CONTENTS start of game ........................3 moves ..........................3 correct moves ......................... 4 Special line ........................4 4.1 capture figures ......................4 4.2 Hit "en passant" ...................... 4 43 Castling ........................4 4.4 Pawn promotion ...................... 5 Ending and restarting a game ..................5 5.1 Checkmate .......................
1^ Splelbeginn Pull out the list on the front of the device. Now see. three module slots. The detent module should be on the right side. The middle slot is for the LCD displays and the left for future expansion modules. There is a button on the right edge of the drawer.
When you make a move. which the computer doesn't seem to accept. then return the piece to its starting square and repeat. It is not recommended. to push the figure over higher squares . because that could be misunderstood by the computer and it might mistake one of those squares for your target square.
4.4. Pawn promotion When you have moved a pawn to the opposite end of the game area. you have to say the computer next. which piece you want the pawn turned into. The two lamps on the farmer's old and new fields will remain lit.
7. Retrace and replay moves There is another possibility. either to interrupt the computer or to switch sides. Press the BW ( backwards ) button. When you print BW. while the computer calculates or displays a move. this move is discarded. You can now play for the site.
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Level draw per move 5 seconds 10 seconds 15 seconds 20 seconds 30 seconds 45 seconds 1 min 1 min 15 sec 1 min 1 min 45 sec 2 min 2 min 15 sec 2 min 30 sec 2 min 45 sec 3 min 5 sec 3 min 45 sec At all levels of the game, the computer sets up a time budget.
If. Now press CLOCK again . you can specify the time in minutes. after which the first time control should take place (in our example 90 - one and a half* hours). Press CLOCK again to set the number of moves up to the second time control (example: 10).
To show the current style. need to press the FUNCTION button. If you want, you can now change the playing style with FW or BW. • If you want to continue playing, you have to press FUNCTION again. The computer is then t-ready for your next move. Note : the FUNCTION knob is used with extension modules that are already in development, enable further special functions.
12 ^ Move suggestion You may not be able to think of a suitable move in some positions. Press HINT ( "Hint" ). and the computer will show you with two lights flashing on the playing field. which 2ug he would now do in your place.
15^ Positional Supervision If you ever get confused about the position on the board (e.g. if pieces have fallen over >, you can ask the computer to show you which piece goes where. To do this, press the six piece symbol keys in turn.
recognize the position as illegal. when you try to print SET-UP su now. to continue playing.. then you will hear the "Error" sound and the computer will flash all the lights on the fourth and fifth rows for a moment. This means.
When you exit SET-UP mode. press the LEVEL button so lanee. until the display shows the letter "P" followed by a number. The computer is now in troubleshooting mode. Now print FW oder BW until the number that appears corresponds to the required solution in half moves.
12. Memory function If a game has to be interrupted(3, the position can still be saved. To do this, you must switch off the computer with the ON/OFF switch. before unplugging the adapter cable. Once you have done this, you can use the just continue playing where you left off the next time you turn it on (you may have to check or correct the position if pieces have slipped >.
Summary of commands game mode LEVEL. LEVEL ... switching between three modes: "L" human player vs computer "U" human player vs human player "P" problem solving mode MOVE button means : "Please change sides" Or "Please pull now" Position verification Use the character type keys.
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set the time CLOCK displays the minutes. FW/BW changes them CLOCK displays minutes and seconds, FW/BW changes seconds CLOCK shows minutes for the other side CLOCK shows minutes and seconds for the other side CLOCK to exit time mode Game analysis and position evaluation ANALY shows a position evaluation in tenths of pawn units FW.FW shows the expected game development Set up position...
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