Ulead COOL 3D User Manual page 26

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3 Click Show texture color only to remove
any color that was previously applied to the
3D object, leaving you with just the color in
the texture map itself.
4 Select a Wrap mode for your texture. This
determines how the image is applied to the
object. For instance, if you have an object
with a cylindrical shape, you might want to
choose Cylindrical. For shiny or metallic
textures, using Reflection often produces
best results.
Textures are fitted around the object
depending on the Normal vector that you
select.
Textures are initially applied around the Z-
direction. If you have a cube, this results in
the texture wrapping from the front to the
back of the cube towards the back.
Choose X- or X+ if you want the texture to
wrap around from the sides going left or
right. Choose Y- or Y+ if you want the
texture to wrap around from top to bottom.
5 If you selected Flat mode, you can click Fit
to width or Fit to height to resample the
texture to fit the object's horizontal or
vertical dimension. You can also use the Fit
to height feature for Cylindrical mode.
Select Keep aspect ratio to maintain the
image's proportion when fitted to the
object's dimensions. Keep this option clear
if you want to separately modify the width
or height values of the object.
6 Use the Mapping tools to place the image
exactly where you want on the 3D object.
Position, Rotate, and Resize the image by
clicking the desired button, then drag the
mouse in the Edit Window until the image is
the way you want it, or enter values on the
Attribute Panel under Texture property.
26
Ulead COOL 3D Production Studio
Texture applied in
the Z- direction.
Texture
applied in the
Y- direction.
Texture applied in
the X- direction.

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