Fundex Games RAGE User Instructions

Fundex Games RAGE User Instructions

Fundex games card games user instructions

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GAME INSTRUCTIONS

NUMBER OF PLAYERS: 2 to 8
AGES: 8+
EQUIPMENT: One RAGE deck of 110 cards as follows – 6 colored sets of 16 cards
(numbered 0 to 15 – red, green, purple, orange, yellow and blue), and 16 Action
cards (2 Wild Rage, 4 Change Rage, 4 Out Rage, 2 Bonus Rage and 2 Mad Rage).
OBJECT: Be the player with the highest score by accurately bidding on the
number of tricks you will win per round.
SETUP: Choose a player to be scorekeeper and write the names of the players
along the top of the score sheet (see attached score sheet). Choose someone to
be the first dealer. Then the cards are shuffled and 10 cards are dealt to each
player. After each round, the player on the dealer's left becomes the new dealer.
DEAL: In the first round, each player is dealt ten cards. With each card, a player
could win a trick. In the second round, each player is dealt nine cards. In the third
round, each player is dealt eight cards, then seven cards, etc., until the tenth and
final round when each player receives only one card.
After the deal, the remaining cards are placed face down in the middle of the table
to form the Trump Pile. The top card from this stack is turned over and placed on
top of the pile. This card determines the trump color for the current round. If an
Action Card is turned over, continue to turn over cards until a colored card is
revealed.
BIDDING: After the players have sorted their cards by color and value, each player
considers how many tricks they plan to win this round ranging from zero to the total
number of cards in hand. Bidding begins with the player to the dealer's left. Each
player states aloud their bid. The score keeper writes the bids on the score sheet.
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Summary of Contents for Fundex Games RAGE

  • Page 1: Game Instructions

    (numbered 0 to 15 – red, green, purple, orange, yellow and blue), and 16 Action cards (2 Wild Rage, 4 Change Rage, 4 Out Rage, 2 Bonus Rage and 2 Mad Rage). OBJECT: Be the player with the highest score by accurately bidding on the number of tricks you will win per round.
  • Page 2: Play

    (Note: The first card of a trick may be an Action card. The second card played in a trick begun with an Action card may be any other card. The first color or Wild Rage card played will determine the lead suit of the trick. If only Action cards, not including Wild Rage, are played, the first card played in the round wins the trick.)
  • Page 3: Rules For Using Action Cards

    The selected color may be the trump color. Wild Rage is considered to be the highest value of the color it is called out to be. If both Wild Rages are played in a single trick and are called the same color, the second Wild Rage is considered to be of a lower value than the first.
  • Page 4: Example Of Play

    Green cards and may play any card from their hand. Player 10 10 C plays the Change Rage card. At which point, Player C searches through the Trump Pile and places a Red card on top of the Trump Pile as the new trump suit. Player A has to follow with...
  • Page 5: Scoring

    With all of the cards played, the round is now complete. The players count up the numbers of tricks they won: Player A won one trick, Player B won two tricks and Player C won one trick (a trick that included a Bonus Rage card which will give Player C a five point bonus).
  • Page 6: Example Of Scoring

    Player C accurately bid one trick (+10).They also receive one point for the single trick they won. In that trick, there was the Bonus Rage Action card, an extra 5 point bonus. For this round, Player C scored sixteen points (10 + 1 + 5 = 16).
  • Page 7 PLAYERS TOTAL Permission granted to photocopy this score sheet.

Table of Contents