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Zing Hyper Strike Manual

Hyperstrike battle game

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GAME AREA
Two types of playing area sizes based on the number of attendees:
Type 1
- Suitable for battles between 1v1, 2v2, 3v3
15'
No Man's Land
30'
Team A
(No-Travel zone)
BASIC RULES
Two teams battle and whichever team gets the highest score wins.
1
Team A
Players are divided into two teams
with their respective colors.
2
Team A
x10
x10
x10
Each player begins with 10 arrows each at the
beginning of the game.
HYPERSTRIKE BATTLE GAME
20'
15'
Team B
50'
Players
Team B
Team B
x10
x10
x10
Type 2
- Suitable for battles between 4v4, 5v5
15'
No Man's Land
50'
Team A
(No-Travel zone)
Spawning
Spot
Before the game begins, each team is to set up a
spawning spot anywhere touching the Zone
area line outside of their Zone.
No Man's
Land
Spawning
Spot
In the middle is the No Man's Land (or the No-Travel
zone). Players need to enter their zone from their
spawning spot to start shooting at their opponents.
20'
15'
Team B
50'
Spawning
Spot
Spawning
Spot
Page 1

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Summary of Contents for Zing Hyper Strike

  • Page 1 HYPERSTRIKE BATTLE GAME GAME AREA Two types of playing area sizes based on the number of attendees: Type 1 Type 2 - Suitable for battles between 1v1, 2v2, 3v3 - Suitable for battles between 4v4, 5v5 15’ 20’ 15’ 15’ 20’...
  • Page 2 No Man's 2 MINS Land Players are only allowed to pick up arrows in their When the time for each round runs out, or all zone. They can also reach out to grab nearby players could no longer grab any more arrows, the arrows as long as both feet are still in the zone.