Excalibur PL13-2 User Manual

Excalibur PL13-2 User Manual

Talking electronic darts
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User's Guide for
Talking Electronic Darts
Model No. PL13-2
www.ExcaliburElectronics.com

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Summary of Contents for Excalibur PL13-2

  • Page 1 User’s Guide for Talking Electronic Darts Model No. PL13-2 www.ExcaliburElectronics.com...
  • Page 2: Table Of Contents

    ongratulations on your purchase of the Talking Electronic Darts from Excalibur Electronics, Inc! You and your friends will enjoy hours of challenging fun with this innovative product. It includes 25 popular game series, such as Cricket and 301 to 1001. Your Talking Electronic Darts is easy to use, but be sure to use it safely.
  • Page 3: What's Included

    OUBLE UTER ’ (25 P OINTS INGLE INGS Figure 1 LAYER ELETE EGMENT UMBERS RIPLE CORE (60 P OINTS Figure 2 RIPLE (X3) NNER Figure 3 ’ POINTS ATCHER (0 P OINTS Figure 4 DAPTOR PTION HANGE TART OUND What’s Included Adapter (optional, but not included) Output: 9V DC 100 mA (+ -) Figure 5...
  • Page 4: Installing Batteries

    Installing Batteries Your Talking Electronic Install three AA batteries, Darts requires three AA batter- making sure to match the ies. To install batteries, care- polarity (+ and -) with the fully open the battery compart- diagram inside the battery ment located on the bottom of compartment.
  • Page 5 Numbers means the target For instance, 1 means Player 4 won. t5 1 means number for the current player. Team 5 won. rounds. Numbers two through seven when playing Snook db or b means the target number is Soccer means the player should hit a double ring (db ) any number between two or the Bull’s Eye (b...
  • Page 6: How To Use

    How to Use Installing Your Talking According to the inter- national standard, the center Electronic Darts of the Bull’s Eye should be To install your dartboard, located five feet eight inches choose a suitable and safe (or 173 centimeters). The location.
  • Page 7: How To Play

    If you’re playing an ’01 to start the game. After each game, press the button player finishes their round, to select a single, double or press the OPTION triple game and press the move on to the next player. button to confirm. When you are finished CHANGE Press the...
  • Page 8 you throw a 15, then that To begin, preset a number round is bust and your score of rounds in the dartboard. You can select 6 through 15 stays at 498. rounds. The winner will have You can also choose to the highest total score after play the preset number of rounds.
  • Page 9 leader’s score. If it is not, you The first player to reach will lose a life. zero or below zero wins. The previous leader has the right to re-issue a new LOCK leader’s score and not lose The object of the game is any lives even though the new to hit each number once in leader’s score may be less...
  • Page 10 The dartboard issues a specific number, that player random number at the begin- can continue to accrue points ning of the game. All players on that number every time he needs to throw 10 darts in a or she throws that number round at the target number.
  • Page 11 by the leader. The single, 31, 41, 51, double and triple numbers are 61, 71, 81, 91 different. The object of the game is Each player will start to reduce each round’s score with seven lives and the last from the preset score of 31 person “alive”...
  • Page 12 the numbers. Another player To start the game, each acts as the Stopper, whose player throws one dart with goal is to hit each of the the opposite hand (if you’re numbers 1 through 20 once right handed, throw with your and the Bull’s Eye in any left hand;...
  • Page 13: Special Care & Handling

    balls 8through 20 plus the Bull’s The object of the game is Eye. These need to be hit in to throw 10, 20, or 30 darts sequential order. Each hit is per round and get the highest worth one point. score.
  • Page 14 This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interfer- ence, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
  • Page 15: Play Games

    XCALIBUR LECTRONICS 13755 SW 119 VENUE 33186 U.S.A. IAMI LORIDA : 305.477.8080 HONE : 305.477.9516 Play games live at: www.ExcaliburElectronics.com PL13-2 (MA) TalkElecDarts 061006 V7...

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