driver, this function displays the amount of space available on the disk, in the instrument’s memory and, if fitted, on the optional RAM .
  • Page 71: Load User Program

    Disk & SRam 4 - 23 Press ENT to access the name writing procedure: The small rectangle on the right is the active zone where the name can be written. The letters, the numbers and other symbols are silk-screened under the keyboard and they are entered into the active zone by pressing the relative keys.
  • Page 72: Load Ws Song

    4 - 24 Disk & SRam LOAD WS SONG One of the most popular functions of this instrument. Being compatible with WS software, WX accepts WS songs from WS songs disks via an appropriate conversion. It is therefore possible to insert a WS disk directly into the WX drive. Pressing ENT after selecting the function shows the WS disk directory: Select the required Song and press ENT.
  • Page 73: Edit Mixer

    Status Mixer 4 - 25 EDIT MIXER EDIT The MIXER is where you can balance the volumes and the panpots for all the tracks of DISK PERF SOUNDS the currently selected Performance and gain access to several general controls of the machine.
  • Page 74: The Panpot Page

    4 - 26 Status Mixer 2. The PANPOT Page Press the PAGE+ button to access the second page, called PANPOT. The PANPOT control permits a panoramic control of the sounds between the Left and Right internal audio channels (and L/R Outputs). Each track is graphically represented by a horizontal bar and the central “0”...
  • Page 75: The Audio In Page

    Status Mixer 4 - 27 4. The AUDIO IN Page Press the PAGE+ button again to access the last page of this section, the AUDIO IN page. The page layout is identical to the previous one, apart from the INPUT parameter, and it allows the same type of operations, but in this case, they affect eventual signals connected to WX by means of the AUDIO IN (Left and Right) inputs.
  • Page 76: Edit Status

    4 - 28 Status EDIT STATUS EDIT In this section you will find all the parameters relating to the instrument’s general DISK PERF SOUNDS controls grouped together or, more precisely, the parameters not linked to the structure of the performances. MIXER EFF1/2 MIDI...
  • Page 77: Functions Assignable To The Pedals

    Status 4 - 29 7. Six parameters related to the three programmable pedals. Ped 1 = Ped 1 Assign = (function) Ped 2 = Ped 2 Assign = (function) Damper = Damper Assign = (function) The parameters on the left select the type of pedal, while those on the right select the function to assign to it.
  • Page 78 4 - 30 Status Filter 2: affects the Filter envelopes (Key on) of the sounds being IMPORTANT Sounds can be modified controlled, intervening on the Cut-off frequencies. In practice, in real time by means of this control allows you to “open” and “close” Filter 2. the parameters listed on Filter 1+2: affects both Filter envelopes (Key on) of the sounds being...
  • Page 79: The Microtuning Page

    Status 4 - 31 2. The MICROTUNING Page This page, accessed with PAGE+, provides a selection of preset intonation scales (temperaments) and four programmable ones. Several of the scales available are historic and are suitable for those interested in the creation of antique music.
  • Page 80: How To Programme An Intonation Scale

    4 - 32 Status How to programme an Intonation Scale A new intonation scale can be programmed by modifying one or more notes of one of the programmable scales (Prog 1, 2, 3 & 4). The idea is to alter the tuning of one or more notes of the scale to the level desired. Procedure: Select one of the four Programmable scales and press the note you want to change - the small scale shows the current standard patch (0):...
  • Page 81: The Video Monitor Page

    Status Status 4 - 33 3. The VIDEO MONITOR Page This page is where you can control the viewing possibilities of the image transmitted by the Video Outputs (RGB and TV) on an external monitor (computer type colour monitor or normal domestic TV). 1.
  • Page 82 4 - 34 Status CHORDS ONLY, isolates the chord symbols on the musical staff. 2. LYRIC FONT: allows you to select three different character sizes with which you can view the text and an option to view the lyrics on two lines: BIG, NORMAL, SMALL and TWO LINES.
  • Page 83: Edit Performance

    Performance 4 - 35 EDIT PERFORMANCE EDIT When you press the PERF button in the Edit section, you gain access to all the DISK PERF SOUNDS Performance parameters. The parameters are arranged in two pages. If you want to edit the currently selected Performance (Real Time Perf mode, Internal MIXER EFF1/2 MIDI...
  • Page 84: Connect/Disconnect Midi In Events

    4 - 36 Performance In this condition, the Track status is shown in the left column as “MIDI” in all playing modes. Repress the Toggle to restore the connection. Connect/Disconnect MIDI IN events The MIDI IN field is where the reception of MIDI events arriving on MIDI IN can be allowed to pass or can be prevented from reaching the currently selected track.
  • Page 85: Connect/Disconnect Midi Out

    Performance 4 - 37 Hit the Toggle to disconnect the currently selected Track from the Internal Sound engine: This condition is shown by a string of dashes for the currently selected track. In practice, this track can still communicate with an external sound source through MIDI OUT. Repress the Toggle to restore the connection.
  • Page 86: Detune

    4 - 38 Performance MONO L: mono left - gives priority to the lowest note when playing with chords. For example, if one track plays strings and a second plays bass, when you play a chord you will hear strings together with a single bass note.
  • Page 87: After Touch

    Performance 4 - 39 5. AFTER TOUCH Enables or disables the effect of the Aftertouch control for the currently selected track. When this parameter is “ON”, applying pressure to the keys after playing obtains effects that differ according to the sound assigned to the tracks. You can obtain modulation effects, pitch bend, or you can even control the opening of a filter.
  • Page 88: Effects

    4 - 40 Performance 8. EFFECTS Here you can engage one or both Effects processors to the currently selected track or disengage both. The Effect Type for both processors is determined in the Edit Eff 1/2 section. The possibilities are: OFF: the sound is not processed by the Effects processors;...
  • Page 89: 11. Pedals

    Performance 4 - 41 11. PEDALS Engages one or both functions assigned to Pedal 1 and 2 to the currently selected track or disengages both. The possibilities are: OFF: the sound is not affected by the Pedals (1 or 2); the sound is affected by the function assigned to Pedal 1;...
  • Page 90: 13. Copy

    4 - 42 Performance 13. COPY Copies the currently selected performance to another position within the same Bank or Banks. For example, in Real Time Perf mode, you can copy from one R. T. Perf Bank to another but, you cannot copy, for example, from a R.T. Perf Bank to a Song Bank. For example, you can use this function to create Song Performances.
  • Page 91: 15. Restore

