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CONTENTS Page Tips To The Operator Page Relay Éunctions Start Relay (KI) P age Game Relay (K2) Page machine Relay (K 3) P age Explosion Relay (K4) Page Relay (K5) Page Page Bonus Relay (K6) Page Relay (K 7) (K8) Page Token Dispenser...
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Adj us tments Volume Page Treb P age Garne Timing Switch P age Bonus Timing Page Focus P age Alignment Procedure Page...
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TIPS OPERATOR The sound level factory on maximum volume (see volume control VI—A) • Length of game can be set with tiær switch (SW—I) option 60 seconds, 90 seconds, 120 seconds. The player must track target and hold target cic•htc about one—half second...
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GAME SEQUENCE The garne is started by inserting a quarter. Inserting a quarter will: Reset score zero Start main timer motor Start target disc motor Start motor Turn on the projector lamp Turn on the photo—transistor lamp Start tracer motor (tracers will be seen...
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The player must track (while shooting) target about a half second order score a hit. When the player scores a hit: An explosion seen disc starts a smoke screen seen dive sound heard An explosion heard flash seen The player credited with a hit...
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When the main timer motor used motors stop and the flashing screen light and flashing dome light come on. RELAY FUNCTIONS Start Relay (KI) Energi zed by inserting a quarter, and remains energized until the Main Timer Cam Switch (M4—CS1) tches Keeps game relay (K2) energized...
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Machine Gun Relax (K 3) Energized only as long as the Trigger bar is pushed. Turns tracer Ianp Energizes the Hit Relay (K6) if player target Starts machine sound Eyp_yosion Relay—CEO— Energi zed when the machine plugged De—energized when the crash disc cam switch (MI—CS2) switches.
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Bonus Relay (K6) Energized by the Bonus timer board when the player scores hit. remains energi until timer board times (factory 30 seconds) I. ) Stops main timer motor 2 . ) Turns flashing Bonus light Relay (K7) Energized by the Ace Timer Board when...
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switch (MI—CSI) closes when motor starts keeps running one—half revolution. cam switch then opens stopping motor. Target Disc Motor (M2) Started and s topped Game Relay (K2). tracers seen screen until player pushes trigger which turns on thc tracer lamp. Ugin Timing Metor...
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-10- CAM SWITCH FUNCTIONS Crash Disc Motor Cam Switch (MI—CS I) One contact open when the crash sequence starts. complete sequence consists of one—half revolution Crash Disc. A hit s tarts Crash Disc Motor causing open contact close after approximately one—eighth revolution remain...
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-11- Crash Disc Motor Cam Switch (MI—CS 3) Opens when the crash sequence s tarts. After approximately three—eighths (3/8) of a revolution the Crash Disc, closes briefly energizing 150 watt, red lamp monentarily causing a red flash seen. Nain _Timing Motor Cam Switch (M4r_CSI) One contact open when the gartE is...
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-12- ADJUSTMENTS volunE sounds (motor, machine gun, dive, explosion) •is with potentiometer audio chassis. Treb treble control (short control arm) pre—set factory higher pitch sounds. reconunended maximum sound effects that setting remain this position. Game Timing Switch (SW—I) length game adjusted either 60 seconds,...
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-13- turning switch SW—I. CAUTION : Do not leave airplane stopped excessively long since heat from the projector lamp can damage the second maximum) disc. Loosen the screw of lens ( located under lower chassis) and move the lens up or down as required until...
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ALIGNMENT PROCEDURE The Flying Ace requires alignment between the projected image screen code holes on the disc score hits This procedure will tell hot.•.' to do this. A hit scored when the trigger pressed leas L 1/2 second while the photocell sees light through...
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-15- secured in place with one 1/4 inch machine bolt located left front Ioscer chassis (access through front door) Start game — watch screen large red brozdside triplane. (W.W. II Disc large broadside Folcke Wulf) . Push control stick forward and to right center.
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+24V 2N3S68 R3 2N3566 I MEG. BONUS ACE TIMER CIRCUIT EXCE +24 V 2. ALL 2N3644 1000 -IS 47 K 2N3S66 2NS780 .05 un PHOTO TRAM6iSTOR QIRCUIT...
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