Storing Objects in the Memory Banks
The number of available IDs differs between object types, and depending on whether you are
storing the object to the Zeros bank or one of the other 9 banks.
OBJECT TYPE
Sample, Keymap,
Program, Setup
A total of 999 objects of these types can be stored, 99 of each type in the Zeros bank, and 100 of
each type in every other bank.
Quick Access Banks,
Songs, Velocity Maps,
Pressure Maps,
Intonation Tables
A total of 255 objects of these types can be stored, 75 of each type in the Zeros bank, and 20 of
each type in every other bank.
Preset Effects
A total of 127 preset effects can be stored, 37 in the Zeros bank, and 10 in every other bank.
NUMBER OF OBJECTS AND ID RANGE
IN ROM
IN RAM
100
1—99
100
100—199
75
1—75
20
37
1—37
10
Programs, Setups, and Keymaps
Storing Objects in the Memory Banks
200—299
300—399
.
.
900—999
100—119
200—219
.
.
900—919
100—109
200—209
.
.
900—909
2-13
Need help?
Do you have a question about the K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910252 CHAP 2 and is the answer not in the manual?
Questions and answers