    Performance 4 - 43 name, when written, appears in the upper right part of the display after “Perform. Name”. The letters, the numbers and other symbols are silk-screened under the keyboard and they are entered into the active zone by pressing the relative keys. The flashing cursor moves one step to the right after each entry.
  • Page 92: The Effect Types Available

    4 - 44 Effects 1 & 2 EFFECTS WX allows you to route your sounds through the multi-effects processors (Eff.1 & Eff. EDIT 2) or by-pass them (by-passing is carried out in Edit Performance). DISK PERF SOUNDS In default, an Effect from one or both processors is assigned to every Performance (Real MIXER EFF1/2 MIDI...
  • Page 93: How To Edit The Effects

    Effects 1 & 2 4 - 45 EFFECT 2 (Delays, Modulations, etc.) Delay1_1 Delay1_2 Delay2_1 Delay2_2 Panecho1 Panecho2 Panecho3 Dubbing_1 Chorus1_1 Chorus1_2 Chorus2_1 Chorus2_2 Flanger1_1 Flanger2_1 Phaser1_1 Phaser2_1 Phaser3_1 Ensemble_1 Rotary1_1 Rotary2_1 Fladel_1 PanMix_1 PanMix_2 PanMix_3 Each Performance can memorise one Effect from each processor (Eff1 & Eff 2) and different Effect types can be memorised in the same Performance Bank.
  • Page 94: Effect 1 - Reverb

    4 - 46 Effects 1 & 2 STORE: allows you to copy the eventual modifications applied to the NOTE: the modifications effect in any performance. applied to the COMPARE: allows you to make a comparison between the original and the parameters of an effect modified effect.
  • Page 95: Effect 2 - Delay, Modulations

    Effects 1 & 2 4 - 47 The remaining Reverbs, with programmable Early Reflections, show a slight variation: Early1_1, Early2_1, Early3_1, Stereo1_1, Stereo2_1, Stereo3_1, Stereo4_1. 1. VOLUME: The primary Reverb level; setting this parameter to “0” cancels the action of the Reverb. Value range 0[-63.50dB] ...
  • Page 96 4 - 48 Effects 1 & 2 The next four Effects display a variation of parameters: Chorus1_1, Chorus1_2, Chorus2_1, Chorus2_2. 1. VOLUME: The primary Chorus level; setting this parameter to “0” excludes the action of the Chorus. Value range 0[-63.50dB] ... 127[0.0dB]. 2.
  • Page 97 Effects 1 & 2 4 - 49 Rotary1_1, Rotary2_1. 1. VOLUME: The primary Rotary level; Setting this parameter to “0” excludes the action of the effect. Value range 0[-63.50dB] ... 127[0.0dB]. 2. SPEED: Determines the time required to pass from Slow to Fast or vice versa.
  • Page 98: The Restore, Store And Compare Functions

    4 - 50 Effects 1 & 2 The RESTORE, STORE and COMPARE functions Compare This function provides a means of comparing the “old” Effect with the “new”, keeping track of all the changes before deciding to go ahead with the saving or the cancellation of the modifications.
  • Page 99: How To Store An Edited Effect

    Effects 1 & 2 4 - 51 How to Store an edited Effect Save to the current Performance using Save Performance All the variations applied to one or more parameters of the Effect will remain in memory until you turn the instrument off, or until you re-select the same Performance on a subsequent occasion.
  • Page 100 4 - 52 Effects 1 & 2 The dialogue box is informing you that an Effect is already associated to the selected Performance (the one in the bottom left hand corner). Press ENTER to confirm and the display will update to the new situation: The previous Effect (in this case St_Hall_2) will be substituted by the modified one (Hall_1).
  • Page 101: Edit Splits

    Splits 4 - 53 EDIT SPLITS EDIT This is where you can specify a keyboard extension (a Split) for a Track between the DISK PERF SOUNDS extreme points A0 - C8. Pressing the SPLITS button accesses the page where you can control the keyboard MIXER EFF1/2 MIDI...
  • Page 102 4 - 54 Splits Use the LEFT/RIGHT cursor arrows and the Dial: Select the track requiring the modification: The left limit is already selected therefore, rotate the Dial: Select the right limit with the Right cursor arrow: Rotate the Dial to specify the required note. In the lower display area, an image of a keyboard is displayed that shows two small points representing the split points for the currently selected track.
  • Page 103: Chord Split

    Splits 4 - 55 CHORD SPLIT The STYLES (ROM and PROG) are characterised by a keyboard division which permits you to play chords on the left part of the keyboard and melody notes on the right part. Furthermore, tracks 5 and 6 are also preset to cover specific keyboard extensions to allow Track 5 to play on the left part and Track 6 on the right.
  • Page 104: Lock

    4 - 56 Splits LOCK The LOCK function couples the CHORD SPLIT to the split of tracks 5 and 6 of all the Styles. Therefore, the value assigned will correspond to both the chord recognition split as well as the split point between these two tracks. If you want to memorise the modifications, press ENT.
  • Page 105: Edit Sounds

    Sounds 4 - 57 EDIT SOUNDS EDIT WX provides a sound editing facility that permits very quick and easy editing tasks DISK PERF SOUNDS because the edit parameters affect various elements already incorporated in the sound’s waveform “header” (filters, amplitude envelopes - applied to “Single” and “Dual MIXER EFF1/2 MIDI...
  • Page 106: General Edit Procedure

    4 - 58 Sounds General Edit Procedure Select the Sound (the track of the currently selected Performance) and press the SOUND button in the Edit section to access the Editor. The display shown will depend on which type of Sound is accessed. NOTE If a “normal”...
  • Page 107: The Sound Edit Parameters

    Sounds 4 - 59 THE SOUND EDIT PARAMETERS “Single” and “Dual” Oscillator editing After selecting a track showing the sound you are interested in editing, press SOUNDS in the Edit section to show the main EDIT display: SOUND MAP The SOUND MAP shown in the Appendix lists all ROM Sounds.
  • Page 108: Store The Modified Sound

    4 - 60 Sounds 6. DYNAMIC: Determines how the Volume responds to Dynamic variations (key- strike velocity). Values range from 0... 7. “0” is equivalent to no response. The higher values give a louder sound by increasing the Dynamic force applied to the notes. 7.
  • Page 109: Drumkits (And Sound Patch)

