Getbytesloaded (Sound.getbytesloaded Method) - MACROMEDIA FLASHLITE2 ACTIONSCRIPT-LANGUAGE Reference

Actionscript language reference
Table of Contents

Advertisement

with (pb.stroke_mc) {
lineStyle(3, 0x000000);
moveTo(0, 0);
lineTo(pb_width, 0);
lineTo(pb_width, pb_height);
lineTo(0, pb_height);
lineTo(0, 0);
}
var my_interval:Number;
var my_sound:Sound = new Sound();
my_sound.onLoad = function(success:Boolean) {
if (success) {
trace("sound loaded");
}
};
my_sound.onSoundComplete = function() {
clearInterval(my_interval);
trace("Cleared interval");
}
my_sound.loadSound("song3.mp3", true);
my_interval = setInterval(updateProgressBar, 100, my_sound);
function updateProgressBar(the_sound:Sound):Void {
var pos:Number = Math.round(the_sound.position/the_sound.duration 100);
pb.bar_mc._xscale = pos;
pb.vBar_mc._x = pb.bar_mc._width;
pb.pos_txt.text = pos+"%";
}
See also
position (Sound.position property)

getBytesLoaded (Sound.getBytesLoaded method)

public getBytesLoaded() : Number
Returns the number of bytes loaded (streamed) for the specified Sound object. You can
compare the value of
what percentage of a sound has loaded.
Availability: ActionScript 1.0; Flash Lite 2.0
Returns
- An integer indicating the number of bytes loaded.
Number
600
ActionScript classes
with the value of
getBytesLoaded()
to determine
getBytesTotal()

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the FLASHLITE2 ACTIONSCRIPT-LANGUAGE and is the answer not in the manual?

Subscribe to Our Youtube Channel

This manual is also suitable for:

Flash lite 2

Table of Contents