After purchasing the software you will receive an email containing a unique serial key. When you first start, the game will prompt you for this key, which must validate in order to continue. At no point will Solium Infernum use the Internet to contact a validation server;...
Page 6
3. The Basics of Game Play Solium Infernum is a challenging strategy game based on the interaction of many simple concepts. Mastery of the following game play elements is essential to secure your claim on the Infernal Throne. First, we’ll start with the briefest of overviews.
Page 7
3.2 Quick Start Play Concepts • Though turn-based, Solium Infernum executes all turns in a simultaneous manner. That is, each player issues his or her* orders during their specified turn, then the computer takes all turns and resolves them in a sequential order, not allowing user input until the beginning of the next round.
The Processed Turn When the turn is processed by hitting the End Turn button during a single player or hot seat game (or the Process Turn button from the host’s control panel during a PBeM game), the following preset operations occur in set order: Durational Rituals: Any Rituals that are durational are evaluated for their effects and whether or not sufficient tribute has been paid for their continuance.
Page 9
Solium Infernum Prestige: This represents your standing in the Infernal Conclave and the relative esteem, fear, or favor with which you are held by its members. You can accumulate Prestige in the following ways: • Places of Power: Controlling a Place of Power gives the owner a certain number of Prestige Points per turn. Each Place of Power lists the amount generated as one of its special abilities (e.g., +1 Prestige).
Page 10
Solium Infernum 4. The Game Elements This next section (the longest) covers the major, active mechanics in Solium Infernum. It’s best to read through this once, then use it as a point of reference if you grow confused. 4.1 The Archfiend Avatar Your Archfiend Avatar represents the scope of your powers within the game.
Page 11
Infernum game board: Wrapping Solium Infernum is played on a hexagonal game board that wraps into itself. This means there are no edges to the board. If you travel a single direction you will eventually return to your starting point.
Page 12
Solium Infernum The following terrains are passable: Rivers with Bridges, Open Spaces. Use this to your advantage since only few Legions possess flight and even fewer possess terrain-specific enhancements such as Swamp Walk. Player Borders Each player starts the game with a Stronghold and its surrounding territory already placed under the player’s domain.
Page 13
Solium Infernum Diabolism Level 1: You are offered 2 cards and may keep 2 cards. Diabolism Level 2: You are offered 3 cards and may keep 2 cards. Diabolism Level 3: You are offered 4 cards and may keep 3 cards.
Page 14
Solium Infernum Move Points: These determine how far a Legion may move in any given turn across the game board. For each movement point, the Legion may enter one Canton. If the Legion has a special ability that allows it to move into impassable terrain then it still expends one movement point to do so.
Page 15
Solium Infernum 4.5 Places of Power The Place of Power is a special landmark of the Infernal Pit, imbued with unholy energy and historic significance. Controlling a Place of Power brings tremendous honor and Prestige to its owner. Places of Power are represented on the game map by unique icons that correspond to the Place’s context.
Page 16
Solium Infernum 4.6 Praetors Praetors are heroes of Hell, used by astute leaders to coerce or otherwise lead Legions and garrisons into battle. Like Legions, Praetors may be auctioned through the Infernal Bazaar. They never exist as a separate unit on the map; they are either attached to a unit or reside in the player’s vault (i.e., Stronghold).
Page 17
Solium Infernum What is moste important, however, is that we educate ourselves (for is not education our greatest asset over mankinde in the fight against He?) and rise above this recent and banal tendencie to act and dis- regard ourselves as caotic and unruly, always to increase in nomber but never to organize in strength.
Page 18
Solium Infernum Assembling and Using Manuscripts Some Manuscripts are single pieces, but many of the most powerful ones require two, three, or four pieces to be collected and then assembled. Manuscripts that train (i.e. enhance) Legions and Praetors are denoted by the letter “L” or “P”...
Page 19
Solium Infernum 4.11 Rituals ”Well,” I say, “Mother Nature has allowed our corruption since the beginning.” I wave off my own words as inconsequential. She grabs my hand, squeezing it a little with the drum’s pulse, and from the meat of her palm I feel her brand and its textured lines that must have chewed like...
Page 20
Solium Infernum Challenge Rolls When a Ritual targets an opponent or some item that an opponent controls, the game conducts a Challenge Roll to determine whether it succeeds. These rolls are conducted by the computer in secret, and only their results are displayed to the players.
Page 21
Solium Infernum 4.12 Combat Cards Players may create Combat Cards to enhance their Legion’s and Places of Power’s combat attributes. The following rules govern Combat Card creation and use: • The Wrath Discipline governs the creation and use of Combat Cards.
