GAMES MICROSOFT XBOX AZURIK-RISE OF PARTHIA Manual page 14

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CREATURES OF THE REALM OF EARTH
Golem
The golem is a lumbering humanoid
with blocky appendages. It is slow
but determined. It will attack
when provoked with powerful
crushing fists. It is resistant to
most attacks.
Rock Shard Monsters
The rock shard monster is a large
humanoid creature composed of rock
boulders. They can lay in wait for prey,
then stand up, unfolding into their
natural giant humanoid form. They
usually appear in groups and attack
collectively.
Norehts
Norehts are gentle herd animals during
the day. At night, however, they sprout
claws, fangs, and spikes, and become
ravenous hunters. When in this state
they will not break off an attack,
fighting until dead.
CREATURES OF THE REALM OF FIRE
Blaze Sentinel
The sentinel has the upper body of a mechanical man,
while the lower half is aflame. It will attack and pursue
its prey a great distance.
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Lavalar
The lavalar lies dormant within a pool of lava
until it perceives a threat. At that point, it
rises up out of the lava and hurls balls of its
own magma toward its enemies.
Fire Drake
The fire drake is a flying dragon-
lizard. It has sharp teeth as
well as spikes running
along its dorsal plane. It
can
breathe fire,
making it
extremely dangerous. It lives
upon high volcanic ridges and flies in
large lazy circles on the heated air currents. It
will pursue if it locks onto a target.
CREATURES OF
THE REALM OF AIR
Shards
Shards have conical bodies and central
fanged mouths. They fly in great numbers
and, although individually weak, they can collectively swarm
over and kill more powerful enemies.
Tacula
The tacula has a buoyant gas-
filled center, a large fanged
mouth, and tentacles with
hooks for snagging prey. It floats
through the atmosphere searching
for food, rising on thermals. It
possesses a special attack/defense
mechanism — an ink jet.
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