    Sounds 4 - 61 Drumkits (and Sound Patch) Although these “sounds” are recalled using the same method used for “normal” sounds, they differ in their structure. Drumkits are constructed by assigning a different sound to each note of the keyboard. Drumkit/Sound Patch table Every note is completely independent from its neighbours and the Sound assigned to...
  • Page 110: The Drumkit Menu

    4 - 62 Sounds The Drumkit Menu 1. KEY NOTE: displays the note that is associated to the currently displayed param- eter values for the active layer. Whatever sound is assigned to this note will be affected by the status of the parameters. Effectively, the Keynote is where the editing takes place.
  • Page 111 BRUSH corresponds to C5. NOTE 1: Select CATCHNOTE and press note E2 WX2 = lowest E, Select the SOUND parameter and rotate the DIAL (clockwise) until BRUSH is selected. WX400 = 2nd lowest E.
  • Page 112: The Drumkit Commands

    4 - 64 Sounds To fine tune each note of sounds such as Strings, again in order to simulate a natural effect to a greater degree. 7. EXCLUDE: creates a situation where notes that have been assigned the same exclude value (1, 2 or 3) cannot be played simultaneously. The value 0 = off.
  • Page 113 Sounds 4 - 65 EXPAND: the modifications effected on a single note can be expanded across a specified note range. This avoids having to repeat the same set of editing steps for each note. Press EXPAND and press the keys on the keyboard to delimit the required zone for the selected sound.
  • Page 114: The Commands Common To Both Edit Displays

    4 - 66 Sounds The Commands common to both Edit Displays The “Normal” Sounds and Drumkits have the following commands in common. LIBRARY, STORE, COMPARE, EFFECTS. When the options are selected, they are shown in reverse-highlight. EFFECTS When the EFFECTS option is highlighted (selected) the Sound is edited “wet”. To bypass the Effects Deactivate the EFFECTS option to bypass the Effects processor (reverse-highlighting is cancelled) and edit your sound “dry”.
  • Page 115: Library

    Sounds 4 - 67 Press COMPARE again to return to the sound currently in edit and restore the modified parameter values. If, after comparing, the sound currently in edit is not wanted, you can choose to abort the edit of the sound and select a different one. You have two methods to choose from: Press ESC to abort the editing - this will cancel all parameter modifications and escape sound edit.
  • Page 116: Substitution Of The Sound In Edit With Another From The Library

    4 - 68 Sounds Press ENT. You will leave the Search option and the first available sound containing the sequence of specified characters will be displayed: IMPORTANT You cannot add, move or delete the ROM sounds in the Library. At this point, you can also rotate the DIAL or use the Up/Down cursor arrows to search for other related sounds within the same family.
  • Page 117 Sounds 4 - 69 STORE used to access the STORE command as discussed further ahead. EDIT: returns to the edit of the sound currently in edit. DELETE: use this option to cancel SAMPLES loaded from DISK (including their eventual modifications). You can select the loaded Sample directly from the Sound Library or it can be currently in edit..
  • Page 118: Store

    4 - 70 Sounds STORE Use STORE to store your edited Sound in a Performance: Use the Up/Down cursor arrows to select the element required and rotate the Dial to select the destination. Confirming with ENT twice (the first time shows the “Are You Sure?” message) updates the display and the edited sound is shown in place of one of the “EMPTY”...
  • Page 119 Sounds 4 - 71 If you press ESC, the previously stored sound will remain, you will leave the Store command and return to the Sound currently in edit. If you try to Store a modified sound in a position already occupied, you will be prompted with the following message: ATTENTION!! The STORE command IS NOT the same as the SAVE PERFORMANCE com-...
  • Page 120: Preload And Edit Sound

    4 - 72 Sounds N.B. Modified Sounds can ONLY be stored using the STORE command. If, after modifying a sound, you press ESCAPE (instead of Store), you will Abort the sound edit and loose all edited data - NO WARNING WILL BE GIVEN. If, after editing a Sound, you press ENTER or SOUNDS (instead of Store), you will escape the Edit without losing the modified data.
  • Page 121: Edit Midi

    MIDI 4 - 73 EDIT MIDI EDIT This is where you can configure WX’s MIDI channels for the tracks of the current DISK PERF SOUNDS Performance, its response to incoming MIDI messages, as well as customise those that the WX sends to other MIDI devices. Some general MIDI controls are also available. For MIXER EFF1/2 MIDI...
  • Page 122: Master And Slave

    4 - 74 MIDI Master and Slave WX is fully implemented for MIDI operations and can act as a Master controlling unit, or a Slave device being controlled by an eternal controlling unit. In either case, the tracks or sections of both units must communicate across the same MIDI channels. In all modes, the WX Drum track is assigned MIDI Channel 10 by default in conformity The default MIDI with General MIDI Standards.
  • Page 123: What Does Wx Transmit And Receive

    MIDI 4 - 75 A particular setting for all Performances of all modes can be fixed by setting “MIDI Channel Lock” to “ON” (see “Other” MIDI page discussed further ahead). What does WX transmit and receive ? WX transmits and receives the following information: Note On message generated by pressing a key.
  • Page 124 4 - 76 MIDI The control data from 70 - 80 simulate the Sequencer controls. Bank Change data transmitted and received ONLY on the MIDI Common channel: Bank Program Change 0 - 23 Real Time Performances [0 = Perf 1, Bank 1, 1 = Perf 2, Bank 1 … 8 = Perf 9, Bank 2 … 16 = Perf 17, Bank 3, 23 = Perf 24, Bank 3] 0 - 7 Songs [0 = Song 1, 1 = Song 2 …...
  • Page 125: Midi Filters

    MIDI 4 - 77 MIDI Filters Filters can be very useful in cases where particular MIDI messages are not required. For example, if WX is slaved to an instrument that sends control messages that may cause some interference with the instrument, they can be filtered from the incoming MIDI stream.
  • Page 126: Midi Controllers

    4 - 78 MIDI Control ( ) Both these parameters are programmable and allow you to select an MIDI message or Controller to filter from the MIDI IN or OUT stream. Simply select the parameter and rotate the Dial to select the data to be filtered.
  • Page 127 MIDI 4 - 79 The “Special” MIDI controllers Generalmusic have implemented some of the unused MIDI Controllers of the standard MIDI protocol as control codes for the respective Edit Sound parameters. (12) Attack GEM affects the Attack sound parameter. (13) Release GEM affects the Release sound parameter.
  • Page 128: Midi Other

