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04/2000
Martin Case Manual Version 7.20
Introduction
1 CHAPTER 1: Introduction
Thank you for selecting a Martin Case light controller. Martin Case light controllers offer
an enormous variety of tools helping light designers to create their most fabulous shows in
no time.
Originally, the controllers were designed to be used in combination with moving lights.
Today they can be used in the small disco club as well as on the big concerts. From this
software version, they offer the possibilities for the best theatrical jobs.
An enormous advantage is the software. You have to know only one software version to
control all Martin Case light controllers. From the smallest version, the Pro 1, to the most
extended version, the Pro 2 Plus, the same software is used. All functions available on the
Pro 2 Plus are also available on the Pro 1, only the access on the Pro 2 Plus is more direct
and easier to use.
Time pressure, no problem. The built-in Effects Generator saves a lot of programming
time. Furthermore, you have always direct access to each function of every fixture. There
have been spectacular shows in the past performed 'on the fly' with only some basic
programming.
© R&D International NV for Martin Professional AS
6

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Summary of Contents for Martin Case Pro 2

  • Page 1 Pro 2 Plus, the same software is used. All functions available on the Pro 2 Plus are also available on the Pro 1, only the access on the Pro 2 Plus is more direct and easier to use.
  • Page 2 (**) The 32 extra playbacks are accessible through an external midi keyboard. (***) Those functions can be controlled on the Pro 1 en Pro 2 controllers, but a bit more time-consuming. © R&D International NV for Martin Professional AS...
  • Page 3 04/2000 Martin Case Manual Version 7.20 Introduction Software FIXTUES Up to 700 fixtures with max 32 channels per fixture Library of more than 300 fixture types, grouped per manufacturer LEE®, ROSCO®, GAM® filter library for CMY (RGB) fixtures Extended dip-switch information of the fixtures...
  • Page 4: Effects Generator

    04/2000 Martin Case Manual Version 7.20 Introduction CUE MEMORY Every cue-memory can include information of 700 fixtures of up to 32 channels, with their effects generator parameters and their timing parameters. The timing-parameters can be applied on the cue-memory or on every single channel separately: ƒDelay-in time...
  • Page 5 04/2000 Martin Case Manual Version 7.20 Introduction OTHER FUNCTIONS (overview) 1 Grand master 1 flash master 2 programmable sub-masters Time-code Show-programming on time-code: SMPTE, CD-ROM, Internal clock or manual. Midi Triggering of cues, cue-memories, sequences or playbacks through midi-codes. Direct access of fixture-channels resulting in fast programming of colors, gobos, functions…...
  • Page 6 04/2000 Martin Case Manual Version 7.20 Introduction 1.2 Models Pro 1 3E5 ! @175 ! 9C 9> EC5 Pro 1+ 3E5 ! @175 ! 9C 9> EC5 Pro 2 3E5 ! @175 ! 9C 9> EC5 6<1& 6<1& 6<1& 6<1&...
  • Page 7 04/2000 Martin Case Manual Version 7.20 Introduction Pro 2+  !  !  !  ! 6<1& 6<1& 6<1& 6<1& $87 2 $87 2 $87 2 $87 2 $%! $%! $%! $%! % % % % © R&D International NV for Martin Professional AS...
  • Page 8 Connect a data cable between the DMX or Martin output of the controller and the fixtures. Note: Martin Case controllers use a 5-pin XLR connector for the DMX signal. With the controller comes a 5-pin to 3-pin inverting and non-inverting adapter. See the table below for the pin-connections.
  • Page 9: Dmx Output

    04/2000 Martin Case Manual Version 7.20 Introduction 1.4 Connections Lamp +12V Connection for a Gooseneck lamp (12V). Lamp +12V +12V 3 Pin XLR PIN 3 PIN 2 CD-ROM Digital out Digital sound output of the build-in CD-ROM player. CD-ROM Signal...
  • Page 10 04/2000 Martin Case Manual Version 7.20 Introduction LINK OUTPUT LINK output for connection with an extra playback wing. LINK Signal - Signal + OUTPUT (cold) (hot) 3 Pin XLR PIN 1 PIN 2 PIN 3 SMPTE IN - OUT SMPTE in and output for time-code controlling of shows.