Page 22
4.14 Infernal Diplomacy A great portion of Solium Infernum’s gameplay requires a healthy understanding and use of its diplomatic engine. Even though you may be a martial prodigy, more often than not you will need the Conclave’s influence to justify your right to force.
Page 23
Solium Infernum The following sections cover the diplomatic actions that you may chose. 4.14.3 Demands This diplomatic action lets you send a message via the Infernal Conclave to an opponent, telling them they must surrender something that you desire. Protocols regulate what you can demand as well as your available options, should the enemy refuse.
Page 24
Solium Infernum 4.14.4 Insults You may insult an opponent in front of the Infernal Conclave, though you must pay a specified number of Prestige Points to execute the insult. The Cost: You are allowed to spend a maximum of six Prestige Points modified by the difference in Infernal Rank between you and your opponent.
Page 25
Solium Infernum Vendetta Objectives: Claiming Vendetta requires that you specify your objectives. The following objectives may be claimed: Capture Cantons: You must capture a NET INCREASE of Cantons from your target opponent. The more Cantons you capture, the greater the reward upon success. The game will present you with several numerical choices.
Page 26
Solium Infernum Failure to Appear: If the player claiming Vendetta by Single Combat fails to submit a Praetor within the allotted time, that player forfeits his wager, and the target of the Vendetta has his Prestige wager reimbursed. If the target of the Vendetta fails to submit a combatant in the allotted time, the target player loses his Prestige stake, and the player claiming Vendetta is declared the winner.
Page 27
Solium Infernum 4.14.8 Blood Vassals & Blood Lords At some point in the game you may decide it is more realistic to attempt a second-place finish rather than a first-place one. Players who trail in Prestige and land ownership can petition a more affluent, powerful player to let them become their Blood Vassals.
Page 28
Solium Infernum 4.15 Objectives Objectives are goals that reward you with Prestige at game’s end. Well, if you successfully complete them. Your Public Objective is chosen when you create your Avatar; it can be viewed by all opponents. Secret Objectives, though, are drawn during the game and are generally hidden from one’s enemies.
Page 29
Solium Infernum A combat usually consists of two such rounds. Attachments (such as Praetors, Artifacts, and Combat Cards) to combative units may alter this outcome. Legions and Places of Power may also possess special abilities to sway these results. If a Legion or Place of Power is reduced to zero hit points, it is defeated.
Page 30
Solium Infernum Battle Example The screenshot to the right (Battle Round 1) shows the first round of combat between two Legions. Notice that the combat data for each attribute flows inward from the outside. On the left, the Iron Maidens show a Ranged challenge...
Page 31
Solium Infernum Basic Combat Moves All Praetors have access to four basic combat moves. Combat moves are assigned through an in-game menu, where Skulls, Shields, and Orbs may be allotted to these moves. The four basic moves are: Melee Attack: This move may be augmented by one to five Skulls.
Page 32
4.19 Giving Orders The primary way to accomplish things in Solium Infernum is to create orders by placing them into one of your six Order Slots, which is found in the Orders Tab of the Ministerium Interface. You can also click a Legion’s icon then select the appropriate order from its corresponding pop-up window.
Page 33
Solium Infernum Bid on Praetor: Use this order to bid on a Praetor in the Infernal Bazaar. Bid on Artifact: Use this order to bid on an Artifact in the Infernal Bazaar. Bid on Relic: Use this order to bid on a Relic in the Infernal Bazaar.
3. The receiving players then place their .inv invitation files in the “_NewGameStarts” folder, which is located in their MultiPlayerSaves folder. Each player starts Solium Infernum, selects Multiplayer, then selects Load Game. The name of the new game appears as a file in the File Select Screen, and these players should then left-click the appropriate name and then press Load.
Solium Infernum Appendices A. User Interface Overview Tokens and Resources Indicators Zoom Infernal Tokens Public Souls Ichor Hellfire Darkness Game End Turn Bazaar Drawn Prestige Turn Button Ministerium – Turn Log Close Turn Log Tab Dialogue Button Scroll Button Event Icon...
Page 36
Solium Infernum Ministerium – Tribute Assign Prestige Resources Committed To Task Tribute Task List Tribute Task Icon Task Details Number of Tribute Cards Tribute Card Manuscript Cancel Dialogue Identification Manuscript Card Commit Tribute To Task Ministerium – Diplomacy Diplomacy Tab...
Page 37
Solium Infernum Ministerium – Forces Forces Tab Close Dialogue Button Item List Item Icon Item Details Flavor Text Attachment Slot Upkeep Item Filters Ministerium – Avatar Avatar Tab Close Dialogue Button Player Portrait Avatar Details Attributes Order Increase Attribute Powers...
