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Manuals
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Zero 88 Manuals
Lighting Equipment
jester ml
Operating manual
Zero 88 jester ml Operating Manual
Dj equipment
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Table Of Contents
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Contents
Table of Contents
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Table of Contents
Table of Contents
Contents List
Introduction
This Manual
The Jesterml
Blackout
Grand Master
Master Controls and Displays
Mode
Numeric Entry
Program/Go
Turning on the Desk
A Master and B Master
Channel Flash Buttons
Fade Time
Manual Fading between Scenes
Setting up for Two Preset Operation
Two Preset Operation
Flashing Channels – Two Preset Mode
Timed Crossfades between Scenes
Setting up for Wide Operation
Storing and Cross Fading Scenes
Wide Mode
Flashing Channels - Wide Mode
Manual and Timed Crossfades
Preset Mode
Memory Types
Submaster Types
Low Memory Warning
Program Mode
Clear
Monitor
Programming a New Scene Memory
Scene Memories
Selecting a Memory Number
Setting up the Desk for Programming
Overwriting a Programmed Scene
Overwriting a Programmed Submaster
Split Fade Times
Deleting a Scene Memory
Editing Channel Levels in a Scene
Deleting a Palette
Chase Memories
Naming Memories, Submasters & Palettes
Programming a New Chase
Deleting a Step
Inserting a Step
Inserting Memories
Deleting a Chase Memory
Deleting a Chase Submaster
Overwriting a Step
DMX Input
Main LCD
Program Controls and Displays
Run Mode Controls and Displays
Run Mode
Speed
Direction
Attack
Entering Run Mode
Selecting the Next Memory
To Determine the Current Memory
Outputting a Programmed Memory
Pausing a Crossfade
Presets in Run Mode
Submasters in Run Mode
Moving between Chase Steps - Automatic Stepping
Outputting a Chase Memory
Moving between Chase Steps - Manual Stepping
Beat Setting
Using Sound Input
Controlling Chase Direction
Previewing a Memory
Previewing a Submaster
Using Fixtures
Fixture Control
Multiple Fixture Selection
The Home Button
Fade Times with Moving Lights
Palettes
Effects
Ltp
Tagging & Untagging
DMX Input
DMX Input Tutorial
Setting up the Jester24/48
Setting up the Jesterml
Setup Mode
Testing the Setup
Saving Shows
Loading Show Data
Entering Setup Mode
Saving Show Data
Setup Mode
DMX Patching
Patching the Fixtures
Patching Multi-Part Fixtures
Patching the Preset Channels
Setting the Default Patch
Auto Patch
Previewing the Patch
Leaving DMX Patch Mode
Assigning Fixtures
Beamshape: All/Channel
Brightness: All/Channel
Colour: All/Channel
Record Options
Position: All/Channel
Locking / Unlocking the Desk
Lock Desk
Change Code
Clearing Palettes
Resetting the Desk
Updating the Fixture Library
Setting Memory Recovery Mode
MIDI Setup
Sound Input
Remote Input
DMX Input Setup
Set Date/Time
LCD Setup
USB Host
Test Mode
Simple MIDI
Introduction to MIDI
Transmit and Receive Channels
MIDI Control
MIDI and the Jesterml
Summary
MIDI Received
Velocity Sensing
Other Features
Online Help
Software Updates
Glossary (a to Z of the Jesterml)
Power Supply
Audio in
Technical Specification
USB Port
External Floppy Drive
External Storage Devices (Memory Sticks)
Video Output
Index
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Summarization of Contents
Introduction to the JesterML
This Manual
Overview of the manual's content and structure for the JesterML lighting desks.
The JesterML Overview
Introduction to the JesterML lighting desks, their capabilities, and features.
Master Controls and Displays
Key Control Buttons
Explains the function of MODE, GRAND MASTER, and BLACKOUT buttons for desk operation.
Operational Buttons and Entry
Details the PROGRAM/GO button, desk startup sequence, and numeric entry methods.
Preset Mode Operation
Two Preset Operation
Guide to setting up and using two preset scenes with A/B masters for crossfading.
Manual Fading Between Scenes
Instructions for manually crossfading between scenes using A/B masters.
Wide Mode Operation
How to use Wide Mode for crossfading between two scenes using all faders.
Program Mode Guide
Introduction to Programming
Overview of Program Mode for creating memories, submasters, and palettes.
Program Controls and Displays
Explanation of the main controls and displays used during programming.
Programming Scenes and Submasters
Step-by-step guide to creating new scene memories and submasters.
Editing and Overwriting Data
Procedures for editing and overwriting existing scenes, submasters, and chases.
Chase Memories and Steps
Instructions for creating, inserting, and deleting steps in chase memories.
Run Mode Usage
Introduction and Controls
Overview of Run Mode for replaying recorded memories and submasters.
Entering and Navigating Run Mode
Steps to enter Run Mode and select memories/submasters for playback.
Playback of Presets, Submasters, and Chases
How to replay presets, submasters, and control chase playback.
Fixture Control Features
Using Fixtures and Fan Modes
Guide to selecting fixtures, adjusting parameters, and using fan modes.
Palettes, Effects, LTP, and Tagging
Covers programming palettes, movement effects, LTP, and parameter tagging.
DMX Input Configuration
DMX Input Modes and Setup
Explains DMX input modes, wing width settings, and basic operation.
DMX Input Tutorial and Testing
Step-by-step guide for connecting and testing a DMX wing setup.
Setup Mode Options
Introduction and Show Data Management
Overview of Setup Mode, saving, loading, and erasing show data.
DMX Patching and Fixture Assignment
Procedures for patching fixtures and assigning them to DMX addresses.
Record Options and Desk Locking
Configuration of recording modes and securing the desk with a lock code.
Clearing, Resetting, and Library Updates
How to clear data, reset the desk to defaults, and update the fixture library.
Configuration: MIDI, LCD, USB, Help
Settings for MIDI, LCD brightness/contrast, USB, and help language.
Test Mode
For factory and dealer servicing, allows isolated hardware testing of the JesterML.
MIDI Control Functions
MIDI Setup and Communication Basics
Enabling MIDI, understanding communication, and note mapping.
MIDI Received and Velocity Sensing
How the JesterML receives MIDI notes and uses velocity for control.
Additional Features
Online Help System
Accessing and navigating the JesterML's built-in online help.
Software Updates
Procedure for updating the JesterML console software via a USB stick.
Glossary of Terms
Glossary Terms A-E
Definitions of terms from A to E in the JesterML manual.
Glossary Terms F-J
Definitions of terms from F to J in the JesterML manual.
Glossary Terms K-P
Definitions of terms from K to P in the JesterML manual.
Glossary Terms Q-Z
Definitions of terms from Q to Z in the JesterML manual.
Technical Specification
Connections: Power, Audio, Remote, MIDI
Details on the desk's physical input/output connectors and their pinouts.
Interfaces: USB, Video, DMX
Specifications for USB, VGA video output, and DMX input/output interfaces.
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