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Tiger Electronics LIGHTS OUT 65-101 Instructions
Tiger Electronics LIGHTS OUT 65-101 Instructions

Tiger Electronics LIGHTS OUT 65-101 Instructions

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651010001IWTIE-01
EXAMPLE 1:
INSTRUCTION
HI
WELCOME!
It s Tiger s classic LIGHTS OUT game — in a keychain. So you can take
It
with you wherever you go, wherever you want. It's the "key" to
happiness for whenever you have a few extra minutes on your hands!
10] THE "KEYS" TO THE GAME!
BEFORE PRESSING A BUHON
AFTER PRESSING A BUHON
There is also a unique LOOPING FEATURE to your keychain version of
LIGHTS OUT. When you select a square on the BORDER of the game
board matrix, the shape of a cross is shifted from top to bottom and
left to right, See example 2 below.
EXAMPLE 2; THE LOOPING FEATURE
BEFORE PRESSING A BUHON
AFTER PRESSING A BUTON
10] LET'S PLAY!
In addition to 16 lights on the grid, your unit comes with seven special
keys (buttons),
ON/OFF
— turns the game ON or OFF. (The unit shuts off
automatically after 3 minutes of no play).
SOUND
— controls sound on or off.
START/ENTER
— starts the game (all games).
— confirms fhe selected game number.
— confirms the selected puzzle number (games 1, 2 & 3)
— confirms the input puzzle (game 4).
SELECT
exits from the present game and to game
number/puzzle number selection (all games),
selects the square to be lit ON or OFF in gome 4 (insert puzzle).
HELP
— gets hints from fhe compufer (game 1 & 3).
^
— fo move cursor up.
^
— to move cursor right.
— selects next game in game selection,
— selects next puzzle in puzzle selection.
101 OBJECTIVE OF THE GAME
Press the ON button to turn on the unit. The default game is game 1.
When the unit is turned ON, you'll see
a
"home-run" pattern followed
by the effect pattern, indicating that it's time to select game.
Use the
button to select game (1,2,3, or 4), Then press the START
button to start the game you selected.
If you don't use the
button and press START right away, you default
to game 1 with the last puzzle played. (If it's the first time you're playing
the game, no puzzle would be selected.)
There are 4 games to choose from:
GAME 1: 32 PRE-COMPUTED PUZZLES
Gome l has 32 pre-compufed puzzles stored In its memory. The puzzles
are of increasing difficulty. The beginning puzzles have 4 step solutions
and advance all the way to 11 step solutions. "Solution" is defined as
the minimum number of moves required to solve a puzzle.
Before play begins with each puzzle, THERE IS A BUNKING SQUARE on
the board indicating the puzzle number and the minimum number of
moves to solve it.
For the first 16 puzzles, the square frame blinks. For the remaining 16
puzzles, the solid square block blinks.
PUZZLE NUMBERS:
PUZZLE NUMBERS:
SQUARE FRAME
SOLID SQUARE BLOCK
Your objective is to TURN OFF THE LIGHTS ON THE GAME BOARD IN THE
MINIMUM NUMBER OF MOVES, Use your cursor control keys and
START/ENTER key to turn the lights on and off.
When you select a light that is ON, it will turn off — and all the lights
adjacent to it will reverse also. So all adjacent lights that are on wili
shut off and all adjacent lights that are off will turn on.
If you select
a
light that is OFF, it will turn on — and all the lights adjacent
to it will reverse also. So all adjacent lights that are on will shut off and
all adjacent lights that are off will turn on.
For example, see the cross pattern in example 1. When you press a
button all the adjacent squares to the button you press that are ON
will turn OFF and vice versa.
Minimum Moves:
For the first 16 puzzles.
For the final 16 puzzles.
If
the lit square appears in:
if the lit square appears in:
row 1 means 4 steps puzzle
row 1 means 8 steps puzzle
row 2 means 5 steps puzzle
row 2 means 9 steps puzzle
row 3 means 6 steps puzzle
row 3 means 10 steps puzzle
row 4 means 7 steps puzzle
row 4 means 11 steps puzzle
During the game play, you can escape from the current puzzle and
puzzle to play. You can choose the puzzles which range
from "1" up to the highest puzzle achieved.
Pressing the SELECT button will start the selection of the same game.

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