Ghosts/Music Licensing; Credits - Microsoft game studios QUANTUM REDSHIFT Manual

For xbox
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Solar City
Home of Jordan
Reynolds
Ghosts
Ghosts are created in Time Attack mode. You zip
around the track as many times as you want, and when
you're done, you'll be asked if you want to save a ghost.
Follow your heart.
Next time you try a Time Attack on that track, you can
race against your saved ghost, even if it's a different
character.
You also can get rid of ghosts by selecting Options from
the Main Menu, and then selecting Ghost Data. Pick
the ghost you want exorcised, and press the X button.
Music Licensing
Featuring musical score by Junkie XL. Composed by Tom Holkenborg,
published by Careers-BMG Music Publishing, Inc., (BMI) o/b/o Roadcrew
Music, Inc. Courtesy of Roadrunner Records, Inc. All rights reserved. Used
26
by Permission.
"Crusher" performed by Junkie XL. Composed by Tom Holkenborg,
published by Careers-BMG Music Publishing, Inc., (BMI) o/b/o Roadcrew
Music, Inc. Courtesy of Roadrunner Records, Inc. All rights reserved. Used
by Permission.
GHOSTS/MUSIC/CREDITS
Concept, Design &
Yotam Bahat
Development
Jasper Brekelmans
Curly Monsters Ltd.
Oshri Even-Zohar
Miranda Lonink
Curly Monsters are
Winet Van Den Akker
Nick Burcombe
Bart Wijsman
Lee Carus
Stijn Windig
Martin Linklater
Chris Roberts
An extra special thanks
Andy Satterthwaite
to our partners
Neil Thompson
Kelly Carus
Paul Bahr-Naylor
Terri Wilson
Andrew McMaster
Sarah Satterthwaite
Jon Dugdale
Clair Thompson
Bev Guthrie
... and here's
Yvonne Murphy
what we did
Samantha Dugdale
Art
Microsoft
Lee Carus
Neil Thompson
Program Manager
Paul Bahr-Naylor
David Bridgham
Jon Dugdale
Software Test Lead
Programming
Jeff Shea
Martin Linklater
Art Director
Chris Roberts
Kiki Wolfkill
Andrew McMaster
Audio Director
Game Design
Matthew Lee Johnston
Nick Burcombe
Content Lead
Andy Satterthwaite
Bryan Howell
Production
Technical Editor
Andy Satterthwaite
Beth Demetrescu
Character Concepts
Product Planner
Curly Monsters
Walter Kong
Story & Scripting
Lead Product Manager
Concepts
Raja Subramoni
Curly Monsters
IP Development
Character Models
Brannon Boren
Satoshi Ueda
Test Team
Motion Capture
Kevin Darby
& Characters'
Mike Yriondo
Connections
Chris Hanks
Motek BV Amsterdam
Chris Phillips
Motek team
Matthew Kangas
= Volt
= S&T Onsite
= Weird Music
Mark Sundlie
Scott Catlin
Usability Engineer
Bruce Phillips
Localization
Jenni Gant
Kazuyuki Shibuya
Kai Gushima
Hiroyasu Mimura
JPN Test Team
Development Lead
Andrew Kertesz
Development
Phil Teschner
Art
Jennie Chan
Patrick Shettlesworth
Todd Lubsen
Vic Bonilla Carrillo
Print Production
Chris Lassen
Audio
Peter Comley
Tawm Perkowski
Soundelux Audio
Becky Allen
Amanda Wyatt
Bryan Celano
Glynna Grimala
Pam Aronoff
Bryan Bowen
Carole Ruggier
James Tabb
Special Thanks: Ed Fries,
Shane Kim, Pete Parsons,
AJ Redmer, Bill Nielsen,
Shannon Loftis.
See the in-game credits
for a complete list of the
Quantum Redshift team
members!
Brackenstowe Vale
Home of Marcus Appleton
27

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