    Common channel are regarded by WX as if they originated from its own keyboard and respective controllers (Pedals, Wheel). For example, an 88 note Master Keyboard can communicate with WX2 on MIDI Edit Section Owner's Manual...
  • Page 129: Merge: Activates (On) Or Deactivates (Off) The Function

    MIDI 4 - 81 Common to exploit a wider keyboard range (A ). An instrument with only one MIDI channel can communicate on MIDI Common and use the WX Keyboard programmed as several split ranges (each with a different Sound). WX can receive Control Change data in the form of Bank Change information on the Common channel (see “Bank Change data”...
  • Page 130: System Exclusive: Enables The Instrument For System Exclusive Operations (On)

    A format which is appropriate to the particular type of transmitter is required. A typical connection is a WX2 and a computer. In practice, System Exclusive can dump an entire block of data at high speed; it can be used to transfer, for example, the entire contents of a WX Bank/Song into a computer and so build a library of Songs.
  • Page 131: General Midi: Affects Gs And Gm Midi Standard Files

    MIDI 4 - 83 WX MIDI COMMON = Ch 2 (for the Chords) WX Edit Split = set “Lock” (page 1) and CHORD SPLIT B7 (Page 2). WX MIDI CHANNEL LOCK = ON. GENERAL MIDI: Affects GS and GM MIDI Standard Files General Midi, as a standard, stipulates that playing back a Song originating from another sequencer must bear resemblance to the original to the nearest degree.
  • Page 132: Edit Arrange

    4 - 84 Arrange EDIT ARRANGE EDIT The ARRANG function gains access to all the parameters which affect the Styles DISK PERF SOUNDS (Internal, Programmable and Song Styles). MIXER EFF1/2 MIDI STATUS SPLITS ARRAN CLOCK PAGE- PAGE+ All the Arranger parameters affect the part of the keyboard dedicated to playing Rhythms and Arrangements (in Style mode).
  • Page 133 Arrange 4 - 85 With the FREE option active, pressing the single note “C” does not provoke a reaction from the sequencer because at least three notes must be pressed at the same time to recognise a chord. The novelty lies in the fact that a chord can be recognised in any part of the keyboard overriding the currently set Chord Split.
  • Page 134 4 - 86 Arrange MEMORY Allows the chord played to be maintained in memory. Memory “on” allows you to release your left hand from the keyboard to affect control panel changes. This function is excluded automatically when KEY START is enabled. Three options are available: Memory not active;...
  • Page 135: Styles, Songs & Sequencer

    Internal Styles 5 - 1 CHAPTER 5 - STYLES, SONGS & SEQUENCER 1. Internal Styles General information WX provides 64 Internal Styles, also called ROM Styles. The ROM Styles are arranged in 8 Banks of 8 corresponding to the lower row of the “Performance &...
  • Page 136: Chord Recognition And The Riff

    5 - 2 Internal Styles Chord recognition and the Riff All the most popular chords are recognised by the instrument’s Arranger. In particular, the Major, Minor and Seventh chords are exploited to provide musical arrangements (patterns) adapted for the selected rhythm. The various patterns generated are called RIFFS;...
  • Page 137: How To Select An Internal Style

    Internal Styles 5 - 3 How to select an Internal Style Enter Internal Style mode by selecting one of the ROM Style Banks (Dance, Beat, Rock’n, etc.) and select a Style with one of the Function Buttons (F1…F8). The information displayed is already discussed in chapter 3, under the section “A Rapid Tour of the Main Display”...
  • Page 138: The Style Tempo

    5 - 4 Internal Styles The Style Tempo When you select a Style, an appropriate memorised Tempo (playing speed) is recalled. It can be modified in real time while the Style is playing, by rotating the Dial. The new Tempo setting, displayed in the Tempo “box”, will remain unchanged until it is modified again, or until the Style is stopped and started again;...
  • Page 139: Chord Split

    Internal Styles 5 - 5 EDIT Chord Split DISK PERF SOUNDS The Styles feature a “Chord Split Point” which marks the keyboard division. MIXER EFF1/2 MIDI Playing a note or chord below the Chord Split triggers an automatic pattern which depends on the chord played.
  • Page 140: Deactivating The Tracks Engaged By The Sequencer (Seq)

    5 - 6 Internal Styles Deactivating the tracks engaged by the Sequencer (SEQ) You can deactivate a Sequencer track in two ways: by muting it, or by disengaging it from the sequencer. A disengaged track can be played in real time. How to Mute a Sequencer track In all Styles, Tracks 1, 2, 3 and 4 engaged by the Sequencer are displayed with the “SEQ”...
  • Page 141: Save A Modified Internal Style Performance

    Internal Styles 5 - 7 Press the Toggle to assign the track to the keyboard: Return to the Style display and the track is shown active for Local: The disengaged track can now be played in real time across the entire keyboard range. Use Edit Splits if you want to modify the sound’s note range.
  • Page 142: The Arranger Options And How The Styles Are Affected

    5 - 8 Internal Styles The ARRANGER options and how the Styles are affected EDIT DISK PERF SOUNDS How a Style reacts to keyboard solicitations is also determined by the status of the parameters in the ARRANGE function of the Edit section. MIXER EFF1/2 MIDI...
  • Page 143 Internal Styles 5 - 9 recorded patterns because there is a slight delay in updating the pattern after keying a chord before introducing the new one. Autobacking (On) is an “auto corrector” which avoids this inconvenience by updating the pattern as soon as the chord change is keyed. In default, Autobacking is “On”.
  • Page 144: Programmable Styles

    5 - 10 Programmable Styles 2. PROGRAMMABLE STYLES The Programmable Styles are identical in all respects to the Internal Styles with the exception that the Rhythm and Arrangement patterns are user-programmable. You can programme completely new Rhythm and Arrangement patterns by exploiting the on-board Sequencer and, by using all its related functions in the Edit Sequencer section, you can edit your patterns to optimise them.
  • Page 145: How To Record A Style (Real Time)

    Programmable Styles 5 - 11 How to record a Style (Real Time) Below follows all the steps to take when programming a Prog. Style in Real Time. For a clearer understanding of this section, only the fundamental functions are explained. Afterwards, the additional functions which contribute to the perfection of your record- ings or which render a more sophisticated use of the Sequencer are explained in the Edit Sequencer chapter.
  • Page 146: A Detailed Explanation Of Each Step

