Pixelate Filters; Render Filters - Adobe 13102498 - Photoshop CS3 - Mac User Manual

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Pixelate filters

The filters in the Pixelate submenu sharply define a selection by clumping pixels of similar color values in cells.
Simulates the effect of using an enlarged halftone screen on each channel of the image. For each
Color Halftone
channel, the filter divides the image into rectangles and replaces each rectangle with a circle. The circle size is propor-
tional to the brightness of the rectangle. See "Apply the Color Halftone filter" on page 398.
Clumps pixels into a solid color in a polygon shape.
Crystallize
Clumps pixels of solid or similar colors into blocks of like-colored pixels. You can use this filter to make a
Facet
scanned image look hand-painted or to make a realistic image resemble an abstract painting.
Creates four copies of the pixels in the selection, averages them, and offsets them from each other.
Fragment
Converts an image to a random pattern of black-and-white areas or of fully saturated colors in a color
Mezzotint
image. To use the filter, choose a dot pattern from the Type menu in the Mezzotint dialog box.
Clumps pixels into square blocks. The pixels in a given block are the same color, and the colors of the blocks
Mosaic
represent the colors in the selection.
Breaks up the color in an image into randomly placed dots, as in a pointillist painting, and uses the
Pointillize
background color as a canvas area between the dots.

Render filters

The Render filters create 3D shapes, cloud patterns, refraction patterns, and simulated light reflections in an image.
You can also manipulate objects in 3D space, create 3D objects (cubes, spheres, and cylinders), and create texture
fills from grayscale files to produce 3D-like effects for lighting.
Generates a soft cloud pattern using random values that vary between the foreground and the background
Clouds
colors. To generate a more stark cloud pattern, hold down Alt (Windows) or Option (Mac OS) as you choose Filter >
Render > Clouds. When you apply the Clouds filter, the image data on the active layer is replaced.
Uses randomly generated values that vary between the foreground and background color to
Difference Clouds
produce a cloud pattern. The filter blends the cloud data with the existing pixels in the same way the Difference mode
blends colors. The first time you choose this filter, portions of the image are inverted in a cloud pattern. Applying
the filter several times creates rib and vein patterns that resemble a marble texture. When you apply the Difference
Clouds filter, the image data on the active layer is replaced.
Creates the look of woven fibers using the foreground and background colors. You use the Variance slider to
Fibers
control how the colors vary (a low value produces long streaks of color, and a high value results in very short fibers
with more varied distribution of color). The Strength slider controls how each fiber looks. A low setting produces a
loose weave, and a high setting produces short, stringy fibers. Click the Randomize button to change how the pattern
looks; you can click the button a number of times until you find a pattern you like. When you apply the Fibers filter,
the image data on the active layer is replaced.
Try adding a gradient map adjustment layer to colorize the fibers.
Simulates the refraction caused by shining a bright light into a camera lens. Specify a location for the
Lens Flare
center of the flare by clicking anywhere inside the image thumbnail or by dragging its cross hair.
Lets you produce myriad lighting effects on RGB images by varying 17 light styles, three light types,
Lighting Effects
and four sets of light properties. You can also use textures from grayscale files (called bump maps) to produce 3D-
like effects and save your own styles for use in other images. See "Add Lighting Effects" on page 399.
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