  • Page 11 04/2000 Martin Case Manual Version 7.20 Menu 2 CHAPTER 2: Menu 2.1 Overview When the main controlling program (logicase) is left with [SHIFT] [SETUP] (hold during 2 sec) next menu will appear:  R&D International NV for Martin Professional AS...
  • Page 12 04/2000 Martin Case Manual Version 7.20 Menu 2.2 LIGHTCONSOLE START This option starts the main controlling program (logicase) again. CONFIG To configure the system. When for example a DMX interface is added to the controller, to expand the amount of DMX channels, it is necessary to run the configuration.
  • Page 13 04/2000 Martin Case Manual Version 7.20 Menu 2.3 UPDATE PROGRAM UPDATE To update the controller with new software: put the floppy(ies) with the new version in the floppy-drive and use this option. The controller will automatically make a backup of the old version and will install the new version.
  • Page 14 04/2000 Martin Case Manual Version 7.20 Menu 2.5 TO/FROM FLOPPY EXPORT PATCH SETUP To copy the patch setup, exported in the SETUP (see chapter SETUP) to a floppy. The file can be used on a Windows PC. EXPORT STAGE CAD To copy the STAGE LAYOUT in BMP format, exported in the SETUP (see chapter SETUP), to a floppy.
  • Page 15 04/2000 Martin Case Manual Version 7.20 Using the manual 3 CHAPTER 3: Using the manual 3.1. Overview Each chapter begins with a diagram to show you which point you have reached when you are studying the controller. 6HWXS )L[WXUHV '0; $GGUHVVHV...
  • Page 16 04/2000 Martin Case Manual Version 7.20 Using the manual 3.3. Use of the keys and the denotation in this manual The denotation of a key: [KEY] When an item has been explained in a previous chapter, a description will replace the key...
  • Page 17 04/2000 Martin Case Manual Version 7.20 Using the manual 3.4. Keyboard help The controller keyboard is equipped with a build-in HELP function by means of LEDs. Every time when a function is called, the LEDs of the keys, which can be used with this function, will blink.
  • Page 18 04/2000 Martin Case Manual Version 7.20 Setup 4 CHAPTER 4: The Setup 6HWXS )L[WXUHV '0; $GGUHVVHV DQG 6WDJH 3ODQ $GMXVW $GMXVW (IIHFW *HQHUDWRU FKDQQHOV )L[WXUH &RQWURO FKDQQHOV 0DNH 3DQ7LOW *RER &RORU DQG (IIHFW *HQHUDWRU 3UHVHWV 0DNH 0HPRULHV 7LPLQJV 0DNH 0DNH 0DNH &XHV ZLWK 3OD\EDFNV...
  • Page 19 04/2000 Martin Case Manual Version 7.20 Setup S E T U P B A S IC S 6HOHFWPDQXIDFWXUHU 6HOHFWIL[WXUHW\SH 6HOHFWIL[WXUHSDJH 6HOHFW'0;RXWSXW 6HOHFW'0;DGGUHVV 3ODFHIL[WXUHRQVWDJH 5RWDWHIL[WXUH ([LWDQGVDYH6(783 © R&D International NV for Martin Professional AS...
  • Page 20 04/2000 Martin Case Manual Version 7.20 Setup 4.1. Start-up When the controller is powered on, or when the option ‘START’ is chosen from the menu, the main-program will show up. To control lights with the controller, first the STAGE has to be built. The corresponding fixtures with their corresponding DMX addresses have to be set up.
  • Page 21 04/2000 Martin Case Manual Version 7.20 Setup 4.2. Set up fixtures 4.2.1 Fixture library To place a fixture on the stage, the fixture has to be chosen from its library. First select a fixture page with the [Fixture PgUp] or [Fixture PgDn] keys.
  • Page 22 04/2000 Martin Case Manual Version 7.20 Setup 4.2.4 Dipswitch window From this window, the fixture addresses are selected. The dipswitches represent address switch positions on the fixtures. New fixtures today use displays. The numbers on the left represent the fixture patch number, as they appear in the stage layout window, and the stage page or fixture page where it is placed.