    5 - 12 Programmable Styles A detailed explanation of each step This section goes through each step in greater detail and examines all the possibilities at your disposal when you are recording styles. Press Style 1, 2, 3 or 4 and select an “empty’ slot using the Function Buttons (F1…F8).
  • Page 147 Programmable Styles 5 - 13 After selecting your Riff, press ENTER. If you press ESC, you will escape “Record mode” and return to the Prog. Style display - the “empty” slot will be automatically named (Style 2, 3, 4, etc.) to indicate that the position has been defined. You can access a defined position at any time and record the Style by pressing REC.
  • Page 148 5 - 14 Programmable Styles Pnch: refers to “Punch” - this is a typical Sequencer function that permits HINT It is best to program you to correct mistakes by “Punching in” a correct note or sequence one of the Logic pedals of notes into the recorded track with the aid of one of the Pedals for Punch operation programmed for the relative function.
  • Page 149 Programmable Styles 5 - 15 (default 4/4): IGNATURE This parameter, which measures the number of beats in a bar (the numerator) as NOTE: well as the division of a beat (the denominator) provides a selection of different If the status of the Time signatures by combining the numerator (range 1…16) with the denominator default parameters in (2, 4, 8, 16).
  • Page 150 5 - 16 Programmable Styles (default 90): ETRONOME OLUME This parameter adjusts the Metronome’s sound level (valid for Record and Playback). The parameter value ranges from 10 to 127. The higher the value, the louder the sound. The lowest limit reduces the sound to its minimum level but does not eliminate it.
  • Page 151 Programmable Styles 5 - 17 After the one bar lead, start recording the Riff for the specified number of Undo and Free Memory bars. When UNDO is enabled After the one bar count down, the Riff starts is cycle, during which you can play in Record mode, a your sequence.
  • Page 152 5 - 18 Programmable Styles For this function, it is useful if one of the programmable Pedals (Logic) is already programmed for PUNCH operation before starting the recording, otherwise, you must escape Record mode and enter Edit Status to programme a pedal accordingly. If your recorded Riff contains a short sequence of wrong notes, select PNCH in the Mode function.
  • Page 153: Name Your Prog. Style

    Programmable Styles 5 - 19 The display will show all the recorded Tracks with “SEQ” in the left status column, indicating that they are engaged by the Sequencer. Tracks 5 & 6 will be “OFF”. These can be activated with the Toggle to play them in real time. For example, your four recorded tracks will look like something like this: Press Start/Stop to playback your new Style.
  • Page 154: Programming Styles Using Step Recording

    5 - 20 Programmable Styles Programming Styles using STEP recording STEP RECORDING allows you to record notes one by one from the keyboard. This is useful means inserting a fast sequence of notes in a bar (such as an arpeggio) that would otherwise be difficult to record in real time.
  • Page 155 Programmable Styles 5 - 21 If you press the Function button of the selected note a second time, you will obtain the dotted note: NOTE LENGTHS The length of a note is based on the bar resolution which has a standard value of 768 This value is also Pressing the same button a third time obtains the triplet:...
  • Page 156 5 - 22 Programmable Styles Modifying the Step recordings If you make a mistake, you can replace the old events with new ones from any position. Simply return to the Step recording and use the Up/Down cursor arrows to select the song pointer.
  • Page 157: Use Copy To Copy A Recorded Riff To Another

    Programmable Styles 5 - 23 Use COPY to copy a recorded Riff to another The COPY function in EDIT SEQUENCER allows you to copy a recorded Riff to another Riff of the same Style (partial copy). This is a great time saver because you can copy, for example, a recorded Maj Riff to the Minor and 7th Riffs and then apply slight modifications to both.
  • Page 158: Programmable Styles Compared With Internal Styles

    5 - 24 Programmable Styles Programmable Styles compared with Internal Styles The Programmable Styles are identical in all respects to the Internal Styles. They are influenced by the Arranger as already discussed in the Internal Style Chapter. The tracks engaged by the Sequencer can be muted or they can be disengaged and played in real time.
  • Page 159: Song Styles

    Song Styles 5 - 25 3. SONG STYLES Song Styles exploit existing structures (Internal and Programmable Styles), permitting you to record a Chord track as well as the two “free” tracks (5 and 6). The final result is a Song consisting of 5 or 6 Tracks. The Song Style Performance is identical to the Internal and Programmable Styles (6 tracks).
  • Page 160: How To Record A Song Style (Real Time)

    5 - 26 Song Styles How to record a Song Style (real time) The recording operations are very similar to those used when recording Prog. Styles. Song Styles reside in the Song Banks: they are accessed by pressing the SONGS button in the SEQUENCER &...
  • Page 161 Song Styles 5 - 27 At this point, enter into “record-pending” status by choosing one of the following options: you can record tracks 5 and 6 (separately or simultaneously). When you start recording, the Rhythms and Arrangements play but the chords that trigger the patterns are not recorded.
  • Page 162: How To See The Chord Track Events

    5 - 28 Song Styles Record Control Data This type of data is generated by appropriately programmed Pedals, by the Track Aftertouch data Ball (Modulation, Pitch Bend) and the Keyboard (Aftertouch). The relative events consume a large are recorded in the Master Track and the Tracks, according to the type of event. amount of memory.
  • Page 163: Give Your Song Style A Name

    Song Styles 5 - 29 Give your Song Style a name Use the NAME function in the EDIT SEQUENCER section to give your Song Style a name. Use the same operations as those used to name the Programmable Styles (see page 5-19). Muting or disengaging recorded tracks If you have recorded both tracks 5 and 6, your Song Style can only be used as backing in playback mode.
  • Page 164 5 - 30 Song Styles Press ESC without recording and the relative Bank Song will be created: Give your Song Style a Name using NAME in the Edit Sequencer section. Select MASTER TRACK and set the M. PERF function to “ON”. With your Bank Song Style selected, press P.
  • Page 165: Editing Song Styles

    Song Styles 5 - 31 While you are recording, press P.SONG to access the Song Performance Bank and select a different Performance. The change will be recorded in the Master Track. You can also change Performance by assigning the Performance Advance func- tion to one of the Pedals in Edit Status.
  • Page 166: Songs & The Sequencer