Page 38
Solium Infernum Infernal Bazaar Close Bid Categories Dialogue Button Minimum Bid Item List Avatar Details Item Image Flavor Text Upkeep Place Bid Button B. Hot Keys Spacebar: Open Ministerium Interface “B”: Open Bazaar Interface “Z”: Toggle Map Zoom “N”: Cycle next friendly Legion “M”:...
Page 39
Solium Infernum Melee +X: Add X to the Melee attribute of the Legion or Place of Power commanded by this Praetor. Infernal +X: Add X to the Infernal attribute of the Legion or Place of Power commanded by this Praetor.
Page 40
Solium Infernum D. Artifact Special Abilities Sound of Doom: After each round starts, the enemy must roll 1d6 and add its level. If the number is less than 10, any “action” special abilities (such as those given by Artifacts and Praetors) are blocked for the entire round. Special abilities that grant attribute bonuses are not affected.
Page 41
Solium Infernum E. Relic Special Abilities Prestige +1: This Relic grants +1 Prestige Point per turn to its owner if placed in a Stronghold’s or Place of Power’s attachment slot. Prestige Bonus +30: This Relic grants +30 Prestige Points to the Archfiend who controls it at game’s end. However, each turn that passes until the end of the game will cost you a prestige point in upkeep.
Page 42
Solium Infernum F. Legion Special Abilities Flying X: Legion may jump over Cantons (even impassable ones) to a maximum range of X. Mountain Walk: Legion may enter mountainous Cantons. Swamp Walk: Legion may enter marshy Cantons. Charge: Add three to Melee damage during the first round of combat challenges if the Legion is able to inflict Melee damage on its opponent.
Page 43
Solium Infernum Infernal Cardinal (+8): As Cardinal, minions bring more tribute to you. You gain +2 to all Tribute Rolls when requests for tribute are made. Obscure (-8): As an obscure member of the Infernal Conclave, minions bring you less tribute. You have a -2 modifier to all Tribute Rolls when requests for tribute are made.
Page 44
H. Disciplines and Powers Table Black = Key Ability Bonus Blue = New/Enhanced Secondary Ability Green = Combat Card Ability = Ritual Level Wrath Deceit Prophecy Destruction Diabolism +3 CR PCB: Legions Keep 2 Event Cards Dire Dissipation Draw 7/Keep 4 Prestige Bonus For Fiendish Bureaucracy Unholy Revelation...
Page 45
I. Rituals Wrath Level 6: Infernal Juggernaut The selected Legion gains tremendous combat bonuses, though at the end of four turns the Legion is exhausted, so its movement rate as well as all combat attributes are reduced to zero. This effect lasts for four turns. (Note: This exhaustion only affects a Legion’s natural attributes, so bonus granted by Praetors, Artifacts, etc.
Page 46
Prophecy Level 5: Forbidden Lore Your Places of Power double their Prestige generation. This Ritual may last for multiple turns, though its tribute cost must be paid in maintenance. Note: Prestige generated by Unholy Relics that are attached to a Stronghold or Place of Power is not doubled. Prophecy Level 6: Unholy Revelation Discard a Secret Objective card or attempt to force another player to do the same.
Page 47
J. Manuscripts – Rites & Machines Machine of Vengeance – Decrease all opponents’ Martial Skill Attribute by two points. Machine of Despair – Decrease all opponents’ Cunning Attribute by two points. Machine of Omens – Decrease all opponents’ Intellect Attribute by two points. Machine of Agony –...
Page 48
Blackest Insurrection: Cause a random player’s (including yourself ) Place of Power to rise in rebellion against its owner. Capricious Wrath, Targeted: Select an enemy and destroy one of his Legions at random. Even though the choice is random, it will not be a personal guard. Capricious Wrath: Destroy a random player’s (including your own) Legion on the board.
Page 49
Test of Loyalty: Force all players to sacrifice a Praetor, Relic, or Artifact to the Infernal Conclave. If a player refuses or cannot comply, he loses Prestige. Fill the Coffers: Require that all players pay three to six Tribute Cards to the Infernal Conclave. If a player fails to pay, he loses Prestige.
Page 50
K. Additional Tables Below are the numerical values for Infernal Ranks and the Threat Order List. The game uses these values when calculating things such as the Prestige cost to send an Emissary or the quantity of Tribute Cards that one may demanded. Infernal Ranks Infernal Rank Value for...
Need help?
Do you have a question about the Solium Infernum and is the answer not in the manual?
Questions and answers