Solo Racing; Solo Racing Game Screen; Solo Race Types; Solo Vehicle Selection - Eidos FORD STREET RACING Manual

For xbox
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SOLO RACING

In Solo Racing events, you drive one vehicle. With no Team Racing strategy to worry
about, you can concentrate on improving your driving skills.

SOLO RACING GAME SCREEN

Pack Position
Indicator
Pack Position Indicator
Shows the current positions of all vehicles in the race. The vehicle displayed at the top
is leading the pack. A white box indicates your vehicle; a readout in the box displays
your vehicle's current race position.
Track Map
Shows the layout of the track ahead. Dots indicate the positions of all vehicles in the
race: your vehicle is indicated by a yellow dot; other vehicles are indicated by blue dots.
A checkered marker indicates the start/finish line. Above the map is a readout of your
vehicle's current lap and total number of laps in the race. Below the map is a readout
of your vehicle's current speed. Use the Rear View camera to see a reverse view
of the track and all vehicles behind you.
Standard Race Readouts
TIME – Your current lap time.
BEST – Your best lap time for this race.
Overtake Readouts
TIME – Time remaining for this challenge.
CARS – Number of cars overtaken/ target number of cars to overtake.
CLEAN – Number of cars overtaken cleanly in succession.

SOLO RACE TYPES

STANDARD RACE – A standard race. Cross the finish line first to win!
ELIMINATION – At the end of each lap, the last two vehicles are eliminated.
Can you survive long enough to win?
TIME TRIAL – You against the clock.
DUEL – Head-to-head racing. Cross the finish line first to win!
OVERTAKE – Leave the opposition standing! Overtake as many vehicles as you can
in the time allowed. You are rewarded for clean driving; overtake three cars without
hitting them to gain more time.
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Track Map
Time Trial Readouts
TARGET – Target lap time to beat.
CURRENT – Your current lap time.
LAST – Time taken for your previous lap.
RECORD – Current lap record for this vehicle.

SOLO VEHICLE SELECTION

To select a vehicle to race, first choose a Classic, Performance or High Performance class
of vehicle. Then select the vehicle you want to race and its color. Vehicles you have not yet
unlocked appear in silhouette.

TRACK SELECTION

To select a track to race on, scroll left or right through the available tracks and use
the Menu Up and Menu Down controls to switch between the forward or reverse direction
of the track.
• Tracks displayed with a padlock icon indicate that the track is locked and not currently
available for selection.

CREDITS

RAZORWORKS
Production
Kevin Bezant, Steve Hart, Jennie Bates
Art
Rick Nath, Kam Chana, Steven Crow,
Simon Davies, James Morris,
Dan Zelcs, Marco Segers, Mika Valimaa,
Damien Murphy, Adam Wilkinson,
Andrew Jackson, Daniel Martinez-Normand,
John Wilkinson, Keith Burden, Sanjay Nath
Design
Anthony Lewis, Mike Harman
EMPIRE INTERACTIVE
Senior Executive Producer
Simon Prytherch
Producer Support
Steve Metcalf
QA Manager
Dave Cleaveley
Assistant QA Manager
Steve Frazer
QA Lead
Cliff Ramsey
Programming
Dave Proctor, Todd Gibbs, Jeff Sheard,
Dave Lomas, Dan Clarke,
Graham Blackwood, Kostas Pataridis,
Jason Turner, Ioannis Venetsanopoulos
Lead Sound Designer/
Music Composer
Richard Beddow
Additional Musician
Roy Adams
Additional Sound Design
Greg Hill – Soundwave Concepts
Internal QA
Gavin Clark, Richard Hughes
QA
Kyle Brewer, Wayne P Gardner,
Darren T Bennett, Phil Octave,
James Knight, James Davis
Special Thanks To
The Beanstalk Group, Terry Watts,
Pam Goodey (our Los Angeles tour guide),
Richard T. Weaver (Motor Services),
NemeSys Technology, Inc.
& The Scarbee J-Slap,
Keith LeBlanc/The Mix – Cymbals
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