    5 - 32 Songs 4. SONGS & THE SEQUENCER About the Sequencer The principal function of the WX Sequencer is to record and play back multi-track Songs. Therefore, this section takes a look at the on-board Sequencer before discussing Song Mode. The WX Sequencer is a MIDI data recorder;...
  • Page 167: The Sequencer Operating Modes

    Songs 5 - 33 SONG: Gains access to the Bank Songs. Each one can memorise one Song and up to 8 Song Performances The Sequencer also makes use of the following commands: START: Starts the playback of a Song (or Style), or starts the recording when START the sequencer is in record pending status.
  • Page 168: Songs

    5 - 34 Songs SONGS Something about the Songs and their structure The WX Sequencer permits you to record up to 16 tracks to create a SONG. A Song is a complete piece of music consisting of one or more tracks, each with a different sound.
  • Page 169: Where Are The Songs Stored

    Songs 5 - 35 Where are the Songs stored? The recorded SONGS reside in the Song Banks which are accessed by pressing the SONGS button. The WX is supplied with two Songs loaded into the instrument’s SRam. Turning on the instrument loads both Songs into RAM and if you press the SONGS button in the Sequencer &...
  • Page 170: Loading Songs From Disk

    5 - 36 Songs you can save them to disk for reloading at a later time. You can also save one or more Songs to SRam in order to have some Songs available after powering up. Loading Songs from disk Before playing a Song from a disk, it must be loaded into the instrument’s internal memory.
  • Page 171: Song Playback Mode

    Songs 5 - 37 Song Playback Mode If a Song is present in RAM, you can select it by pressing the SONGS buttons followed by the relative Function button (F1…F8). Press the START button to start the playback. The display shows the Song name, the current Song Performance, the starting Tempo and the Time signature.
  • Page 172: Playing Along With A Song In Playback

    5 - 38 Songs Playing along with a Song in playback When you press Start in Song mode, the selected Song starts to play. Normally, at least one track will be active to play while others are engaged by the Sequencer (shown by “SEQ” in the track status column). The above display shows a Song in playback and one track (track 1) active in Local (shown by “KYB”...
  • Page 173: The Get Function

    Songs 5 - 39 Selecting Lyrics shows the lyrics of the Song in small type: Selecting Zoom shows the Lyrics in large type: Selecting Chords shows the chord notation: The GET function The GET function transfers the recorded notes onto the musical staff. The operation is discussed in the section dealing with song recording on page 5-46.
  • Page 174: Song Record Mode

    5 - 40 Songs SONG RECORD mode Songs can be recorded in two ways: Real Time Recording: what you play on the keyboard will be recorded exactly as you play it, including the keystrike velocity. Generally, you create a Song by recording one track at a time (first the Drum track followed by the Bass track and so on...) but you can also record more that one track simultaneously.
  • Page 175 Songs 5 - 41 Confirm SONG with ENTER: If you want to record changes in TEMPO and VOLUME during the recording, select the relative functions (F1 & F2). The events will be recorded in the Master Track. Select the Master Track to configure the relative parameters as required Time signature, recording Tempo, etc..
  • Page 176: Realtime Record Options

    5 - 42 Songs When you have finished recording your Song, press ESC to escape REC mode and, if you haven’t already done so, give the song a name using the NAME function in the Edit Sequencer section. Realtime Record options The record mode display shows several options in the lower area that you can select with the relative Function buttons.
  • Page 177: The Mask Option

    Songs 5 - 43 The display example above shows what the Master Track looks like after recording Tempo and Master Volume events. You will observe that “note events” are not recorded in the Master Track. The Mask option By using the Mask option, you can choose to mask certain events to reduce the amount of information displayed.
  • Page 178: Recording Pitch Bend, After Touch And Controller Data

    5 - 44 Songs A dotted note is obtained by pressing the selected note a second time. A triplet is obtained by pressing the selected note a third time. Note Lenths: Each beat of a bar is defined by the sequencer resolution Return to the normal note by pressing the note once more.
  • Page 179: Recording Midi In Events Simultaneously With Track Events

    Songs 5 - 45 Recording MIDI IN events simultaneously with Track events. You can record events received on MIDI IN simultaneously with events generated by the keyboard (Local). For example, you can program the Configuration parameter of your Performance so that two or three tracks receive MIDI IN data only (MIDI status), while several other tracks can be exploited by the sequencer (SEQ).
  • Page 180: The Get Function - Create A Score Of Your Recording

    5 - 46 Songs As well as being configured as Tracks 1-14, Track 15 should also be connected to receive LOCAL data to allow you to hear a sound when you play on the keyboard. Track 16 should be connected for LOCAL data and the resulting messages directed to MIDI OUT on OUT port 1 , Channel 1 - MIDI IN must be disconnected and no messages sent to the WX SOUND generation.
  • Page 181: General Instructions To Follow When Programming The Lyrics And Chords Tracks Using A Computer

    Songs 5 - 47 GENERAL INSTRUCTIONS TO FOLLOW WHEN PROGRAMMING THE LYRICS AND CHORDS TRACKS USING A COMPUTER Programming the Lyrics and Chords track using a computer (or sequencer) requires special attention in order to ensure good results. LYRICS TRACK The event recognised by WX to create the track containing texts is the LYRIC event.
  • Page 182: Working With Standard Midi Files

    5 - 48 Songs Working with Standard MIDI Files Create Standard MIDI Files The Songs you record on your WX can be saved in MIDI Standard File format, making it possible to play your WX sequence data on other equipment regardless of the manufacturer (provided that the equipment conforms to this MIDI standard).
  • Page 183: Sequencer Edit Mode

    Sequencer 6 - 1 CHAPTER 6 - SEQUENCER EDIT MODE The EDIT SEQUENCER section groups all the Event Edit functions that allow you to edit your musical data and Song parameters. All the functions are valid for Songs, Song Styles and Prog. Styles, therefore, reference is made to Songs throughout this chapter, unless otherwise indicated.
  • Page 184 6 - 2 Sequencer You can program all common and not so common Time signatures because both parameters (numerator and denominator) are programmable. Important The Time Signature can only be changed if the Song is empty (before Record). It cannot be altered if a song has been recorded, nor during playback.
  • Page 185: For Song Styles Only

    Sequencer 6 - 3 For Song Styles only: START STYLE determines the Style with which you start your recording. You can scroll through all the Internal and Programmable Styles present in memory. The Prog. Styles will appear with the user-programmed name. START PERF determines the starting Performance.
  • Page 186: For Songs And Song Styles

