Summary of Contents for Hasbro Battleship Deluxe Movie Edition
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® AGES 8+ ADULT ASSEMBLY REQUIRED Huge, glistening, dark and ominous, the alien ships rose from the depths of the ocean, directly in the path of our Navy fleet. They had come with no warning, had offered no greeting. Their menacing presence made only one thing clear: whoever these beings were, they had not come to befriend us.
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THE FIRST TIME YOU PLAY CONTENTS • Four-piece folding game unit with storage trays Figure 1 • 5 Navy ships • 5 Alien ships Insert 3 • Red, white and blue pegs • 1 Red and 1 Blue Attack Squadron AA Batteries •...
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THE FIRST TIME YOU PLAY 2. Assemble the Game Unit FIGURE 2 Apply the light gray (Navy) Advanced Weapons label to the side of the center module with the red ON/OFF switch. See Figure 2. Then apply the dark gray (Alien) Light gray label to the other side.
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A LOOK AT YOUR SHIPS A LOOK AT YOUR SHIPS In this game, Alien Invaders attack the American and Japanese Navy Fleet in a do-or-die battle for Earth. Each player controls a fleet of five ships based on the BATTLESHIP movie. Here’s a look at the ships that make up each fleet.
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SETTING UP YOUR GAME SETTING UP YOUR GAME 1. Lay the ocean grids flat. Then lift the target grid straight up until the rubber TARGET GRID feet on the ocean grids grip the play surface. ON/OFF 2. Push down on the top of the SWITCH game unit until the ocean grids lock into place.
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STARTING A GAME STARTING A GAME GAME TYPES 1. If you’re playing a 1-player game, face the side of the game 1. Classic Game with the ON/OFF switch. If you’re Press 1 and ENTER to play. playing a 2-player game, decide This mission is the easiest who will be Player 1 (the Navy to play, and is a great way to...
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STARTING A GAME 3. Choose a Game: When the game WEAPON CHOICES says <Press 1, 2 or 3 to select game type>, press a number to 1. Basic Weapons: Press 1 choose a game. (See the Game and ENTER to play. In a Basic Types box for details).
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FLEET DEPLOYMENT CUSTOM FLEET DEPLOYMENT FIGURE 7 If you selected Custom Fleet To input the position of your aircraft Deployment, the game will say carrier, press B5 and B9. <Player 1, deploy your fleet. When the ship reports, input the first and last coordinates of its location.
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FLEET DEPLOYMENT PREDETERMINED FLEET DEPLOYMENT If you’ve chosen this option, take a look at the 100 preset fleet formations on pages 18 - 27. Choose the formation you want, then place your ships on your ocean grid in the positions shown. When prompted by the game, enter the letter and number of the formation you want, then...
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BASIC WEAPONS GAME BASIC WEAPONS GAME • Hit! If you hit an enemy ship, you’ll hear an explosion, see the These rules are for players who are red light flash, and hear < Enemy using Basic Weapons. If you chose hit at [target]! >...
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ADVANCED WEAPONS GAME ADVANCED WEAPONS GAME 4. Keep taking turns firing at the enemy, keeping track of your hits In this game, you have two options and misses. on a turn: you can either enter a coordinate as you would in a Basic SINKING A SHIP Weapons game, or you can press When all coordinates of a ship have...
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ADVANCED WEAPONS GAME If you choose Predetermined Fleet Deployment, place your aircraft • Your Red Japanese Destroyer in the positions shown in your (or Red Storm Stinger) that can chosen formation. The computer target three coordinates in a will automatically input their single strike.
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ADVANCED WEAPONS GAME 3. Place your aircraft on your target • If it finds a target, you’ll be grid at a coordinate that will be prompted to fire at it. Press FIRE the center of your search pattern. to launch your missile. Then you’ll (See Figure 10.) Then input that hear <...
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ADVANCED WEAPONS GAME BATTLESHIP/HEAVY • For each target found, you’ll hear < Enemy hit at [target]! > Replace ORDNANCE CRAFT the white peg with a red peg to ONE MISSILE record the hit. • For each miss, you’ll hear < Miss at [target].
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ADVANCED WEAPONS GAME RED JAPANESE DESTROYER/ 4. When prompted to fire, press FIRE. Then wait to see if the RED STORM STINGER missile finds any targets. TWO MISSILES • For each enemy ship found, you’ll hear, < Enemy hit at [target]! > Replace the white peg with a red peg to record the hit.
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ADVANCED WEAPONS GAME 5. When prompted to fire, press FIGURE 14 FIRE. Then wait to see if the missile finds any targets. • If a target is found, you’ll hear, < Enemy hit at [target]! > After Horizontal Vertical hitting an enemy ship, the missile Firing Firing won’t travel any further.
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ADVANCED WEAPONS GAME SCANNING ANTI-AIRCRAFT MISSILES /AIR DEFENSE SYSTEM Your Blue American Destroyer (or Blue Shredder Stinger) can scan These weapons are a great defense underwater for enemy ships in a against enemy aircraft “flying” 3x3 area. See Figure 17. While it above the grid in search of your won’t tell you the exact coordinates ships.
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