  • Page 23 04/2000 Martin Case Manual Version 7.20 Setup When a dimmer or spot is taken, and instead of selecting an address, the MULTIPATCH function is activated, a softpatch window will open. Place the fixture somewhere in the Stage window. Select a channel from the fixture information window and select ADD CHANNEL.
  • Page 24 04/2000 Martin Case Manual Version 7.20 Setup 4.2.7 Fixture patch window From the moment the fixture is placed in the stage window, its number with its color will also appear in the fixture patch window. This same window will also be displayed in the main program.
  • Page 25 04/2000 Martin Case Manual Version 7.20 Setup 4.4. {EXP} Other functions 4.4.1 {EXP} Patch Fixture This is a re-patch function or re-number function for fixtures already being placed on the stage. All fixture numbers change starting from 1. First, the fixture type, of the fixture that has to become fixture 1, has to be selected.
  • Page 26 04/2000 Martin Case Manual Version 7.20 Setup 4.4.2 {EXP} Patch Function Like fixtures, also the fixture channels can be re-patched, since every fixture type has another channel ordering. Ex.: For all types, channel 1 has to be dimmer, channel 2 has to be color and channel 3 gobo.
  • Page 27 04/2000 Martin Case Manual Version 7.20 Setup 4.4.3 {EXP} Patch link 4.4.1.1 {EXP} Info This function gives an overview of the already patched fixtures together with their addresses, protocols and dipswitch settings. This info may be printed (in hp laserjet mode) or exported.
  • Page 28 04/2000 Martin Case Manual Version 7.20 Setup In the above example, dimmer channel 35 represents the dimmer of a MAC250. It is activated, which means that it is included in the list where the special dimmer commands can be applied on. The channel has a linear dimmer curve.
  • Page 29 04/2000 Martin Case Manual Version 7.20 Setup After setting up the Case slave desk, the function Patch Link -- Master has to be selected. One has to make the choice between Playbacks, Masters and Cues automatic or manual: Automatic: Playbacks, Master faders or cues will be send immediately to the slave desks as soon as there is a change in one of them on the master.
  • Page 30 04/2000 Martin Case Manual Version 7.20 Setup Channel Without point With point Playback- cues cues wing playback 1 playback 1 playback 11 playback 2 playback 2 playback 12 playback 3 playback 3 playback 13 playback 4 playback 4 playback 14...
  • Page 31 04/2000 Martin Case Manual Version 7.20 Setup 4.4.1.4 {EXP} DMX-IN DMX coming from other controllers can be read using the [SHIFT] [READ OUTP.] keys in the main program when the controllers are linked through DMX-IN. It is also possible to mix the DMX of 2 controllers with the same setup when both are connected through the DMX output, DMX input.
  • Page 32 04/2000 Martin Case Manual Version 7.20 Setup 4.4.7 Exit To leave and save the setup program, select the exit function. When leaving, there is a choice between: 6 Save 6 Not save 6 Cancel When fixtures, of a type already in use in the stage, are added on an existing programmed show, the setup program will ask next question when leaving: Fixture x (Page y) is new.
  • Page 33 04/2000 Martin Case Manual Version 7.20 Setup • Global Transparentmode Sets the global transparent mode for the entire show. Possible choices for sequences and playbacks are: OFF or ON. Explanation in chapter Sequences and Playbacks. • Console Startup The controller will activate those options when starting up: MODE Will start-up the controller in Fixture mode or cue mode.
  • Page 34 04/2000 Martin Case Manual Version 7.20 Setup • Console Settings AUTOMATIC PLAYBACK-MEMORIES FROM Sets the starting memory number from which memories will be created automatically when using the fast playback-programming mode. (Chapter Sequences and Playbacks). AUTOMATIC SEQUENCE-MEMORIES FROM Sets the starting memory number from which memories will be created automatically when using the fast sequence-programming mode.
  • Page 35 04/2000 Martin Case Manual Version 7.20 Setup 4.6 Summary Before programming starts, the stage setup has to be created. To create it: 6 select a manufacturer 6 select a fixture type 6 select a fixture page with [Fixture PgDn], [Fixture PgUp] (up to 10 pages)