    6 - 4 Sequencer For Songs and Song Styles: STOP BAR specifies any bar of the current song to act as the effective song end. The song will stop at the end of the specified bar. You can use this function to stop a recording at a precise point without “dirtying” the following bar.
  • Page 187: How To Edit Master Track Events

    Sequencer 6 - 5 Here you can see some Master Volume events, a Program Change and some Tempo Set events in the left part of the display. The events show the Song position (Bar, Beat and Sequencer resolution), the name of the recorded parameter and its relative value.
  • Page 188: Delete Events

    6 - 6 Sequencer Tempo Set Inserts a single Tempo event, shown as Tempo Set, with a default value of 120. Value range 0 - 250. Master Volume Inserts a single Master Volume event with a default value of 64. Value range 0 - 127. Effect 1 Inserts a single Effect 1 event from the corresponding Eff 1 processor with a default value of 0.
  • Page 189: The Master Track Mask Function

    Sequencer 6 - 7 The Master Track MASK function The MASK option allows you to isolate events of the same type in situations where a large amount of data is present. This helps you to select the position of the event required much faster.
  • Page 190: Copy

    6 - 8 Sequencer COPY This function allows you to copy a Track, a specified bar or range or bars, or an entire Song to the same Song or to another one. This operation is also valid for Prog. Styles and Song Styles, although the elements in the display relate to the respective modes.
  • Page 191: To Effect The Copy, Press Ent

    Sequencer 6 - 9 To Song selects the destination Song (the Song to which the track will be copied to). You can choose to copy to the same Song, to another recorded Song or to an “empty” one. To Track selects the destination track (the track into which the data will be copied).
  • Page 192: Move

    6 - 10 Sequencer MOVE This function allows you to move all the events within a specified range of bars of a track to another position within the same track: Song specifies the Song in which you wish to move events. Track determines which track to work on.
  • Page 193: Erase

    Sequencer 6 - 11 ERASE This operation erases all events of a specified type from a specified range of bars. You can perform this operation on a Track, on the Master Track or you can Erase all the Song: Song specifies the Song from which events are being erased.
  • Page 194: Insert/Delete

    6 - 12 Sequencer INSERT/DELETE INSERT Insert allows you to insert as many “empty” bars into your Song from any starting point (bar). You can also insert bars with a different Time signature. Song selects the Song to work on. specifies the insertion point (the start bar).
  • Page 195 6 - 13 Owner's Manual A l l o w s SequencerTRANSP( T h i s f u n c t i o n i n c o r p o r a t e s t h e D Y N A M I C f u n c t i o n t h e s e c o n d...
  • Page 196: Transp

    6 - 14 Sequencer DYNAMIC Press PAGE + to go to the Dynamic page. This operation modifies the velocity values (note on) in the specified area by the specified intensity. Song Selects the Song to work on. Track Specifies the track in which to modify the velocities. Specifies the first and last bar where the velocity modifica- tion will take place.
  • Page 197: Quantize

    Sequencer 6 - 15 QUANTIZE This operation corrects the timing of each event in the specified range to the nearest interval (quantization) of the specified value. How does Quantize work? The following diagram shows how a track Song Selects the Song to work on. recorded in real time and played with Track...
  • Page 198: Microscope (Event Edit)

    6 - 16 Sequencer MICROSCOPE (Event Edit) A single step of musical data is called an “event”. The Microscope Event Edit operations permit you to modify, insert or delete individual events from the data in a Track. Insert also allows you to insert Control Data not otherwise possible in Realtime record mode. Since event edit allows direct access to sequence data, careless editing can modify your recorded data so that it can no longer be restored to its original state.
  • Page 199 Sequencer 6 - 17 2V specifies the Key On velocity of the note in 1V with values 0... 127. Perhaps you discover that you didn’t place enough emphasis one or two notes of your recording. You can increase their respective Dynamic values to raise their loudness.
  • Page 200 6 - 18 Sequencer When Status = Control Change: 1V specifies a MIDI Controller number with values 0... 127. 1 = Modulation, 7 = Main Volume etc. - see Table III, MIDI CONTROLLERS, Appendix B. You can create Controller data at any point of the track using the Insert function (see below) - you would then have to give a value for the 2V parameter to render the controller effective.
  • Page 201: The Microscope Functions

    Sequencer 6 - 19 2V specifies the value of the Aftertouch event applied to the note in 1V with values 0... 127. For example, Aftertouch can add more or less Tremolo effect (if enabled) to a sound. Introduce the value 0 to deactivate the Poly Touch effect. Note: WX does not create Poly Aftertouch events from the Keyboard.
  • Page 202: Name

    6 - 20 Sequencer NAME This function allows you to give your recorded songs a name: In the above display situation, the keyboard activates as an alphanumeric source. Song mode allows you to specify: Song File name here you can enter an abbreviated name - this is the name that will appear in the display and disk files;...
  • Page 203: Undo

    Sequencer 6 - 21 UNDO Undo is of immense importance because it permits you to cancel a recorded sequence, restore portions of a cancelled Song, restore a modified event setting before being modified, etc.. It can be considered as a “note book” that follows you while you work, conserving data that you might not want to throw away.
  • Page 204: Option

    6 - 22 Sequencer OPTION This function gains access to User Program software loaded from floppy disks. Generalmusic will implement new functions in the future which, not being able to exploit the software of the machine, will require a special software the can be loaded with a User Program.
  • Page 205: Glossary

    APPENDIX WX ROM SOUNDS WX ROM DRUMKITS WX PERCUSSION SAMPLES MIDI IMPLEMENTATION CHART MIDI CONTROLLERS WX SPECIFICATIONS GLOSSARY...
  • Page 206 The WX ROM Drumkits, resident in Banks 2 and 3 of the Drums family, have keymaps which place the various percussion sounds according to GENERAL MIDI Standard, as well as other standards now in common use. This will facilitate the passing of a Song from one instrument to another without laborious remappings.
  • Page 207 WX ROM SOUND MAP (Families) Piano Organ Bass WXGrandP* TheatOrg 17-1 AcoBass1 33-1 BrtPiano Organ1 17-2 AcoBass2 33-2 OctPiano Organ2 17-3 AcoBass3 33-3 ElGrand1 JazzOrg1 18-1 ElecBass 34-1 ElGrand2 JazzOrg2 18-2 DynBass1† 34-2 ElGrand3 NOTE: JazzOrg3 18-3 FmBass 34-3 Honky RockOrgn 19-1 PckBass1*...
  • Page 208 Ensemble Reed Synth Lead Strings1 49-1 SoprSax* 65-1 Pulse1 81-1 StrGlock 49-2 SoprSolo* 65-2 Pulse2 81-2 PanGlock 49-3 SoprFilt* 65-3 Pulse3* 81-3 Strings2 50-1 SoftSax* 66-1 OBFilter 82-1 OrchStrg 50-2 SoftSolo* 66-2 Sinus 82-2 SynStrg 50-3 SoftFilt* 66-3 Lyle 82-3 SynStrg1 51-1 TenorSax*...
  • Page 209 Synth Effects BabyVox 113-15 Empty 117-9 DollyVox 113-16 HouseBD 117-10 NoiseRes 97-1 Agogo 114-1 HouseSD 117-11 Submarin 97-2 DKRoom1† 114-2 HousHHat 117-12 BigRoom 97-3 DKRoom2† 114-3 HousRide 117-13 MoonWind 98-1 Kitchen 114-4 HousClap 117-14 SynRain 98-2 LogDrum 114-5 HHClose1 117-15 EkoEndls 98-3 NoisePerc...
  • Page 210 RimShot Bass Drum Elec Bass Drum Elec Stick Stick Scratch1Hi Scratch1Hi Scratch1Low Scratch1Low Kitchen ZappHi Kitchen ZappHi ZappMed ZappMed ZappLow ZappLow Roll Roll Crash Crash China China Applause Applause WX2 Extension 61 keys WX400 Extension 88 keys Appendix Owner's Manual...
  • Page 211 Rom Drumkits DKRoom1 DKRoom2 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty BabyVox BabyVox Raspyride Door Raspyride Door Carhorn Vox Tip Carhorn Vox Tip Vox Tap Vox Tap Voice 1...
  • Page 212 DKPower2 DKPower1 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty BabyVox BabyVox Raspyride Raspyride Door Door Carhorn Carhorn Vox Tip Vox Tip Vox Tap Vox Tap Voice 1 Voice 1...
  • Page 213 DKElectric1 DKElectric2 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty BabyVox BabyVox Raspyride Raspyride Door Door Carhorn Carhorn Vox Tip Vox Tip Vox Tap Vox Tap Voice 1 Voice 1...
  • Page 214 viii DKHouse1 DKHouse2 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty BabyVox BabyVox Raspyride Raspyride Door Door Carhorn Carhorn Vox Tip Vox Tip Vox Tap Vox Tap Voice 1 Voice 1...
  • Page 215 DKM1 DKJazz Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty BabyVox Empty Empty Raspyride Door Empty Empty Carhorn Vox Tip Empty Vox Tap Empty Voice 1 Empty...
  • Page 216 DKSY77 DKBrush Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty BabyVox Voice 1 Raspyride Voice 1 Door Voice 1 Carhorn Voice 1 Vox Tip Voice 1 Vox Tap Voice 1...
  • Page 217 DKOrch DKWS2 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty BabyVox DollyVox Raspyride Carhorn Door Vox Tap Carhorn Vox Tip Vox Tip Vox HiHat Closed2 Vox Tap Voice 2 Hi Voice 1 Vox HiHat Closed1 Water Voice 2 Low Applause Voice 3...
  • Page 218 PERCUSSION SAMPLES This Table lists the note or notes Timpani Bass_Drum2 that provide the most optimum Whistle_1 Woodblock timbres of the percussion Samples Drop Claves memorised in ROM. Water Fingersnap Voice_1 Stick Each Percussion Sample was Voice_2 Snr_Drum1 sampled on a definite note, and on Voice_3 Snr_Drum2 that particular note, the percussion...
  • Page 219 MIDI Implementation Chart MANUFACTURER: DATE: 15/09/1993 Generalmusic Spa MODEL: WX2/WX400 Version 1.00 FUNCTION Transmitted Recognised Remarks 1 MIDI IN, 1 THRU, 2 OUT Basic Default 1-16 1-16 EXTRA COMMON CHANNEL Channel Changed 1-16 1-16 Mode Default Mode 3 Mode 3...
  • Page 220 MIDI CONTROLLERS WX recognises the MIDI Controllers shown below. Those listed from 00 to 67 are transmitted and received on all MIDI Channels, while those from 70 to 90 are transmitted on MIDI Common only. The data from 00 - 15 are continu- (00) Bank Select†...
  • Page 221 Return, MIDI (In, Thru, Out 1 - Out 2), Pedalboard, Headphones, Video Out (RGB/ Amplification WX2: 20W+20W Stereo WX400: 40W+40W Stereo, 3 way, 6 Speakers Dimensions WX2: (HxLxW) 120x1090x370 mm - 4.7x42.9x14.5 inches WX400: (HxLxW) 842x1440x470 mm - 33.2x56.7x18.5 inches Weight WX2: 13 kg (28.6 lbs) WX400: 76 kg (167.5 lbs)
  • Page 222 GLOSSARY After Touch: MIDI message activated by applying pres- can be memorised - as in any other computer - in sure after a note on event. Its action is graduated (128 numeric form. The data can be created, restored, steps), and is directly proportional to the pressure cancelled or updated at any moment.
  • Page 223 xvii makes the instrument work. MIOS is resident in ROM which cannot be modified, and in which factory pro- and cannot be modified, but it can be expanded by grammed data is conserved, such as the 472 ROM means of User Programs. Sounds and the Operating System MIOS.
  • Page 224 xviii quires frequent use. Each time the WX is turned on, the SRam data is automatically loaded into RAM for immediate use. The battery recharging takes place when the instrument is on. Store: Memorise. A command associated to the Edit Sound and Edit Effects environments which store the user-programmed elements in the current Perform- ance.
  • Page 225: Federal Communications Commission

    FEDERAL COMMUNICATIONS COMMISSION Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
  • Page 226 GENERALMUSIC Code 270969 Specifications are subject to change without prior notice. PRINTED IN ITALY Sales Division: I -47048 S.Giovanni in Marignano (FO) – Via delle Rose, 12 – tel. +39 541 957336 – tlx 550555 GMUSIC I – fax +39 541 957404...

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